jaypee

Early Adopter
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    150
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About jaypee

  • Rank
    hobbyist

Profile Information

  • Gender Male
  • Location NA
  • First Language english

Recent Profile Visitors

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  1. I prefer full screen all the time around 720p
  2. Too cliche?

    Time traveling story is sort of not that common for me so its not cliche.
  3. May Goals & Progress Thread

    This progress is more of a polishing of my finished project "Adventure of Leo" links to my project can be found here, currently the game is in version 3.0 and here are some of new features I have added. Current version 3.0 - Beebeeslime is the weak version of the regular slime, its defense and attack is weaker than that of beebeehornets. - Teytis tent was changed back to original price - Adjusted the hero attributes curve specifically those pertaining to defense and attack (set the curve to slowest growth) - Possiblility of being knocked out in one battle so better use escape if possible - Leo is now "The adventure of Leo the runner" - Game can be hard on the first few levels - Added gold and items to specific npc quest - Game is now classified as semi-hardcore (are you up to the challenge?) @DogeWorm: I feel your pain regarding the events debugging hope you finish your game. @Schlangan: Maps and custom tilesets looking good looking forward to see your game. @TheOriginalFive: the girl reminds me of a female version of flash @AceOfAces_Mod: good to see some update cant wait to see the finished game @BlackRoseMii: polishing the game is still an ongoing processed for me eventhough I have finished it, after playing a few times I realized my hero is overpowered so I have to balance some stats and same for the monsters. @luzi: the image is really good its a stylized face reminds me of those male mange (forgive me I forget what its called) @taarna23: So you're using 2k3 tiles on mv that was cool! @bgillisp: keep up the good work stay on focus @Little Adventurer: sounds complicated!
  4. May Goals & Progress Thread

    Month of may is really a celebration for me as I was able to finally finished my first complete MV mini game project thread for my game can be found here Upon playing my game which I already did many times I was happy to find all the glitches and errors was so far corrected(hope no other players can found one again >.<) I once again made some character attributes/skills re balancing to better suit the new monsters and entirety of the game. The new version of the game will be in version 2.0 which can be found on my thread cheers!. @grem333: "Lots and lots of dialouge" a dating sim comes right away in my mind but as I can see that's not the case for your game right? keep it up. @Marquise*: We are in the same boat but its good to see your posting your progress here. @TheOriginalFive: Looking good was that lady face was just a sample as you stated that other artist draw her or its her you got another idea for her? I always have the fond of looking at those self made sprites. @AceOfAces_Mod: its always good to see your updates here is the game already almost finished? as I can see you're onto polishing and ui tweaking. @shushcat: we always learn something from this game project keep it up @BlackRoseMii: Wow I find it amazing to be able for you to have time for other's project! regarding balancing what are those? @taarna23: bitbucket/git was that a good hosting site for the game? @Little Adventurer: we all love rtp's @Crispy-Ghee: You forgot to include people at work too its good to see you have an idea of fighting system on your own game that was cool. @bgillisp: What happen to your hand? keep it up it seems you are working on a long game having reach chapter 7 was there more? @ashikai: would love to see how the game come out with your 3d style projection.
  5. How do you start playing a game?

    Things I do upon playing the first game: 1] Check the menu screen 2] Check the status of each heroes I find it amusing reading those simple description of each characters 3] Check the skills they have 4] Options menu like sounds, auto dash, message speed (this is important for me) Upon doing this I can now go save and proceed to the story and also try to talk with all the boring and not so boring npc's I see on my screen.
  6. How do you make your game feel unique?

    Since we all love using rpgmaker there is no such thing as unique only differences are the story plot,etc unless we use our own made RTP's and add some coding we can achieve the feeling of uniqueness.
  7. The Adventure of Leo

