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RGSS3 Map section copy - From Game Making Drive February 2014

Posted by Zeriab in Zeriab's Thoughts, 16 March 2014 · 548 views

Hello there wizard, and welcome to my first blog entry.

During the last Game Making Drive (February 2014) I worked on a script which with an event command copies a section of another map onto the currently played map.
Being too lazy to tidy it up and release a proper script my entry about it is so others can use and build upon it should they want to.

ht...

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Hello again, world!

Posted by GolfHacker in Chronicles of Eldwyn Dev Blog, 27 June 2015 · 15 views

Congratulations! You found my blog!

I'm not sure how many people read blogs around here anymore, but I decided to start one anyway. Maybe I'm crazy, or maybe it's just the sugar from the second slice of chocolate birthday cake that's got me wound up. Or maybe it's because of all the really cool art and music that I've commissioned for my game project tha...

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Olga Gameplay Part 1

Posted by Fomar0153 in Fomar0153's Blog, 14 June 2015 · 47 views

Health is wealth may as well be Olga's motto as it's what her skills and development system have been built around. Her main skill is called "HP Loan" which loans an enemy some HP (regardless of if he needs it) on the condition that the HP accumulates interest and that Olga can have it back anytime she wants. While it's not really optimal to heal your ene...

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New commercial project blog start! Week1

Posted by Indrah in Indrah's Potato Farm, 07 June 2015 · 181 views
Dev, Weekly, Commercial

Commercial project Blog: Indrah's Week 1
Hello, I game make.
I did maps! I did writes!

I should mention this whole dev blog thing is really new to me XD I've never really written down anything like informal progress reports before, so meh, we'll see. We'll probably move these weekly blog entries somewhere else where all four of us can make them in one...

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Game design theory: In defense of juicy User Experiences

Posted by Galenmereth in Galenmereth's Musings, 26 March 2015 · 360 views

After showing some of my recent progress on The Vendor, someone asked me a good question: why do you spend so much time on fancy animation effects when you could've just stuck with what you had? It is a good question because it made me put what I consider an automatic design process into words. In this instance, the question was regarding the following e...

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The Extraterrestrial Traitor system.

Posted by postnjam in postnjam's Blog: A typical friday night, 25 March 2015 · 211 views
rpg maker vx ace, Gameplay and 1 more...

Hello again! Another update,

I'd like to touch on a system I'm currently working on called the E.T system (name subject to change)

The E.T system, or "Extraterrestrial traitor system" is a gameplay mechanic currently in testing. the gist of it is that
within your party, Some of your members are aliens that are posing as members of your party. it's u...

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[WIP] Guildmaster

Posted by Zetu in Stabby Scripts, 04 January 2015 · 316 views

In the city of Ezora, the bustling trade city on the South Eastern coast of the East continent of Arum, a young adventurer, with a newly acquired deed to a former Guild House, seeks to reopen business. What type of guild would you open? A fighter's guild, thieves' guild, or even a mages guild? A merchant guild? An adventurer's guild? Or a combination of e...

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Gift Idea Day 4

Posted by Cid Gaius in Cid Gaius's Christmas conundrum, 09 December 2014 · 399 views

Gift Idea Day 4 Alrighty! Only one last thing to do on one of the Rpg cards draw the final scene! Which is easier said than done. And now with the permission to use all the resources I Can actually post pictures now! So I may post some when u get home or tomorrow, depending on How lazy I am. (Edit: I added a pic of the my little pony rpg card)

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To my dismay... But there is a Silver Lining !

Posted by Digital Religion in The Digital Religion Developers Blog, 05 December 2014 · 412 views

Well for a while I have been contemplating on getting some help with character, and monster designs for both the character busts and their sprites. Unfortunately due to lack of funding at the moment I am not going to be able to get the desired effect I want for my games characters. For now. I have a few more options on the table for getting the custom ar...

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Kingdom's Fall (Tech Demo)

Posted by B.Ultimus in B.Ultimus' Blog, 17 November 2014 · 307 views

Currently working on a tech demo. Trying some new game design ideas, as well as messing around with Theolized Battles. It's coming along nicely.

http://i.gyazo.com/a...d6147910be0.png

Camera work, animated background, and Bukarett's battlers are absolutely wonderful!

You make a team of three members, choosing between six classes:...

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I made a cutscene!

Posted by Crifmer in The Dungeontown Chronicle, 26 September 2014 · 419 views

I spent many hours last night figuring out how to make a cutscene. Well, I know how to "make" a cutscene.. it's just this particular cutscene.

So here's the scene....

