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About RavenTDA

  • Rank
    just another mask

Profile Information

  • Gender Female
  • Location Germany
  • Interests My Tumblr: http://raventda.tumblr.com/
    Guild member of: http://infinitygroup.shivtr.com/
    ~These are a few of my Favorite things~
    Game: Dragon Age series
    Manga: Chrno Crusade
    Anime: Blood+
    TV Show: Game of Thrones
    Book: Hannibal series
    Character in fiction: Anders (Dragon Age II)
    Singer: Emilie Autumn
    Band: Nine Inch Nails
  • Primarily Uses N/A
  • First Language English

Recent Profile Visitors

606 profile views
  1. Ravensssss

    1. RavenTDA


      Hey Ele! You should join us in RO2 some more. Me and Ruka joined a new guild and I'm sure they'd like to have ya if you want to play still. It was fun :O

    2. Elements


      Ah I actually have been trying, but ever since I migrated to windows 8, RO2 can't be installed, I got a bug with the installer and user permissions orz. Ruka and I tried for a while lol ;A;

  2. Enelysion: Vol I+II released.

    Looks nice Luchino. I think everything seems good as far as looks and proportion except the perspective is a bit off. Right now it looks like I'm looking directly at it instead of like the weird sort of top down perspective the rtp has. This is good for a side scroller but you need to be looking at it downward more. Can't say I can give you too good of tips on that though because I never really made a template myself. But it's mostly the reason why a lot of templates don't have an actual neck is because looking downwards the head takes up the view of it. I'd make the neck smaller by lowering the head a pixel. The shading is off on the head in the back view the "shine" should be placed lower and not directly on top as this makes it seem like you're looking directly at it more. You could make your darkers a bit darker. You can also glance at the way others have done their templates. A few good ones are the half-kaiser and vex. They're much bigger but they can probably give you a better idea of what I mean. Hope that helps. Also it's good to see you working on this. I really like your game but don't get too caught up in custom everything. My first time trying to make a game resulted in nothing ever getting done just because doing too much custom stuff overwhelmed me. So keep in mind not to overburden yourself. Keep it up Luchino. I can't wait to play more and find out what happens.
  3. Maru's Resource-Collection

    I LOVE the baby.
  4. Maru's Resource-Collection

    I am really loving that bride! All of these are really so lovely. Thanks for making them! @Irili I'm an American that moved to Germany and I can tell you German is rediculously easy to learn if you know English already. The hardest part about learning it is just the memorization of words and their gender, but usually you can understand more than you can say because the words are so similar. However it's much easier for Germans to learn English than the other way around since our language is so simple. Btw, everyone's location and native language is right under their avatars.
  5. Maru's Resource-Collection

    Hey these are all really awesome and unique looking. Thanks for sharing!
  6. [NC-17] Wine & Roses

    Man this game is pure awesome. I really am enjoying myself so far and played it non-stop. The battle system is done so well. Did you come up with the idea of everything yourself? It's really addicting and I love the different challenges. There was a portion where it seemed a bit easy the more you killed off but it doesn't seem like it can be helped as it you can do everything in random order. The music also works extremely well and adds so much to the atmosphere. Not quite sure why it's rated NC-17. I mean some of the images are "mildly disturbing"; I feel the rating is FAR too harsh. What I am wondering though is I'm kinda stuck. Does the game actually end or are you left wandering around? I pretty much took out everything in the castle area, ice area, fire area, lab area, and that weird creep dinner table sky area. Not quite sure if I took a wrong turn or what. Do new areas open up after you kill so many off? I'm probably missing something and just overlooking it. Maybe you can give me some direction? EDIT: Never mind I realized there's some stairs that I didn't notice that lead to the final fight. I liked it and thought the whole thing was pretty well balanced. I didn't feel frustrated but challenged which is really hard to achieve. Only real other thing to critique is that there was a lack of story and while that's not a bad thing and doesn't really hurt the game it could have used maybe a bit more of an intro. To be honest I almost didn't play it because it was so rushed. I severely dislike games that when you press start you just are standing in the middle of somewhere. Other than that there's no complaints. I wouldn't mind seeing what happens to the roses and maybe you could do another game where they are on another mission. If you're curious what fight was the hardest for me it was the one with the three girls that Francisco says are similar to the roses.
  7. Enelysion: Vol I+II released.

