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Reynard Frost's Development Blog



Ruins of Rydos - Game Making Drive Day 4

Posted by Reynard Frost, 26 October 2012 · 32 views
Ruins of Rydos, Game Making Drive
Well we're 4 days in to the Game Making Drive and still going strong. Today I redrew the skill animations I had worked on over the past few days making them a bit smaller (using the 2x2 pixel ratio instead of the experimental 4x4) I also tweaked the appearance of the animations a bit to make them look better. One of these days I'll have to get my...


Ruins of Rydos - Game Making Drive Day 3

Posted by Reynard Frost, 25 October 2012 · 28 views
Ruins of Rydos, Game Making Drive
Well today I got a good bit of progress done, once again on skill animations! I worked on ice animations and got them into the game just fine when I realized that my current method of drawing these animations left the pictures larger than desired. When I was drawing my flames, I felt the images were a bit too small, so instead of doing a 2x2 = 1 pixel...


Ruins of Rydos - Game Making Drive Day 2

Posted by Reynard Frost, 25 October 2012 · 28 views
Ruins of Rydos, Game Making Drive
Welcome folks to DAY 2! Today I cover what I've done with my allotted game development time: more attack animations!

Today I started the day with a simple goal: Make it so the player's weapons have 8-bit animations that have proper sound effects and look nice when they are played in-game. This is an identical goal to yesterday, and I made...


Ruins of Rydos - Game Making Drive Day 1

Posted by Reynard Frost, 24 October 2012 · 54 views
Ruins of Rydos, Game Making Drive
Well folks, Archeia Nessiah had the wonderful idea of having folks in the RPG Maker community to participate in daily updates of their progress on their projects for a month. We're supposed to work on our projects for a set time (of any length) per day to make considerable progress and then report on that progress. So, here I go with Day 1 of the Game...


Ruins of Rydos - Pixel Art Evolution

Posted by Reynard Frost, 18 October 2012 · 148 views
Ruins of Rydos
Hello folks, today I'm going to discuss what I've been working on for the past 24 hours! While destroying bugs and getting things polished for the next demo, I was chatting with some folks and getting a tad bored. What I wanted to do was liven up the face sets and make them more symbolic of the way the characters were currently in my head and in...


Ruins of Rydos - So Close Yet So Far.

Posted by Reynard Frost, 21 September 2012 · 55 views
Ruins of Rydos
It has been a hectic week. Past few days have had me working an insane amount of hours at work. Fortunately, I've still managed to get some work done on my project! During the time since my last post I've worked on a handful of story scenes that have various ways of playing out. The results are ultimately the same, but the dialogue that takes...


Ruins of Rydos - Fusing Narrative and Gameplay.

Posted by Reynard Frost, 16 September 2012 · 45 views
Ruins of Rydos
I've found that the trick with designing an RPG is finding a nice balance between gameplay and storytelling. You want the player to experience a story instead of just being told what's going on. For a game a game like Rydos that can be difficult, as the storytelling is more text than visuals. Since I can't rely on fancy cutscenes with lots of...


Ruins of Rydos - Storm of Progress

Posted by Reynard Frost, 14 September 2012 · 47 views
Ruins of Rydos
It's been yet again, a long time since I've last updated my blog. Life has been quite busy and I've been more focused on getting this demo put together. Granted, the lack of updates probably hasn't helped, as I'm sure regular posts about what I'm doing and then thinking about what to do next might expedite the process. (So regular...


Ruins of Rydos - Progress, Contests, and Demos.

Posted by Reynard Frost, 20 August 2012 · 96 views
Ruins of Rydos, Mystery Contest
It's been at least a week since my last entry, and I apologize for the lack of updates in the meantime. Fortunately the reason has been because I've been busy putting the game together to a point where I didn't have time to write anything for the blog.

Since my databasing binge, I had worked on revamping the intro area of the game with new...


Ruins of Rydos - Surprise! Databasing!

Posted by Reynard Frost, 07 August 2012 · 49 views
Ruins of Rydos
So yesterday I spent a majority of the day creating new armor and weapons for each character (as the old amount wouldn't cut it for the full game). This entailed with creating new names, descriptions, prices, and stats for each individual item (about 5 of each per character). Needless to say it took many tries (mostly due to the math) until I got a...






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