    Hi Nittdarko its from the default rtp maps Update: The game project Adventures of Leo is finally finished! you can click the download link from below and here is some list that I have revised and improved over this past few months. - Rebalancing of all items such as weapons, shields, armors - Rebalancing of atk, def of monster to better suit their hp - Added some new skills for the protagonist - Fixed the errors with npc's,monster's resetting to their original respective places upon re-entering a map or loading a game. - Fixed the dialouge of some npc's - Added some more monsters - Overhaul of eventing specifically those events that triggers outside events, all was change to self events to avoid errors and glitch - Yep "Save Events Locations" plug-ins was installed make events stop reseting by itself on the maps. - New items in the inventory Things I learned with this project: I started this game project on the day Rpgmakermv was publicly available for downloaded which is around December, I started playing around with the menus and controls which reminds me of the previous rpgmakers. I work on a very slow pace and each time I use the rpgmakermv I have learned something new on the program as I consider myself an average game maker so here is the list I have learned so far just to put into perspective what I have done on my project. - use of conditional branches on events (very simple ones) - use of events switches mine have a total of 50 switches for this games to be exact - use of self switch to save myself from creating or depending more on events switches (try to use self switches as much as possible) - use of parallel, auto-run, player-touch and button touch events (only touch by events I haven't used so far :P) - use of battle events page - use of common events - customizing of faces for dialogues - applying musics, pictures with eventing - game making can be fun and frustrating at the same time : ( What's new Adventures of Leo v2.0: 1] Added mini-boss on the game 2] Implemented a visual sign when enemy hp is halfway 3] Dialogues on battle screen 4] Special items enemy drops by percentages 5] Created a monsters survival guide maps 6] Items, armors and weapons shops updates on certain levels 7] New skills can be acquired on certain levels 8] Level cap is set to 99 9] Only 1 plug-in was used in this game which is the "YEP Save Event Locations" 10] Enemy can cast a skill 11] Certain enemy prevent you from escaping Current version 3.0 - Beebeeslime is the weak version of the regular slime, its defense and attack is weaker than that of beebeehornets. - Teytis tent was changed back to original price - Adjusted the hero attributes curve specifically those pertaining to defense and attack (set the curve to slowest growth) - Possiblility of being knocked out in one battle so better use escape if possible - Leo is now "The adventure of Leo the runner" - Game can be hard on the first few levels - Added gold and items to specific npc quest - Game is now classified as semi-hardcore (are you up to the challenge?) Download link: Adventure of Leo Survival guide: https://www.facebook.com/profile.php?id=100011156202892
  8. RPGMaker MV Honours Project Ideas

    I just read this thread and this ones suddenly came to my mind hopefully this will give you some insights with the rpgmaker. your-dreams-on-the-next-rpg-makerrmmv-updates-or-brand-new-ones
  9. April Goals & Progress Thread

    @littleadventurer: Hi littleadventurer Im very proud to say yes I love rtp maps but as you can see I did some little modifications/changes around 30% so technically its my own made map and to all guys who posting their game progress here I give two thumbs up for you all.
  10. April Goals & Progress Thread

    I am currently in a very slow phase right now sadly, still doing alot of fixing with my events primary issues are errors I got when trying to re-enter a map or load from a previous save slot npc's and monsters reset to their original positions. I got the game finished but didnt expect a problem with events like this would happen so everything I have to overhaul and do some fixings... I should have test play the game earlier to find out about those events reset problems. Some solutions I made thanks to the help and suggestions of fellow forum members: - use YEP save event locations ( I find this very usefull but some events still resets I need to check again everything) - I make each npc's,monsters make use of self switches and events also set everything to "Set movement route: This event"
  11. RPG Maker MV News Update!

    This update was automatically emailed sent on my cellphone update notice! Big cheers for the newest version of rpgmakermv!
  12. Hi guys during the time I was creating a game I have learned alot regarding the commands and controls of rpgmaker which takes painfully time for me to learn so as the game development progressed I realized the game creation is becoming a little bit more complex. I just stumbled upon this new problem of mine where I have a hero doing battle with an event so after winning the event walk away to a certain place but I just realized a problem occur when each time I tried to save/log out or go out of map the enemy/event return to his original location. I know this has something to do with declaring and using of variables but never tried them before can someone suggest a way to make this enemy/event remember his current location thanks in advance. Picture provided: world map inside shop Battle with an event now problem occur when I try to go out of the map or try to save and log out of the game event goes back to its original location
  13. RPG Maker Freebies Part 13!

    Wow another update! thank you so much.
  14. RPG Maker Freebies Part 12!

    First! downloaded i've been waiting like forever for the updates but seriously im very happy with the efforts of the artists to be able to give something so awesome im going to try this sprites later on.
  15. Android phone MV game deployment

    Hi with the latest update patch for rpgmakermv 1.1 I tried to deploy a quick game that I made using the android deployment option and copied the file and save to my sd card phone. I tried to open the game using firefox browser as the default samsung browser wont work and I get this error lines... - ns__error_dom_bad_uri - access to restricted url denied -samsung galaxy grand prime