beginning story map?
Posted 05 April 2012 - 05:43 PM
Posted 05 April 2012 - 06:00 PM
You can show pictures as well, by using the 'show picture' command in an event, and the text will overlap these pictures.
As for the voice, you can upload it as separate sound effects, and simply play each sound effect before the text command, or you could use it as a BG ... which I don't recommend, unless you sync the text with the song.
Posted 05 April 2012 - 06:08 PM
Edited by SOC, 05 April 2012 - 06:10 PM.
"Good models last until the next generation. Good sprites last forever." - Great graphic/art design wisdom
Posted 08 April 2012 - 11:10 AM
However, you could also use a separate blank map, have the character made invisible (Transparency ON) and roll the text through an event, then move to another map.
Judging by what you want to do, I think the latter is better - if you wanted to have characters acting out a scene though, the first would probably be best.