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RGSS3 Map section copy - From Game Making Drive February 2014

Posted by Zeriab in Zeriab's Thoughts, 16 March 2014 · 709 views

Hello there wizard, and welcome to my first blog entry.

During the last Game Making Drive (February 2014) I worked on a script which with an event command copies a section of another map onto the currently played map.
Being too lazy to tidy it up and release a proper script my entry about it is so others can use and build upon it should they want to.



Using rpg maker game at K-5 school

Posted by saintivan in RPG Maker in Education, 08 October 2015 · 28 views

I was able to convince my principal to have Sydney's World used in our third grade classrooms (there are several exhibitions at the state teachers convention this year by teachers using video games in their classroom (not rpg maker though), and a growing body of research supporting DGBL in education.


The story

Posted by Accendor in Developing Days Untold, 08 October 2015 · 47 views
Adventure, Choices, Visual Novel

The story In my opinion every great adventure or roleplaying game starts with a great story. There are other things that are important of course, but without a good story these do not matter.
The story of Days Untold started with a nightmare I once had. Basically I was stuck in a nightmare in a nightmare in a nightmare... and so an. Think of something like Incept...


Legions: Homeland update

Posted by deilin in DeiLin's Haven, 22 September 2015 · 249 views
Legions: Homeland

Legions: Homeland update Back with an update.

I scrapped one of my newer projects (Fall of Graces), and have given more time back to this project.

Yes! It's still alive.

As you can see in the picture, I have added Khas Ultra Lighting to the project, which also meant I had to restart my test games. If you tried Khas' normal lighting and found your program lagging, the Ultra...


Chronicles of Eldwyn: Battle System WIP #2

Posted by GolfHacker in Chronicles of Eldwyn Dev Blog, 19 September 2015 · 282 views

After 6+ weeks, a long vacation, and a month of work, I figured my blog was long overdue for an update! And a new video! 
My battle engine has come a long way since the first video. All of the heroes now have voices, about half of the skills and spells are finished, and Joseph has delivered a bunch of new animations. Plus I've made numerous tweaks an...


Classical Age World

Posted by chungsie in chungsie's Blog, 12 September 2015 · 328 views
RPG, Civ, Earth, Simulation and 1 more...

Classical Age World So I'm just continuing the news, and announcement of the beginning stages for the creation of a new game, that encompasses the entire Earth, called Classical Age World (Working Title). 
Once a team is assembled, we will enter the Alpha stage. 
50 BCE, Earth 
Earth is chaotic, with under developed cultures, and dominating Fac...


Why are backups more important for RM than most other programs?

Posted by Andar in Andar's Tutorials and Tips, 07 September 2015 · 563 views

"Failed to load data" - "unexpected file format" - a few of you have already got those messages when trying to open their project, and repairing that project then often results in partial data loss.
The only way to prevent this is to use backups. You might read my starting point tutorial for this as I've linked automatic backup scripts there. But why...


Odd thoughts on aspects of development - #1

Posted by ksjp17 in ksjp17's Blog, 20 August 2015 · 529 views

I thought it might be of interest to some people to talk a bit about the impact of different scripts on the process of game development. I'm not sure how many I'll do, but there's an obvious candidate to begin with....


Starting Point And Current Goals

Posted by Nakmeath in Untitled Horror Themed Game, 23 July 2015 · 356 views

I've decided that I'm going to try to get this project of mine in full swing... Mostly focusing on the story first. I've never written a horror theme and I'm more or less writing it in a script format with some notes of mine into it. I'm also color coding it. This project will be released for free for everyone to enjoy if and when it is finished.  F...


Olga Gameplay Part 1

Posted by Fomar0153 in Fomar0153's Blog, 14 June 2015 · 170 views

Health is wealth may as well be Olga's motto as it's what her skills and development system have been built around. Her main skill is called "HP Loan" which loans an enemy some HP (regardless of if he needs it) on the condition that the HP accumulates interest and that Olga can have it back anytime she wants. While it's not really optimal to heal your ene...


New commercial project blog start! Week1

Posted by Indrah in Indrah's Potato Farm, 07 June 2015 · 337 views
Dev, Weekly, Commercial

Commercial project Blog: Indrah's Week 1
Hello, I game make.
I did maps! I did writes!

