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RGSS3 Map section copy - From Game Making Drive February 2014

Posted by Zeriab in Zeriab's Thoughts, 16 March 2014 · 593 views

Hello there wizard, and welcome to my first blog entry.

During the last Game Making Drive (February 2014) I worked on a script which with an event command copies a section of another map onto the currently played map.
Being too lazy to tidy it up and release a proper script my entry about it is so others can use and build upon it should they want to.

ht...

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Chronicles of Eldwyn: Sprites

Posted by GolfHacker in Chronicles of Eldwyn Dev Blog, 30 July 2015 · 107 views

One of the first decisions I needed to make when I began designing my game is what kind of sprites to use. Although I really like the bulk of the RTP artwork in Vx Ace, I'm not fond of the short chibi sprites. So I chose to use Mack-size sprites. 
The downside to this decision was that I wouldn't be able to take advantage of Ace's built-in character...

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Weight Calculations - Encounters, Target Rate and more

Posted by Andar in Andar's Tutorials and Tips, 27 July 2015 · 216 views

Everyone knows what percentages are when calculating probability, but in a lot of places the computer does not give percentage value, but something called "weight". You can see that directly in the random encounter tables of a map, but there are other places where this principle is used as well - for example with the target rate or the attack patterns (bu...

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Starting Point And Current Goals

Posted by Nakmeath in Untitled Horror Themed Game, 23 July 2015 · 219 views

I've decided that I'm going to try to get this project of mine in full swing... Mostly focusing on the story first. I've never written a horror theme and I'm more or less writing it in a script format with some notes of mine into it. I'm also color coding it. This project will be released for free for everyone to enjoy if and when it is finished.  F...

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Gaming world and the educational world

Posted by saintivan in RPG Maker in Education, 04 July 2015 · 231 views

Technology has advanced to the point where most schools have computer labs, laptops, and tablets. The infrastructure now exists to bring gaming into the classroom. Ample research exists to support the use of gaming to improve student learning.

RPG maker can be used for students in different ways. One idea would be to teach students how to make their own...

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Olga Gameplay Part 1

Posted by Fomar0153 in Fomar0153's Blog, 14 June 2015 · 96 views

Health is wealth may as well be Olga's motto as it's what her skills and development system have been built around. Her main skill is called "HP Loan" which loans an enemy some HP (regardless of if he needs it) on the condition that the HP accumulates interest and that Olga can have it back anytime she wants. While it's not really optimal to heal your ene...

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New commercial project blog start! Week1

Posted by Indrah in Indrah's Potato Farm, 07 June 2015 · 260 views
Dev, Weekly, Commercial

Commercial project Blog: Indrah's Week 1
Hello, I game make.
I did maps! I did writes!

I should mention this whole dev blog thing is really new to me XD I've never really written down anything like informal progress reports before, so meh, we'll see. We'll probably move these weekly blog entries somewhere else where all four of us can make them in one...

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Game design theory: In defense of juicy User Experiences

Posted by Galenmereth in Galenmereth's Musings, 26 March 2015 · 401 views

After showing some of my recent progress on The Vendor, someone asked me a good question: why do you spend so much time on fancy animation effects when you could've just stuck with what you had? It is a good question because it made me put what I consider an automatic design process into words. In this instance, the question was regarding the following e...

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The Extraterrestrial Traitor system.

Posted by postnjam in postnjam's Blog: A typical friday night, 25 March 2015 · 242 views
rpg maker vx ace, Gameplay and 1 more...

Hello again! Another update,

I'd like to touch on a system I'm currently working on called the E.T system (name subject to change)

The E.T system, or "Extraterrestrial traitor system" is a gameplay mechanic currently in testing. the gist of it is that
within your party, Some of your members are aliens that are posing as members of your party. it's u...

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[WIP] Guildmaster

Posted by Zetu in Stabby Scripts, 04 January 2015 · 353 views

In the city of Ezora, the bustling trade city on the South Eastern coast of the East continent of Arum, a young adventurer, with a newly acquired deed to a former Guild House, seeks to reopen business. What type of guild would you open? A fighter's guild, thieves' guild, or even a mages guild? A merchant guild? An adventurer's guild? Or a combination of e...

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Gift Idea Day 4

Posted by Cid Gaius in Cid Gaius's Christmas conundrum, 09 December 2014 · 439 views

Gift Idea Day 4 Alrighty! Only one last thing to do on one of the Rpg cards draw the final scene! Which is easier said than done. And now with the permission to use all the resources I Can actually post pictures now! So I may post some when u get home or tomorrow, depending on How lazy I am. (Edit: I added a pic of the my little pony rpg card)

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To my dismay... But there is a Silver Lining !

