- Completely remove all battle scene changes/animations/graphics/sounds (battle needs to be a back-end calculation based upon the default VXA battle engine, nothing more). I am not integrating with any custom Battle engines, so this should hopefully be a known quantity? The battles still happen as per the default VXA ruleset.
- Save a log of combat "Simmed" in this way (Yanfly's log or something custom, matters not). What does matter, is the ability to save many logs and make sure we can call them from a custom menu option. (I can provide details on this)
... and that's it!
What's the project?
More of a "party management sim" than an "adventure rpg"... more details can be furnished upon request.
Who am I?
Feel free to check me out here.
I've worked with artists on my books in the past, so this sort of freelance arrangement isn't new to me.
I was also the main developer/world builder/scripter for The Inn of the Drunken Skald, the most popular Neverwinter Nights public module for the first half year of that game's existence. (some of those guys are working with me on this project). I've also written for MMORPG.com - opinion pieces and game reviews.
Feel free to message me here if this sounds like something you'd like to do, and thanks for your time!
Yes, I have a budget for this piece of work. Let me know how much you'd charge for it, and we can go from there.
Edited by oldbone, 21 May 2012 - 05:07 PM.