I should mention this whole dev blog thing is really new to me XD I've never really written down anything like informal progress reports before, so meh, we'll see. We'll probably move these weekly blog entries somewhere else where all four of us can make them in one...


Game design theory: In defense of juicy User Experiences

Posted by Galenmereth in Galenmereth's Musings, 26 March 2015 · 491 views

After showing some of my recent progress on The Vendor, someone asked me a good question: why do you spend so much time on fancy animation effects when you could've just stuck with what you had? It is a good question because it made me put what I consider an automatic design process into words. In this instance, the question was regarding the following e...


The Extraterrestrial Traitor system.

Posted by postnjam in postnjam's Blog: A typical friday night, 25 March 2015 · 318 views
rpg maker vx ace, Gameplay and 1 more...

Hello again! Another update,

I'd like to touch on a system I'm currently working on called the E.T system (name subject to change)

The E.T system, or "Extraterrestrial traitor system" is a gameplay mechanic currently in testing. the gist of it is that
within your party, Some of your members are aliens that are posing as members of your party. it's u...


[WIP] Guildmaster

Posted by Zetu in Stabby Scripts, 04 January 2015 · 420 views

In the city of Ezora, the bustling trade city on the South Eastern coast of the East continent of Arum, a young adventurer, with a newly acquired deed to a former Guild House, seeks to reopen business. What type of guild would you open? A fighter's guild, thieves' guild, or even a mages guild? A merchant guild? An adventurer's guild? Or a combination of e...


Gift Idea Day 4

Posted by Cid Gaius in Cid Gaius's Christmas conundrum, 09 December 2014 · 529 views

Gift Idea Day 4 Alrighty! Only one last thing to do on one of the Rpg cards draw the final scene! Which is easier said than done. And now with the permission to use all the resources I Can actually post pictures now! So I may post some when u get home or tomorrow, depending on How lazy I am. (Edit: I added a pic of the my little pony rpg card)


To my dismay... But there is a Silver Lining !

Posted by Digital Religion in The Digital Religion Developers Blog, 05 December 2014 · 496 views

Well for a while I have been contemplating on getting some help with character, and monster designs for both the character busts and their sprites. Unfortunately due to lack of funding at the moment I am not going to be able to get the desired effect I want for my games characters. For now. I have a few more options on the table for getting the custom ar...


Kingdom's Fall (Tech Demo)

Posted by B.Ultimus in B.Ultimus' Blog, 17 November 2014 · 406 views

Currently working on a tech demo. Trying some new game design ideas, as well as messing around with Theolized Battles. It's coming along nicely.


Camera work, animated background, and Bukarett's battlers are absolutely wonderful!

You make a team of three members, choosing between six classes:...


I made a cutscene!

Posted by Crifmer in The Dungeontown Chronicle, 26 September 2014 · 515 views

I spent many hours last night figuring out how to make a cutscene. Well, I know how to "make" a cutscene.. it's just this particular cutscene.

So here's the scene....

Three of the four party members walk into the village. The fourth one arrives late, running into the scene. She turns and then starts a dialog: "Are we here?" "Yeah, we're here" blah bl...


One-Month Challenge Update/Something?

Posted by Bloodmorphed in My Bloody Blog, 07 September 2014 · 387 views

As I can't finish this by the time the dead line was, I have decided to take my time on this. While I will still follow most rules, I decided tht due to real life issues, I will use this opportunity to actually re-work everything I have done in this game so far, to put more work and quality into it. Even then, it will be extremely slow. I will be writing...


Ultimate Challenge Day 3 - Making Sprites Come Alive

Posted by Alkorri in Alkorri finally makes a Game, 20 August 2014 · 762 views
game development

Three years ago, I made the somewhat impulsive decision to write a 50,000 word novella for NaNoWriMo . And then, I made sure to 'brag' to as many people as possible that I was doing it.

Why? So I would actually be motivated to finish the darn thing. Imagine the embarrassment if your friends turned to you and said, "Oy. So did you actually finish the book...


The Meta-Gaming Issue

Posted by Tai_MT in Tai_MT's Blog, 18 August 2014 · 756 views

It's definitely been a while since my last update. I've honestly been doing a lot of gaming lately in order to complete as much of my gaming library as possibly before Destiny is released on September 9th. It's going well, for sure, but it's leaving very little room for actual work on my game.

That's not to say all work has been halted on the project....

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