Scinaya

Early Adopter
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About Scinaya

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  • Birthday 01/11/1991

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  • Website URL http://scinaya.blogspot.fi/

Profile Information

  • Gender Female
  • Location Finland
  • Interests Drawing, reading, gaming~
  • Primarily Uses RMVX Ace
  • First Language Finnish

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  1. Ah well... Pixel art usually means the art that consists of clearly pixels as far as I have understood. When using brushes the pixels tend to have some transparency and smudgier look, so it is not quite the same. Learning shading will definitely be useful in both though. Keeping the colors consistent helps too, even if you don't there need exact palette. You can expand any time to pixel art too, if you want. Have you tried to check for tutorials specifically for making tiles or tilesets? Those are around too and might help with what you are making at the moment. This is an example of pixel art: http://fool.deviantart.com/ And here is bunch of examples of pixel art in game graphics. The thing might be useful overall if you try to learn to make grass patterns btw... :> http://opengameart.org/content/chapter-8-a-world-of-tiles Pixel art is crisper and consists exatly of the clean pixels. Hence the name. You are not the only one who has confused the two. ^^; (And yeah, scaling can mess up the stuff, but it can also help, if done in PS or some program that gives you a few choices of the scaling algorithm when resizing the picture. Downscaling works better, but upscaling does terrible things.)
  2. Ahh, you are making tiles! They are lovely They seem more like normal VX/VX Ace tiles though, and actually they are not made as pixel graphics. They are painted in very small resolution or some of them are drawn larger and then rescaled smaller to get the painted style right. If you are working on tiles that should be VX/Ace regular tileset compatible you can use even brush tools in very small scale and have more room with your colors. They aren't exactly pixel art, even though sometimes you need to use pixeling in smallest details. Studying some color theory and trying to match the saturation and contrast similar to the tiles you try to match with. :>
  3. 1) Working with saturation, hue and other sliders does not eliminate the need for color palette. You can create your palette with the sliders of course, but the color scheme stays consistent, when you stick to a palette. You can always add in additions or swap colors as you progress and notice some colors work better or worse. Choosing color scheme is good practice even in more traditional art or painted digital art too. It just is more important in pixel art, since you need to represent things clear enough despite the pixel restrictions. Defined colors creates better contrast and at the same time binds everything together for consistency. It is not A MUST but it makes the result usually aesthetically pleasant. I would recommend it, but it can be tough, I know! Btw, someone just posted the other day a couple of tools to picking up good color ramps for the palette. (Color ramp is the whole journey of one shade to black or white and these are part of the full palette, just in case you didn't encounter the word yet.) I'll try to put the link here soon! 2) I guess it depends what you do... Usually it is better to anti-alias (as what you describe is called antialiasing~) within the colors in your palette. I am not adept enough to answer more deeply this one. 3) Again, I'd say it depends. I mean, if you have very lively colors overall in every other aspect of your game, it could work. Otherwise probably not. Also you seem to mean SATURATION, not CONTRAST here? They are different things and sadly things can get super confusing, if you read up and are not sure what is the difference. Saturation means the color intensity of the color, while contrast is a bit trickier concept. Contrast means refers to the contrast between the different colors you have in use. If you put two very different colors next to each other they have high contrast, if you put two similar colors next to each other they have low contrast. In pixel art contrast is important, since you want to represent the shapes in small and limited scale. Too little of contrast makes shapes shallow and hard to decipher, too much makes things tad bit ugly. The right amount here too depends on your overall style, so there is no directly right or wrong. Palette helps keeping your saturation and contrast in check. If you have palette you have tested and it looks good, using that will help the colors staying in the right contrast and saturation! :> 4) In the case you describe pillow shading could work, maybe? Pillow shading places light source towards the viewer btw, so you would in a sense have a light source. ;D I honestly say it depends more of your colors and style, if it works! 5) Uhh, I happened to just yesterday to try out making grass. I looked up images of pixel games and how they did the grass for ideas. Then I just started to create my pattern and combined ideas together until it was nice enough. Then just testing the pattern and making small changes, if noticing terrible repetition. I should link some tutorials, but I couldn't find any right away. Maybe later? orz, there are some neat ones. Try also looking at your real subject. Grass, mud, water, whatever it is, checking how the real one looks AND the representations of the subject in games gives a bit of idea how and why some things work, while others do not! :> 6) Haha... :> I still am hobbyist. I actually have done more drawn or painted graphics than pixel, but sometimes delve into them. I love colors, they are something that drives me happy nuts and pixel graphics usually have so delicious colors, they tempt me to try out again and again. I just don't have the patience to really finish things very often or do anything that requires more long-term dedication than one or two tiles. .-.; 7) Yeah, definitely. I can keep the style, if I try to do stuff that matches some other style, once I can learn it. But I don't know if I even have my own style. I just go around in circles and try this and that and when I drop the task next time I have different style. It is not necessarily bad though, since you can learn different things, if you keep changing! If you have trouble keeping in style, when you want though, try to have your previous pieces on sight as reference, so you can see immediately if they don't go together anymore? It could help, maybe. 8) I edited things and then started reading tutorials and tried out small pieces at a time. That is how I usually do. AND colors, I just dribbled around with them. 9) Uh... I think my palette? Probably light source consistency too. OH! And it is good practice to try make your character sprites and houses to have a bit more contrast than your background tiles, such as grass. It makes the game more readable, if you plan on making your art for games. I cannot really reply very well here, since colors and light sources are something that have grown part of my reflexes as I have always drawn. :< 10) Looking at tutorials is good as well as looking at the real life things and how light and colors work. Paying attention to pictures that please your eye and game graphics examples and trying to see what colors there are and how they work together. Purple is something you can find in many shadows or blue, while light stuff tends to tint to yellow - and this looks pleasant very often! It may confuse at first, but well. I have noticed almost anyone can learn. I have seen some huge leaps that people have taken around here too. :> Just keep it up! Silly stuff: 1) Uh... XD Maybe it is the chibi style VX and VX Ace use? I don't know. 2) Hum... I think it's that they have learnt the thing by heart already and it just makes cringe, when they see mistakes that could be avoided? I have seen coders, writers, artists and people in business act the same way too. So nope, not an artist thing. Some people just have less patience and less compassion. :I Sorry to hear and I hope it has not eaten your enthusiasm away yet. Try to take their tone with a grain of salt but find the advice in what there is said, if possible. 3) :< I hate feet. Any form, normal drawing of pixel, they get so icky. Feet are the worst. Maybe you need to try practice the trunks? 4) I think it still is? And it is actually living sort of renaissance within indie game industry! :> In old RPGs, sidescrollers etc. there's actually been very beautiful things. Have you tried to look for some more artistic stuff too? My friend whose been doing pixel graphics professionally for a couple of years now mentioned Suikoden and Metal Slug games as good examples. There is also artist called Fool who does amazing pixel art. Decide for yourself, if it is cool or not! XD 5) I don't know. Some people like the first, others the latter. I prefer the taller ones, but I have seen cute chibi ones too (the sprites in the DS pack are just delicious). And I am not PIXEL ARTIST per se. I have been drawing as long as I can remember and colors are something I really love in painting and art. I have done bunch of game graphics (even sold a bunch of pieces, when Ace came out), but I am hobbyist. There are people who know better and hope they come smack the facts in too. I'll try throw in some links later. I should be doing dishes and vacuuming, but I noticed the thread and had to answer. O_O I have had pixel fever for a couple of days and if I smell anything even like pixel, I cannot resist. Good luck and hope the rant was even tad bit helpful :> EDIT: Typos typos. EDIT EDIT: That was a terrible wall of text. I put it in Word to check my typos out and it was 3 PAGES! Don't faint reading it >:
  4. What to do when a underaged girl keeps msging?

