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RGSS3 Map section copy - From Game Making Drive February 2014

Posted by Zeriab in Zeriab's Thoughts, 16 March 2014 · 202 views

Hello there wizard, and welcome to my first blog entry.

During the last Game Making Drive (February 2014) I worked on a script which with an event command copies a section of another map onto the currently played map.
Being too lazy to tidy it up and release a proper script my entry about it is so others can use and build upon it should they want to.

ht...

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I made a cutscene!

Posted by Crifmer in The Dungeontown Chronicle, 26 September 2014 · 57 views

I spent many hours last night figuring out how to make a cutscene. Well, I know how to "make" a cutscene.. it's just this particular cutscene.

So here's the scene....

Three of the four party members walk into the village. The fourth one arrives late, running into the scene. She turns and then starts a dialog: "Are we here?" "Yeah, we're here" blah bl...

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Long Time, No Speak...

Posted by Digital Religion in The Digital Religion Developers Blog, 22 September 2014 · 52 views

So it has been a long while since I have posted anything about this project. Updates are coming soon. A lot has been done in the revamping and design of the overall game. Stay tuned!!!

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The five minute difference

Posted by Galenmereth in Galenmereth's Musings, 07 September 2014 · 152 views
reflections

If you own a smart phone, you have access to more games than I did during the entirety of my childhood. I was born in 1986, and discovered games when I was around five. I got my first console – a transparent Game Boy – for my birthday when I was nine, and it came with one game: Kirby's Dream Land. That was my one and only game until I turned ten.

Today,...

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One-Month Challenge Update/Something?

Posted by Bloodmorphed in My Bloody Blog, 07 September 2014 · 97 views

As I can't finish this by the time the dead line was, I have decided to take my time on this. While I will still follow most rules, I decided tht due to real life issues, I will use this opportunity to actually re-work everything I have done in this game so far, to put more work and quality into it. Even then, it will be extremely slow. I will be writing...

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Ultimate Challenge Day 3 - Making Sprites Come Alive

Posted by Alkorri in Alkorri finally makes a Game, 20 August 2014 · 327 views
game development

Three years ago, I made the somewhat impulsive decision to write a 50,000 word novella for NaNoWriMo . And then, I made sure to 'brag' to as many people as possible that I was doing it.

Why? So I would actually be motivated to finish the darn thing. Imagine the embarrassment if your friends turned to you and said, "Oy. So did you actually finish the book...

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The Meta-Gaming Issue

Posted by Tai_MT in Tai_MT's Blog, 18 August 2014 · 354 views

It's definitely been a while since my last update. I've honestly been doing a lot of gaming lately in order to complete as much of my gaming library as possibly before Destiny is released on September 9th. It's going well, for sure, but it's leaving very little room for actual work on my game.

That's not to say all work has been halted on the project....

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Legion: Homeland ~ Tactics

Posted by deilin in DeiLin's Haven, 16 August 2014 · 271 views
VX Ace, GubiD

Legion: Homeland ~ Tactics I've been working on updating my Steam Workshop project LHT.

Here are some of the updates:

>Been updating graphics, merging High Fantasy and Rural Tiles into the mix a little.

>Rebalanced the party to the enemies. Stock up on potions.

>Redid some of the classes.

>No longer team turns, but individual wait times for attack turns.

>...

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Way too late, once again.

Posted by AnWe in AnWe and Tsuzuya's Hideout, 10 August 2014 · 207 views
Hypnotic Dreams Studios, Practice and 3 more...

AnWe checking in

'Tis about 1am in Finland. Hadn't realized this before I looked over my shoulder to where Tsuzuya was located. Or at least where I thought she was located. Seems like she's had enough of my "coming soon hun" and went to bed without me.

Don't blame her though, been sitting in front of the screen for a good few hours now. Since I got...

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On the Mechanical Ability to Detect Location of Game Objectives

Posted by EvilEagles in Tieris Illia, 03 August 2014 · 291 views
design

Most of the modern AAA games I’ve played and seen lately (Thief, Dishonored, Amazing Spiderman 2, etc.) seem to have this particular trend in common, where the protagonist has a specifically-acquired inhuman ability to “sense” the locations of the game’ objectives. Not anything of any special type (like metal, crystals, whatever). Just, the game’s objecti...

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Structuring the customization section

Posted by Zeriab in Zeriab's Thoughts, 27 July 2014 · 219 views

This is from an archived post containing my response to PK8's topic about handholding in scripting: http://forums.rpgmak...g-in-scripting/

As I see it makes sense to split into two concepts that
Focus on how to structure the customization section in a way that it easier for the end users to customize.
Focus on how...

