Alrighty, here's my play-by-play feedback. I'm going to be firm but fair with my feedback. Some of this might be beating a dead horse, but oh well:
- The intro is...definitely a little different. In hindsight, I liked it and thought it was cute. The music is a little "meh" to me, but I can see it being liked by most!
- I can't talk to the first NPCs!
- Picking up the buckets is a little clunky; they just disappear.
- Teleports need work - the two-tile-wide western exit of the first room has only one teleport event.
- Hallway maps need some detail and excitement.
- I like the quest log, but I'm not sure if the quests themselves will be very interesting. We'll see!
- All of a sudden there's no music
- Heading outside...and I notice there is smoke but no chimneys!
- The exterior mapping isn't terrible, but it could stand for some more details and organization.
- When I fill the empty buckets, I don't get a sound effect - just a text that says "splish, splash". It's a good idea to clearly articulate any inventory changes to the player (e.g. "got an empty bucket!" and "filled a bucket with water!")
- Chicken doesn't make any noise

- None of the NPCs in the house kitchen talk either

- I'm examining some books in a house and the PC goes, "that's not it..." My question is, "not -what- exactly? I haven't received a quest to read/find some books."
- The entrance warp to the alchemist building is sort of tough to find. It's along the side and the only thing giving it away is that the dirt path terminates in front of it.
- When returning the buckets of water, it's a good idea to clearly identify where to place them. Some players may forget/not realize that they have to set them down on the same tile that
they grabbed them from.
- I highly recommend grabbing a script that makes run the default option; holding down 'shift' can get tedious.
- Balancing is a serious issue. I start with no skills, and I died on the first fight (vs. 1 hornet), losing all my progress.
- Died on the second fight, as well. Battles are thus unplayable.
- Accidentally ran into two rats...and stopped when I found out I couldn't escape.
Well, that's my play-by-play. Obviously it's your first game, and it needs extensive work, but it's still better than most first attempts. The NPCs should be engaging, there should be music/sound, and fights should be tough but winnable. Mapping is not horrible - the exteriors and some of the interiors are almost average, except for the hallways. For a first-time game, the maps are better than most! And looking through the maker, it does seem like your maps improved with each town.
Keep up the hard work and you'll get to where you need to go! Time crunches can drag down games; I understand all about that.
Edited by Deckiller, 01 May 2012 - 05:47 PM.