    Yay, I hope that does the work for you. If it is a scammer, they'd probably try to put the sum into the phone bill, when there is billing next time. At least that way all SMS services, I know of, work.
  5. What to do when a underaged girl keeps msging?

    Can you search the person out by phone number and try to contact their parents? Assuming it really is an underage and real person. What Andar suggested sounds very likely though... If that is not possible, try not to pay attention or reply to the messages anymore or blatantly tell her you are not even the slightest interested.. If they go on sending them for long while, you can even contact police for harassment, since that's what it is, if they disregard your wish to be left alone. I would've wanted to block a person harassing me once, too, but my phone did not have option to ban calls from certain numbers. Some have it though and it should be somewhere in security settings and requires PIN and PUK (if you have those there) codes before you can activate that. I don't think it is service provider dependent.
  6. Bukaretts Art Dump

    Aahahhaha! *oowch* *splurts blood out of her nose* ;w; I need to hop hard on the Bukalph ship now. That picture has some TENSION! XD The lighting and atmosphere on the sketch is so pretty, please update us on the progress.
  7. I think it is partly, since the official forums launched about the same time as Ace came out. There was people in here only with invite for a a month or so, before forums were opened for everyone. Preorder bonus included that invitation. And who knows, if there is more of preorder badges given, if/when next version arrives? And oh, hey! Welcome to the forums! XD
  8. Exactly, some ReStaffers allow it, others you need to ask. But the Members+ bits are not ReStaff resources, even though some are made by same people. as far as I know, the Members+ are meant to be all up for commercial use, as well. At least, back when I contributed.The early adopter is the title for people who preordered Ace, when it came out. Most of them were also among firsts here on the official forums, when they first came up about 3(?) years ago.
  9. The Resource WIP Thread

    Yay, the clothes look better and the new hairstyle is definitely better. One thing that felt right in the old one was the hair shading, though. you could try add the contrast a bit back in the new version, be bold with the highlights with pixel stuff.@R4B: The tileset is very sweet. *_* It looks so natural in shape.
  10. how to force a new line in a string?

    No problem, I edited that into my post a bit later! Glad if it now works fine
  11. how to force a new line in a string?

    Which did you try? You can also use both in the same place as follows: "Hello\n"\ "World" The \n in the string adds the line break in the text and the \ will help you break the code in two lines.
  12. how to force a new line in a string?

    It should work. It works at least in html, python and R The new line is actually a part of the string itself and considered a character. Or do you want to format the code to be in shorter lines for easy reading? Then it is a bit different. If you want them in separate lines in code, but no line break in print out: "Hello "\ "World" will work in the code same way as "Hello World", so you can make long strings easy to read in code with that.
  13. how to force a new line in a string?

    I think adding \n into the string would work. \ is the escape character and will denote an alternative mark together with the next one. So \n together means new line. In string it looks like this: "Hello\nWorld" When ptogram prints it out: "Hello World"
  14. Merry Xmas or holidays or whatever rocks your boat, everyone. :) Love you all!

    1. nio kasgami

      nio kasgami

      merry Xmas to you to!

    2. Dalph™

      Dalph™

      Merry Christmas Scin! :D