Archeia

Developer ★
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    12,019
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About Archeia

  • Rank
    Level 99 Demi-fiend
  • Birthday 04/25/1990

Contact Methods

  • AIM Visustella[at]gmail[dot]com
  • Website URL http://visustella.moe/
  • Skype archeia_nessiah
  • Twitter archeia_nessiah

Profile Information

  • Gender Female
  • Location deadline hell
  • Interests YOUR TEARS. my Marimo, rhyme.
  • Primarily Uses VNM
  • First Language Taglish

Recent Profile Visitors

104,256 profile views
  1. RTP

    Ace Lite only comes part of the RTP not the full thing
  2. Hiring Artist for Licensed Content?

    I know it's possible considering fangame releases in Japan but Im not sure about America. I mean artists still sell keychains and other merchandise with licensed characters, so I guess it depends?
  3. RPG Maker MV v1.3.4 Update

    I asked and this is an intentional design choice. Now it's upto KDKW if they want to enable it.
  4. RPG Maker MV v1.3.4 Update

    Child Generator is DLC if that's what you're asking. I don't know what you mean by music/graphic errors.
  5. RPG Maker MV v1.3.4 Update

    Let's check the ES6 Table and reconsider if it's worth it. Notice the mobile section...
  6. New to the MV (Got some basic questions)

    1. It's the same as Rm2k3. The only difference is F12 is now F5 and F3/F4 affects the window and in-game resolution. 2. Hasn't been since RPG Maker XP 3. No. Read helpfile for the specification. 4. It's in the helpfile and if you check the RTP filenames you will see how they did it. ($ sign) 5. Erase Event command from all RMs 6. 100 but you can use script calls for more. 7. VXAce is legacy mode and doesn't have anymore updates. MV is also in Javascript and 'Open Source' code right now. Take that as you will. 8. You can on all RMs from XP above.
  7. Yes you can use RPG Maker resources to another maker as long as they're in an 'rpg maker'
  8. Turn Based Map Movement Plugin

    Okay, I'll have to redo this slightly.
  9. Turn Based Map Movement Plugin

    sorry can you clarify this. Lemme try to say what I mean: 1. Can you interact with objects during this mode? If so, how? 2. Is this the game's default mode?
  10. Turn Based Map Movement Plugin

    Here's a test I did. I still need to move the other 3 but I wanted to see if the Pathfinding works. By targeting I mean, does the player interact with the environment?
  11. Turn Based Map Movement Plugin

    Quick Q: What happens after player exhausted their move? Are there no options like targeting or whatsoever?
  12. Turn Based Map Movement Plugin

    It's definitely scalable but I'll be assuming this is just a 'player turn' and 'enemy turn' event without agi in play.
  13. I moved this to RGSSX Script Support. Does the actor have the skill learned?
  14. Turn Based Map Movement Plugin

    Okay, I'll try to get it done tonight. It's been a while since I did this so this is kinda exciting :'D
  15. Turn Based Map Movement Plugin

    I know how to event it since I've done it before (player and event) back in Rm2k3 and I can probably recreate it with MV. But I doubt you want it that way either.