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RNG Rant - Examples of Giving RNG a Purpose

Posted by Harmill in Harmill's Blog, 07 July 2014 · 178 views

RNG Rant: Examples of giving RNG a purpose

I've gone into lengthy essays about the flaws of the implementation of some of Disgaea 4 and Ni No Kuni's features. Features that were so reliant on RNG that it frustrates the player and detracts from the overall game experience. I felt compelled to talk about those two examples specifically because they were fa...

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On making and releasing The Vendor (in ~28 days)

Posted by Galenmereth in Galenmereth's IGMC Blog, 02 July 2014 · 433 views
IGMC2014

So I thought I'd write this up while the whole experience is still fresh in my memory. Although a lot of the people who might end up reading this have themselves participated in the 2014 Indie Game Maker Contest, I figured it might be interesting to read another persons' feelings on the matter.

https://dl.dropboxus...ce/the_vendo...

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Progress Update 5

Posted by Paladin-Cleric of Awesome in Blue Lab, 29 June 2014 · 257 views

Ha!

Done.

It was a long, hard slog, but at long last the game is completed and uploaded.

I don't even know what to say at this stage. I could go into some long decription of how I got to this stage, but really, all I want to do is sit back and bask in my own satisfaction (Until someone plays the game and tells me of a game breaking bug... then I might...

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Bad Historical Research Translates Into Bad Writting

Posted by Jay_NOLA in Jay_NOLA's Blog, 09 June 2014 · 175 views

I was reading last night a modern sci fi novel set in the 1930s and have been amazed at how poorly written it is.

One of the huge problems is that the author keeps having characters refer to things that didn't exist when the novel takes place and numerous historical errors that show up.

We have for example a character mention DNA in a conversation with...

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17 Hours, Countdown Stream, Gameplay Shots and SMAAAああああああSHED Goals!

Posted by Archeia in Omori Blog, 04 June 2014 · 263 views

http://i.imgur.com/HDSiCNy.png
Hi, everyone!

I took some gameplay snippets from the OMORI demo and put together an OMORI Gameplay video; it’s the happiest and cutest side from OMORI but the best horror games start out the happiest, don’t they? ^o^/

A little bit on the horror aspect of the game: The game will get pretty scary at times; there initially...

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Sudden Random Inspiration For Evented Title

Posted by lightleaf in Lightleaf Dock, 12 May 2014 · 129 views
Snow Falls, GMD, WIP, Title Scene and 2 more...

Sudden Random Inspiration For Evented Title I guess a day off calls for a first blog entry :)

Okay, so usually when a RPG Maker game starts the first thing that pops in front of your eyes is the title screen. It gives players choices how they decide to go about their gaming experience. Then people got tired of that and decided to have splash screens so they'd be able to add stuff before the boring...

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Clue Collecting: Solvable Puzzles For the Whole Family

Posted by Needle in Preemptive Strike, 09 May 2014 · 112 views

One of the biggest issues I come across in home brewed RPGs, as well as some commercial and high-profile releases, is the dreaded hand-holding debate. Namely, points such as these:
How much direction is too much direction?
How little direction is not enough direction?
Is there enough information for the player to figure out their next objective?
Is the pr...

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Dammerung - official thread open

Posted by Mouser in Mouser's Blog, 08 May 2014 · 76 views

The official thread for the game is now open HERE . Please post your feedback there - I've got no problems with other people seeing critiques of my games and having them in one place may help people confirm or disagree with what other have said.

I've gotten great feedback so far: if something sucks, and you can tell me why it sucks, thats awesome sauce!...

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All The Old Heroes

Posted by Maus Merryjest in Maus Muses, 06 May 2014 · 142 views

All The Old Heroes Let’s talk a bit about elderly heroes, shall we?
(Sketch concept for Bellatrix. When I’m through, this picture will be fully colored like Vorpal's, and will replace Bellatrix's portrait in the game.)
In the world of Superheroes, we often find elderly or mature characters mainly in the periphery. Most heroes are young, vibrant, or on the tender side o...

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From GMD March Episode 3

Posted by Lowell in Game Design Woes, 21 March 2014 · 74 views
Game Making Drive, Design

Post #3, Day #15 「Back To School」

Spheres, Elements, and Magical Theory
Okay class this is going to be a pretty short and simple post since I primarily did some writing this time round.
Magic in my game is divided into three Spheres/Circles/Groups that the player has access to. The names are at the moment, currently still up in the air so help a broth...



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