Three of the four party members walk into the village. The fourth one arrives late, running into the scene. She turns and then starts a dialog: "Are we here?" "Yeah, we're here" blah bl...

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One-Month Challenge Update/Something?

Posted by Bloodmorphed in My Bloody Blog, 07 September 2014 · 293 views

As I can't finish this by the time the dead line was, I have decided to take my time on this. While I will still follow most rules, I decided tht due to real life issues, I will use this opportunity to actually re-work everything I have done in this game so far, to put more work and quality into it. Even then, it will be extremely slow. I will be writing...

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Ultimate Challenge Day 3 - Making Sprites Come Alive

Posted by Alkorri in Alkorri finally makes a Game, 20 August 2014 · 644 views
game development

Three years ago, I made the somewhat impulsive decision to write a 50,000 word novella for NaNoWriMo . And then, I made sure to 'brag' to as many people as possible that I was doing it.

Why? So I would actually be motivated to finish the darn thing. Imagine the embarrassment if your friends turned to you and said, "Oy. So did you actually finish the book...

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The Meta-Gaming Issue

Posted by Tai_MT in Tai_MT's Blog, 18 August 2014 · 673 views

It's definitely been a while since my last update. I've honestly been doing a lot of gaming lately in order to complete as much of my gaming library as possibly before Destiny is released on September 9th. It's going well, for sure, but it's leaving very little room for actual work on my game.

That's not to say all work has been halted on the project....

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Legion: Homeland ~ Tactics

Posted by deilin in DeiLin's Haven, 16 August 2014 · 701 views
VX Ace, GubiD

Legion: Homeland ~ Tactics I've been working on updating my Steam Workshop project LHT.

Here are some of the updates:

>Been updating graphics, merging High Fantasy and Rural Tiles into the mix a little.

>Rebalanced the party to the enemies. Stock up on potions.

>Redid some of the classes.

>No longer team turns, but individual wait times for attack turns.

>...

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Way too late, once again.

Posted by AnWe in AnWe and Tsuzuya's Hideout, 10 August 2014 · 400 views
Hypnotic Dreams Studios, Practice and 3 more...

AnWe checking in

'Tis about 1am in Finland. Hadn't realized this before I looked over my shoulder to where Tsuzuya was located. Or at least where I thought she was located. Seems like she's had enough of my "coming soon hun" and went to bed without me.

Don't blame her though, been sitting in front of the screen for a good few hours now. Since I got...

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On the Mechanical Ability to Detect Location of Game Objectives

Posted by EvilEagles in Tieris Illia, 03 August 2014 · 510 views
design

Most of the modern AAA games I’ve played and seen lately (Thief, Dishonored, Amazing Spiderman 2, etc.) seem to have this particular trend in common, where the protagonist has a specifically-acquired inhuman ability to “sense” the locations of the game’ objectives. Not anything of any special type (like metal, crystals, whatever). Just, the game’s objecti...

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Structuring the customization section

Posted by Zeriab in Zeriab's Thoughts, 27 July 2014 · 517 views

This is from an archived post containing my response to PK8's topic about handholding in scripting: http://forums.rpgmak...g-in-scripting/

As I see it makes sense to split into two concepts that
Focus on how to structure the customization section in a way that it easier for the end users to customize.
Focus on how...

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RNG Rant - Examples of Giving RNG a Purpose

Posted by Harmill in Harmill's Blog, 07 July 2014 · 573 views

RNG Rant: Examples of giving RNG a purpose

I've gone into lengthy essays about the flaws of the implementation of some of Disgaea 4 and Ni No Kuni's features. Features that were so reliant on RNG that it frustrates the player and detracts from the overall game experience. I felt compelled to talk about those two examples specifically because they were fa...

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On making and releasing The Vendor (in ~28 days)

Posted by Galenmereth in Galenmereth's IGMC Blog, 02 July 2014 · 630 views
IGMC2014

So I thought I'd write this up while the whole experience is still fresh in my memory. Although a lot of the people who might end up reading this have themselves participated in the 2014 Indie Game Maker Contest, I figured it might be interesting to read another persons' feelings on the matter.

https://dl.dropboxus...ce/the_vendo...

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Progress Update 5

Posted by Paladin-Cleric of Awesome in Blue Lab, 29 June 2014 · 437 views

Ha!

Done.

It was a long, hard slog, but at long last the game is completed and uploaded.

I don't even know what to say at this stage. I could go into some long decription of how I got to this stage, but really, all I want to do is sit back and bask in my own satisfaction (Until someone plays the game and tells me of a game breaking bug... then I might...



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