The Church of Sheval's law is absolute in the Northern Lands, and their law has forbidden those who are not part of their order from using magic. Because of this, those without magic have been left to live a simple life in their tiny, scattered villages, while those who do benefit from its powers live in the capital city, where magic has been used to help the city thrive without the sin of technology. The centre of this capital is the Staff of Sheval, a mystical object said to have been granted to the Church by the god Sheval himself, and is thought to draw directly from his power.
And yet, in the world of Arum, the use of magic draws on the power of the rifts, and drawing from them too much weakens their barriers, allowing demons to spill into the real world from other realms. And, more frightening still, there are whispers of one who travels these rifts: whispers of a demon called the Riftwalker...
Riftwalker is set in the collective universe Arum, and follows the journey of a young adventurer. The purpose is to create a simple game, to be released episodically (or all in one go? It's split into chapters, that's for sure. OTL) with a strong focus on fun, traditional gameplay and a character-based plot. It's created using mostly pre-existing resources with minor edits to some scripts and graphics -- basically, it's a major break from the Herculean task that is Origin that also lets me get some REAL LIFE GAM MAK~ exp under my belt.
It was created as a contest entry for RMW's 'Set the Setting!' Contest in Spring 2012, and is currently in production. The demo is slated to land on either April 30th or May 1st, depending on when I get the link up. XD
(...also if I can actually finish everything by then; if not, it'll come a few days later BUT IT WILL COME. OTL)
**please note that a lot of the graphics in here are placeholders, so expect these to be updated!
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Edited by Emmych, 04 September 2012 - 09:42 PM.