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About Archeia

  • Rank
    Level 99 Demi-fiend
  • Birthday 04/25/1990

Contact Methods

  • AIM Visustella[at]gmail[dot]com
  • Website URL
  • Skype archeia_nessiah
  • Twitter archeia_nessiah

Profile Information

  • Gender Female
  • Location deadline hell
  • Interests YOUR TEARS. my Marimo, rhyme.
  • Primarily Uses VNM
  • First Language Taglish

Recent Profile Visitors

80,812 profile views
  1. Learning Together

    You can post here
  2. Recently, we held a fun community event on our forums named “Learning Together” Our focus for this event was to encourage both teaching and learning about RPG Maker. From tutorials to quick tips, our fantastic RPG Maker fans and community members have blown us away with the wealth of knowledge that was shared. Now it's time to take that knowledge and apply it! We want to encourage everyone to create and finish a project – something quick, small and very fun. You can create a mini-game, tell a short side story or simply practice making maps. Whether you're just starting out or have a dozen completed games under your belt, we hope you will feel inspired to jump into creating. Learning Together Game Jam is a 2-week event that starts today and will run until November 3rd . Each qualifying participant will receive a brand new mini-pack, filled with useful RPG Maker resources (such as tiles or character set). In addition, we will pick 3 random winners to receive a special surprise. To qualify: All submissions must be made with RPG Maker products. If you do not own RPG Maker, you may use RPG Maker VX-Ace Lite ( Your project must not be started before October 20th – this includes planning, as well. Your project must not contain any material that infringes upon anyone's copyright (ex. No rips from other games), any material that is considered illegal or any material that's 18+ (adult-only). Use of DLC is allowed, but your project must be encrypted – this is an EULA requirement for all RPG Maker DLC. Your submission may be added as a reply to this thread with a link. Ideally it will be submitted as an RPG Maker Workshop Item. Please be sure to make such submissions play-only and to indicate in the description text that it's a part of the Learning Together Game Jam. You may use also use hosting services such as Dropbox and provide a download link in this thread. Have fun creating!
  3. It's possible. Nocturne: Rebirth and Revenant Gods are doing it. But you need programming knowledge.
  4. Adding FG files to existing generator parts?

    You have to close down rpg maker mv whenever you do changes so it would reflect in the editor. There's also this
  5. RPG Maker MV 1.3.3 Update

    You are using Core Engine right? remove this line //============================================================================= // Graphics //============================================================================= Graphics._updateRealScale = function() { if (this._stretchEnabled) { var h = window.innerWidth / this._width; var v = window.innerHeight / this._height; this._realScale = Math.min(h, v); if (this._realScale >= 3) this._realScale = 3; else if (this._realScale >= 2) this._realScale = 2; else if (this._realScale >= 1.5) this._realScale = 1.5; else if (this._realScale >= 1) this._realScale = 1; else this._realScale = 0.5; } else { this._realScale = this._scale; } };
  6. RPG Maker MV 1.3.3 Update

    Try this. Press F4, then if it's still like that, Press F3 again. If it's right it should be big. I actually requested @Yanfly to add something in his Core Engine code because I wasn't sure if it's going to get approved. It was causing some rendering problems. But before that, I wanted to be sure that it's something you already tried doing that first. We were talking about how people are using more than 1024 (or even bordering there) for parallaxes and some such. It's one thing if it's just ONE image, it usually hits 3~5 or so images per map. That is a problem.
  7. RPG Maker MV 1.3.3 Update

    It is a patch. What do you think is it?
  8. Help! Gamepad not working in MV

    I've moved this thread to RPG Maker MV . Please be sure to post your threads in the correct forum next time. Thank you.
  9. RPG Maker MV 1.3.3 Update

    1.3.3 Steam has the fixes. But the offline version will take a bit since the file is uploading.
  10. <check the avatar>

    ..............Kayako (Ju-On)?

    1. Archeia


      @KayZaman Nope (I wanted to but I don't want to trigger my PTSD everytime I go online ;-;) but she's from Fatal Frame: Maiden of the Black of Water

    2. KayZaman



  11. RPG Maker MV 1.3.3 Update

    I know but I have to explain anyway just in case ;3
  12. RPG Maker MV 1.3.3 Update

    Because everytime I reply something to some users they assume I don't make games I gotta backup my claims yo.
  13. RPG Maker MV 1.3.3 Update

    No not at all. I am an artist first and foremost. And while I agree to some extent about prerendered/parallax mapping, I have seen how many people have formatted their graphics that will essentially give them performance issues because I've been there, done that and have thought of different ways to get past against the limitation. I think it is extremely important for a developer to be tech sided too, not just slam five 2000x2000 image and expect it to work without repercussion in an engine that is not made for games like that.
  14. RPG Maker MV 1.3.3 Update

    I'm not sure what you meant by just on tech side but I'll have you know I'm a user (for 15 years) before I was an official. XD
  15. RPG Maker MV 1.3.3 Update

    The older RPG Makers are not HTML5. You are missing my point. Referring to older RM games that run on a different language and framework is not a good basis for RPG Maker MV games because of what @Taarachnia said as well. Parallax mapping is something that is done to get around the limitations of previous RMs. It's not a feature.