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Set the Setting Contest

Contest RMU arum

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#1 Lunarea

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Posted 24 June 2012 - 10:14 PM

Set the Setting: Results!


We received 5 fantastic projects for this contest. Choosing a winner was one tough job! The judges give big hand of applause to all five of you, both because you rose to the challenge of making a game in a specific setting and also because you've provided us with wonderful entertainment.

First, prizes...

Since so much effort has been put into your projects and us judges took so much time to come to a decision, each of you will receive a set of tiles from me: the modern day tile that's up for sale at the store. If you've already bought the tileset, I will provide you with a copy of the first modern add-on (shopping themed) as soon as it's available.

Besides the tiles, the winner's project will also be featured in the official blog (prepare for major boost in downloads, winner!).

Aaaaand, onto the Judging ...

Lunarea's Scores:
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Archeia's Scores:
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Final Scores:
The Secret Life of Jhannad by Velex - 18.5/50
In Search of Dragons by Indrah - 41.5/50
Valera by Deckiller - 35/50
Unexpected Incidents by JMSoup - 20/50
The Alchemist's Son by mlogan - 19/50

Drumroll, please ...

In second place, we have ... Valera!
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And the winner is ... In Search of Dragons!
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Congratulations, Indrah!

And congratulations to all participants. Please send me a pm to collect your prize(s). :)
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#2 Deckiller

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Posted 24 June 2012 - 11:17 PM

Thanks for judging the contest and providing us with a consolation prize. Congrats to Indrah: she spent considerably more time on her demo, and it shows in polish and length. Hopefully she'll complete the game soon :)

I'm glad you enjoyed the demo, Lunarea, regardless of how polished and "proof of concept" it was! I'll try to get it wrapped up ASAP - it's just a matter of finding the time.

P.S. - I really like the banners. I'll have to do more stuff around here to collect those :D

Edited by Deckiller, 24 June 2012 - 11:33 PM.

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#3 Touchfuzzy

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Posted 24 June 2012 - 11:20 PM

Thanks for judging the contest and providing us with a consolation prize. Also congrats to Indrah: she spent considerably more time on her demo, and it shows in polish and length. Hopefully she'll complete the game soon :)


And she finally is going to get me to play it so I can write the blog post, which she has been after me to do forever. I'm a terrible friend sometimes ;_;.

#4 Lunarea

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Posted 24 June 2012 - 11:22 PM

I really do hope to see a complete project down the line, Deckiller! It really caught my attention and I would love to see where it leads. I loved how exciting the intro was, too. Definitely something more developers should consider. :)
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#5 Deckiller

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Posted 24 June 2012 - 11:49 PM

I really do hope to see a complete project down the line, Deckiller! It really caught my attention and I would love to see where it leads. I loved how exciting the intro was, too. Definitely something more developers should consider. :)


Thanks! And thank you for the feedback about immersion issues - my tutorials are definitely far too long and clunky, and the gameplay throws a lot at the player too quickly. I've been planning on introducing mechanics and techniques more slowly - especially once I finish that mercenary camp and the other battles in that area. I was also thinking about making the tutorials more dialogue-based and accessible via the menu.

And she finally is going to get me to play it so I can write the blog post, which she has been after me to do forever. I'm a terrible friend sometimes ;_;.


Definitely give it a whirl! She's been doing a really nice job with the game - especially the mapping. It's been coming a long way since the Nugget Crash Course contest!

Edited by Deckiller, 24 June 2012 - 11:54 PM.

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#6 Lunarea

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Posted 24 June 2012 - 11:55 PM

Tutorials are probably the trickiest thing to make, because you want to give the player all the essential information, but at the same time not overwhelm them. It's a good idea to make the in-depth stuff available via menu (item or such). It lets the player decide how much they want to learn and it also gives you a chance to be more elaborate without worrying that the player's attention is wandering. :)
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#7 Indrah

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Posted 25 June 2012 - 05:18 AM

*pounces on winning banner* Yessssss @w@

Now, this is the best way to wake up: Arum contest resultssss *-* *still asleep*

Anwyay, thanks to the judges for their time! The feedback FEEDS USSSS @w@
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#8 GrandmaDeb

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Posted 25 June 2012 - 06:11 AM

Lotta work goes into making a game and also into judging them. Thanks everyone. Gratz to Indrah and Valera.


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#9 SolarGale

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Posted 25 June 2012 - 07:01 AM

Congratulations to the winner Indrah and the runner up Deckiller, great projects btw! Also to all those that entered well done either ways, I probably would have dabbled in this contest if I hadn't got Ace so late, I hope to see more. :3
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#10 Deckiller

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Posted 26 June 2012 - 05:24 PM

Congratulations to the winner Indrah and the runner up Deckiller, great projects btw! Also to all those that entered well done either ways, I probably would have dabbled in this contest if I hadn't got Ace so late, I hope to see more. :3


Thank you! It's still not too late to work on an Arum game, either.

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#11 Des

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Posted 26 June 2012 - 08:52 PM

didn't see that one coming :|
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#12 Deckiller

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Posted 27 June 2012 - 04:41 AM

didn't see that one coming :|


I'm sorry - not sure what you mean.

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#13 Des

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Posted 27 June 2012 - 04:16 PM

I'm sorry - not sure what you mean.


the winning game was being worked on for quite some time before the contest was announced. it isn't particularly surprising that it won.
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#14 Psyker

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Posted 27 June 2012 - 04:29 PM

I thought the same thing, that project had quite a head start on the others. Not saying it isn't deserved but kind of unfair.
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#15 mlogan

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Posted 27 June 2012 - 04:54 PM

Thanks judges for getting us results and the feedback!

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