Each actor now has its own inventory. The inventories are preserved even if you remove an actor from the party and then add them later.
By default, any "gain item" or "remove item" calls will remove items from
the party leader. You will need to use script calls to add items to other
This script does not provide any scenes or windows so you will need to
install other scripts that will provide those. This script also does not
provide a way to exchange items between actors.
Get it at Hime Works!
These are a few scenes/windows I've customized for actor inventories.
Modified shop buying/selling. Press page up/page down to change the current actor.
The current actor will buy the item.
Modified battle item usage. The items are selected from the current actor's inventory.
Place this script below Core – Inventory and above Main. If you are using the Shop Manager, these scripts go above it
All custom menus should be placed below the actor inventory scenes.
The following script calls are available if you want to add or remove items for specific actors.
gain_weapon(id, amount, actor_id) gain_armor(id, amount, actor_id) gain_item(id, amount, actor_id) lose_weapon(id, amount, actor_id) lose_armor(id, amount, actor_id) lose_item(id, amount, actor_id)Where `id` is the database ID of the object you want to add/remove, `amount`
is the amount of you want to add/remove, and `actor_id` is the actor that you
want to add to or remove from.
More scripts will be required to make this a fully functional system, including
1. A way to exchange items between actors
2. A better item scene to indicate who the current actor is
You are free to submit your own scripts to improve the system.
Edited by Tsukihime, 18 February 2014 - 03:14 PM.