    First of all I want to say thanks for letting us play your game! You've improved so much since the last time I played this game and it was really quite enjoyable. Anyways I enjoyed playing this game and honestly the 6hrs I played went by rather fast. I was shocked to see how long my game play time was (although I didn't play it in one shot but still). Anyways you got an awesome game on your hands. I look forward to playing more! Thanks for sharing!
  8. Mysterious August Contest!

    Oh god you tempt me so much, but I dunno if I have the gumption to give another contest a go right after the other one.
  9. Official Store Submissions

    @Des I'm not talking about simple recolors or whatever. I'm one of those people that use parts and pieces and textures of those to keep it looking the same. I think Celianna does this with her tilesets if I remember right or at least with some pieces. She had a tutorial on editing a while back ago (not sure if it was on this board) and made an exquisite chandelier using the rtp basket, rope, candles, and jewelry box. The original pieces were unrecognizable. I know I made a wooden horse drawn carriage for my game using wood pieces from Cel just because how many times and people are going to make wood over and over? I also did a large fountain using water animation pieces from the rtp and such. Just was wondering if the companies cared if we borrowed their textures and stuff to keep consistency. I find the issue lies in when doing custom things is that consistency is harder to keep up. It's perhaps better suited for a resource release or member+ then.
  10. Official Store Submissions

    Hey couple of questions... first off with resources that are original are we allowed to edit the resources from the makers themselves (the rtp)? Seeing it's actually FROM Enterbrain I wonder if that's allowed. Other than that about the contract does it matter what country you're in or not?
  11. Enelysion: Vol I+II released.

    I'm having the same problem as AK47... I can extract it from the rar file but the exe file inside gives the error that it failed extraction.
  12. Banking and losing money upon death

    I'm saving all the time. But I actually prefer games that have actual save points. Why? Well besides here in this case your system doesn't really work without one, it's a nice friendly reminder to say "HEY, player, you might want to save now!" Which is really helpful. I dunno how many times I've not saved thinking nothing was up ahead and having to redo a bunch of things because I got slammed by the boss fight unexpectedly. Save points are really good for that, because every time you see one in a dungeon and you've done all the puzzles you know its time for a big fight. I hate getting surprised and caught off guard with my HP and MP half way gone and not all healed before I go and wondering if I could have beaten him if I just had my bars filled. Then if I couldn't I'd uselessly try again before grinding. It wastes a lot of my time this way more than just not being able to save all over the place, IMO. On another note with the money... I've played games like Dragon Quest all the time. I don't even pay attention to half the gold leaving my pocket. Honestly you can make enough money to never worry about it unless it's in the start of the game. Later on when you have banks it's rather aggravating to go to them every time you need to make a purchase. It'd be nice to have one in every town. I don't care for fast warping to a certain town to get to the only bank again so I can warp back and make my purchase. It's less fussy that way. Other than that I usually don't out right die against random encounters in those games and go back to stay at the inn before all my guys die. And if I do die, it's before a boss battle where I have saved right before and just reload. What's a bigger blow to me is the death thing where only a priest can revive a member. It's really costly to do that when your healer doesn't know the skill yet. But I don't find any of the systems so frustrating I won't play unless the random encounters are so hard that it's just getting you into debt playing. ^^;
  13. The Order of the Marten

    Oh I have been admiring this game for quite a while now. Glad to see you're still working on it.
  14. I'm gonna say visual equipment. The placement of your portraits is very awkward and rather takes up the whole screen. I think I saw you were working on custom sprites too, right? Why not just stick with the sprites, especially if they are going to be complicated. You can still portray emotions just only with the sprites.