jaypee

Early Adopter
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About jaypee

  • Rank
    hobbyist

Profile Information

  • Gender Male
  • Location NA
  • First Language english

Recent Profile Visitors

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  1. Win 8 for MV?

    Hi guys anyone here running an OS of Windows 8? how was the rpgmaker MV working iany problem or issues at all? I'm planning to get  Windows 8 but worry maybe its gonna be a problem with the rpgmaker mv let me know thanks.
  2. Disable keyboard press

      I tried using the message code /^/^/| but I do notice once the player press hold the space bar or enter key it speeds up the process I just want to disable the spacebar or enter key temporarily.
  3. January Goals & Progress Thread

    @bgilisp: Thank you I started this project when MV came out and im glad that its done all I need is little bit of game run to check for bugs that I might encounter before the game is released here. @schlangan: Thank you im almost done but if my creative drive kicks in again that means Ill be adding more stuff in my already finished game... it always happen .   For the rest of you guys keep posting more of your progress reading all those post inspires me to finish my game sooner cheers!
  4. Disable keyboard press

    Hi guys I have recently finished creating an Opening Introduction and I want to disable the keyboard press command while it is playing is there a way to do it within events or will it need a js script? thanks in advance.
  5. MV Wednesday Updates Part 8

      This really made my day! wonderful works as always Archeia ill be playing with this sprites on weekends
  6. January Goals & Progress Thread

    Keep it up guys the amount of post and replies to this thread shows everyone is working hard to finish their goals cheers! currently finished my game just play testing and finding/fixing some bugs I encounter as I play along.
  7. Starting town names (suggestions)

    Noname town just add some decent historic background and it would be epic, im also wondering why I replied to this topic 2x already.
  8. What is better? More maps or more switches?   If I didnt read your whole post I would answer it depends on your game but what your asking is regarding about saving files via creating more maps or switches I would say if its the same map then preferable to use switches instead.
  9. Attack Variance bug?

    I see thanks... I kinda hate math but there's no way to avoid them in game developments lol! my second question is how do you give a stable or fixed amount of damage I noticed all this attacks give random results example it may choose damage range from 120-150damage.
  10. Attack Variance bug?

    I see thanks... I kinda hate math but there's no way to avoid them in game developments lol! my second question is how do you give a stable or fixed amount of damage I noticed all this attacks give random results example it may choose damage range from 120-150damage.
  11. Attack Variance bug?

      ok I have posted some photos   As you can see on the photo my attack formula is the basic one  (a.atk * 4 - b.def * 2 ) now I dunno what those variance for but I just make it attack 150% and all variance by 5% I did nothing on the states. When testing my enemies and using this skills they all have the same damage or even less  example dpower 300% is only 138 while bpower do 150 damage I noticed its giving random results is there a way to make the damage fixed to single amount?
  12. Attack Variance bug?

      I see so that's what states are for I have no idea what they are until now thank you for your clarification.      
  13. Attack Variance bug?

    Hi guys currently doing some damage database work and one of skills I have for setup is the normal attacks currently have 4 types of them   apower - (a.atk * 4 - b.def * 2 ) , add state attack 130%,  variance 20% bpower - (a.atk * 4 - b.def * 2 ) , add state attack 145%,  variance 20% cpower - (a.atk * 4 - b.def * 2 ) , add state attack 155%,  variance 20% dpower - (a.atk * 4 - b.def * 2 ) , add state attack 165%,  variance 20%   I was doing some battle test with regular monsters and damages MOST OF THE TIMES is lower than expected (example apower - 54 damage/ bpower - 34 damage) did I do something wrong or was it a bug need help thanks.
  14. January Goals & Progress Thread

    Keep it up guys just looking at these thread inspires me to finish again my long delayed game, currently adding/editing some stuff on database, finished one face set edit of slime prince/ slime king with gimp feel free to use it.  
  15. Starting town names (suggestions)

     Barton town