Posted by Digital Religion in The Digital Religion Developers Blog, 05 December 2014 · 431 views

Well for a while I have been contemplating on getting some help with character, and monster designs for both the character busts and their sprites. Unfortunately due to lack of funding at the moment I am not going to be able to get the desired effect I want for my games characters. For now. I have a few more options on the table for getting the custom ar...

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Kingdom's Fall (Tech Demo)

Posted by B.Ultimus in B.Ultimus' Blog, 17 November 2014 · 344 views

Currently working on a tech demo. Trying some new game design ideas, as well as messing around with Theolized Battles. It's coming along nicely.

http://i.gyazo.com/a...d6147910be0.png

Camera work, animated background, and Bukarett's battlers are absolutely wonderful!

You make a team of three members, choosing between six classes:...

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I made a cutscene!

Posted by Crifmer in The Dungeontown Chronicle, 26 September 2014 · 458 views

I spent many hours last night figuring out how to make a cutscene. Well, I know how to "make" a cutscene.. it's just this particular cutscene.

So here's the scene....

Three of the four party members walk into the village. The fourth one arrives late, running into the scene. She turns and then starts a dialog: "Are we here?" "Yeah, we're here" blah bl...

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One-Month Challenge Update/Something?

Posted by Bloodmorphed in My Bloody Blog, 07 September 2014 · 315 views

As I can't finish this by the time the dead line was, I have decided to take my time on this. While I will still follow most rules, I decided tht due to real life issues, I will use this opportunity to actually re-work everything I have done in this game so far, to put more work and quality into it. Even then, it will be extremely slow. I will be writing...

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Ultimate Challenge Day 3 - Making Sprites Come Alive

Posted by Alkorri in Alkorri finally makes a Game, 20 August 2014 · 680 views
game development

Three years ago, I made the somewhat impulsive decision to write a 50,000 word novella for NaNoWriMo . And then, I made sure to 'brag' to as many people as possible that I was doing it.

Why? So I would actually be motivated to finish the darn thing. Imagine the embarrassment if your friends turned to you and said, "Oy. So did you actually finish the book...

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The Meta-Gaming Issue

Posted by Tai_MT in Tai_MT's Blog, 18 August 2014 · 693 views

It's definitely been a while since my last update. I've honestly been doing a lot of gaming lately in order to complete as much of my gaming library as possibly before Destiny is released on September 9th. It's going well, for sure, but it's leaving very little room for actual work on my game.

That's not to say all work has been halted on the project....

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Legion: Homeland ~ Tactics

Posted by deilin in DeiLin's Haven, 16 August 2014 · 757 views
VX Ace, GubiD

Legion: Homeland ~ Tactics I've been working on updating my Steam Workshop project LHT.

Here are some of the updates:

>Been updating graphics, merging High Fantasy and Rural Tiles into the mix a little.

>Rebalanced the party to the enemies. Stock up on potions.

>Redid some of the classes.

>No longer team turns, but individual wait times for attack turns.

>...

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Way too late, once again.

Posted by AnWe in AnWe and Tsuzuya's Hideout, 10 August 2014 · 429 views
Hypnotic Dreams Studios, Practice and 3 more...

AnWe checking in

'Tis about 1am in Finland. Hadn't realized this before I looked over my shoulder to where Tsuzuya was located. Or at least where I thought she was located. Seems like she's had enough of my "coming soon hun" and went to bed without me.

Don't blame her though, been sitting in front of the screen for a good few hours now. Since I got...

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On the Mechanical Ability to Detect Location of Game Objectives

Posted by EvilEagles in Tieris Illia, 03 August 2014 · 540 views
design

Most of the modern AAA games I’ve played and seen lately (Thief, Dishonored, Amazing Spiderman 2, etc.) seem to have this particular trend in common, where the protagonist has a specifically-acquired inhuman ability to “sense” the locations of the game’ objectives. Not anything of any special type (like metal, crystals, whatever). Just, the game’s objecti...

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Structuring the customization section

Posted by Zeriab in Zeriab's Thoughts, 27 July 2014 · 543 views

This is from an archived post containing my response to PK8's topic about handholding in scripting: http://forums.rpgmak...g-in-scripting/

As I see it makes sense to split into two concepts that
Focus on how to structure the customization section in a way that it easier for the end users to customize.
Focus on how...



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