Mon Dez's Custom HUD Area
The Luna Engine is in constant development so in terms I've been making custom HUDs in my spare time in the coming release plus for testing purposes only though I'm using the first available two in my projects: One commercial and the other is a fan-made game. I will also release Menu based resources as well as the continuing battle HUDs once the Menu version of the Luna Engine is released, but everything is in the testing phase though Archeia is indeed looking for testers for the engine.
I'm one of the testers, but kind of terrible at looking for bugs since I report the ones already found. Tehe.
So overall these are simple battle HUDs which are nothing grand, but overall simple to use. If you are using the Luna Engine then setting up the HUD yourself is pretty much up to you because pasting the coordinates and everything is seriously a pain.
Commercially you can use them if you want to, but a little credit is always nice.
So here's the first two sets of HUDs I made for the Luna Engine: (Do note I release them at my own risk because I trust this community to the core with its users. Please do not claim or distribute the resources as your own. Thank you. )
Guardian Spirits HUD
Sword Arts Online (Beta) HUD - Updated 7/21/2013
Persona Themed HUD
Planned Future Themed/Custom HUDs:
- Fallout 3
- Fate Stay Night
- Kingdom Hearts (I don't know how I'll pull this one out lol)
- Warped HUD
Sorry to disappoint, but I do not accept or do requests because it's literally a pain for me to do, no offense though. The HUDs I make are what I feel like making and I do whatever I want to do since that is my nature as a human being. This is not a shop, but an area where I can release my materials in a way that the community can use them in their games.
These HUDs can be used in other makers/scripts so you are free to use them in anything. Modifying them is a good go as well.
I do accept all forms of criticisms because as a person with horrendous terrible luck I am apted to work harder so that my pixelated/digital art skills can be refined in the process because human beings grow stronger with every failure instead of constant wins. A person that wins all the time will never get stronger, but a person that experienced loss can continue to grow strong.
Sword Arts Online:
Edited by Mon Dez, 06 August 2013 - 04:13 PM.