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Edited by kalez, 17 January 2013 - 06:48 AM.
Posted 09 April 2012 - 02:55 PM
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Edited by kalez, 17 January 2013 - 06:48 AM.
Posted 09 April 2012 - 03:04 PM
Posted 09 April 2012 - 03:31 PM
I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.
Posted 09 April 2012 - 04:46 PM
Posted 09 April 2012 - 04:51 PM

Futuristic Tiles are now available in the store!
Parallax Tiles ❤ Celianna's Tileset ❤ Blog ❤ DeviantArt
Posted 09 April 2012 - 05:19 PM
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Edited by kalez, 17 January 2013 - 06:49 AM.
Posted 09 April 2012 - 05:26 PM

Futuristic Tiles are now available in the store!
Parallax Tiles ❤ Celianna's Tileset ❤ Blog ❤ DeviantArt
Posted 09 April 2012 - 05:31 PM
Posted 09 April 2012 - 05:35 PM

Futuristic Tiles are now available in the store!
Parallax Tiles ❤ Celianna's Tileset ❤ Blog ❤ DeviantArt
Posted 09 April 2012 - 05:44 PM
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Edited by kalez, 17 January 2013 - 06:49 AM.
Posted 09 April 2012 - 05:47 PM
Posted 09 April 2012 - 05:49 PM
I honestly don't think parallax mapping should be thought of as highly as it currently is. While, yes, parallaxing makes maps look pretty, it takes too much time, much more time than really needed. Not only that, but parallax mapping is for those who are graphically inclined. If you know enough about graphics programs to put together a parallax map, you should also know enough to put tilesets together by yourself. And after putting your parallax map into VX or Ace, you still need to add on the passability, which will be harder to do in Ace, since the passability switch is now in the database, so you'll have to constantly switch back to the database to see which blank tile does what. If the pieces were just put into a tileset, you could still make alike maps(indoor houses and shops, for example) that are still unique, without the hassle of making several pictures.
Parallax mapping is an okay work-around for VX, but for Ace, it's pretty much pointless, due to the unlimited tileset options. Honestly, in the long run, putting together a tileset will save you the most time.
Edited by prexus, 09 April 2012 - 05:51 PM.
Posted 09 April 2012 - 05:54 PM
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Edited by kalez, 17 January 2013 - 06:49 AM.
Posted 09 April 2012 - 05:56 PM

Posted 09 April 2012 - 05:56 PM
that is because you were limited in VX (im assuming it was VX). i could take one of your rooms and put it as is in a tileset. no extra effort. (well, maybe just a bit if its an oddly shaped room
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p.s. and lighting and shadows count as an effect, which imo, doesnt count as "parallax mapping". mapping = items / tiles, effects = glows / shadows
I find it really hard to believe that if we both had the same tile pieces that i could not manage the same map with a tileset with the same amount of effort.

Futuristic Tiles are now available in the store!
Parallax Tiles ❤ Celianna's Tileset ❤ Blog ❤ DeviantArt
Posted 09 April 2012 - 06:05 PM
Edited by Ihsorak, 09 April 2012 - 06:07 PM.
Posted 09 April 2012 - 06:18 PM
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Edited by kalez, 17 January 2013 - 06:49 AM.
Posted 09 April 2012 - 06:20 PM
Edited by prexus, 09 April 2012 - 06:21 PM.
Posted 09 April 2012 - 06:21 PM
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Edited by kalez, 17 January 2013 - 06:49 AM.
Posted 09 April 2012 - 06:21 PM

Futuristic Tiles are now available in the store!
Parallax Tiles ❤ Celianna's Tileset ❤ Blog ❤ DeviantArt
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