Kain Vinosec

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About Kain Vinosec

  • Rank
    Advanced Member
  • Birthday 08/05/1984

Contact Methods

  • AIM kainvinosec
  • MSN kainvinosec@gmail.com
  • Website URL http://KainVinosec.com
  • Yahoo kainvinosec
  • Skype kainvinosec
  • Twitter kainvinosec

Profile Information

  • Gender Male
  • Location Lawrence, KS
  • Primarily Uses IGM
  • First Language English

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  1. BTW the yellow font is really hard to read on some screens

    There we go, this should be fixed now. Thanks to everyone for suggestions and things!
  2. Broken Link

    Thanks! Fixed.
  3. Colliding gadgets

    @pinnedmoth - Have an action program for when the block is in midair that gives it an attack detection to deal damage when it collides with another gadget. Might work, but I'm not 100% sure. @Xovq & dajamu - One thing that can cause problems with the collision detection is having them completely overlap. Like Xovq's picture with the collision detection where the CD with Gadgets and the one with Tiles both have the same settings. The CD with gadgets should be larger, and the one with walls can actually be really small. As far as having gadgets not collide with each other, I don't recall if there is a built-in default way to do it or not, but a good way around it would be to create "collided with another gadget" actions that alter the direction of moving gadgets or push stationary gadgets away from the moving ones.
  4. WAV Files are too big

    IGM unfortunately only accepts WAV and AIFF which both end up being about the same size. There are some different ways to compress the files but it usually results in lower quality. If anyone knows of a way to make these files smaller by all means fill us in!
  5. Activation Issues with IG Maker

    Closing. Also should anyone else come across this problem, this is a technical issue and should be posted in the following forum:http://forums.rpgmakerweb.com/index.php?/forum/50-tech-support-all-makers/
  6. Official IG Maker Tutorials

    Thanks for the suggestion SlySly. I will work on that whenever I get a chance.
  7. Official IG Maker Tutorials

    Hey all! Kain Vinosec here to provide you with some links to the IGM Tutorials I've been doing. I'll keep updated this list as more get posted. Note: After finishing the 20th tutorial, I've gotten kinda busy with other things. There are more planned! I am just on a bit of a hiatus at the moment with some other projects and things I am working on for RPGMW. Tutorial I: Exporting To Flash Blog - PDF Tutorial II: Exporting To XNA Blog - PDF Tutorial III: Basic Platformer Blog - PDF Tutorial IV: Refining Your Game Blog - PDF Tutorial V: Adding Features Blog - PDF Tutorial VI: Adding Health Blog - PDF Tutorial VII: Adding A Boss HP Display Blog - PDF Tutorial VIII: Camera With A Course Blog - PDF Tutorial IX: Projectiles Blog - PDF Tutorial X: Pausing Blog - PDF Tutorial XI: The Basics Of Menus Blog - PDF Tutorial XII: Lives Left Blog - PDF Tutorial XIII: Saving Blog - PDF Tutorial XIV: Health Bar Blog - PDF Tutorial XV: Changing Tiles Blog - PDF Tutorial XVI: Flow Blog - PDF Tutorial XVII: Ghosts Blog - PDF Tutorial XVIII: Tips And Tricks - Part 1 Blog - PDF Tutorial XIX: Tips And Tricks Part 2 Blog - PDF Tutorial XX: Tips And Tricks Part 3 Blog - PDF Last Updated: 2012.12.18 Rock on, Kain
  8. IG maker won't start...

    Agreed. The Patch should fix it up which can be found here: http://www.rpgmakerweb.com/support/update Also I am moving this to tech support.
  9. Qualifying Next Action Program

    No problem. Closing.
  10. Platformer: Door system used by Ennemies and Player

    Awesome. I am going to close this thread then.
  11. Qualifying Next Action Program

    The thing is, when you jump on them you are technically attacking them because of how the tutorials set up the boss' HP and you have to attack him to get it to go down. So an easy way to fix this would be to make it so that the boss' HP goes down when stepped on, and get rid of your player animation's attack collision detection. I am sure there are other ways to make it work, but off the top of my head that is the easiest that comes to mind.
  12. Platformer: Door system used by Ennemies and Player

    I am a little busy lately, but if you email me your GPD I'll take a look and see if I can find a solution for you. kainvinosec@gmail.com
  13. Tutorial sword shoot

    Glad to help! Closing this thread now.
  14. Out of Ammo?

  15. Tutorial sword shoot

    This one is an easy fix. Just go to the "Jumping Action" tab, then to the "Gadgets" sub-tab. Select your Player Gadget, and the "sparo" Action Program. Under the "Conditions And Key Commands For Switching Actions" check the box next to "The Gadget Played All Animations" for both of the things you have it linked to (fermo and cammino). Let me know if you have any further problems.