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The Bird King

Voice sound when text is drawn?

Question

Is there a script that would play a sound as text is being drawn on the screen, something similar to ds and gameboy rpgs where a mumble plays when characters talk, in the characters voice.

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3 answers to this question

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well, if the text is drawn via events, just use a play SE command... if it's via scripts, play it via the script equivalent...

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well, if the text is drawn via events, just use a play SE command... if it's via scripts, play it via the script equivalent...

But how would I set it so the sound would play until all the text is drawn and stop when all the text is drawn. Is there a way to set up a common event that checks if text is being drawn and play a sound effect when it is?

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After the Show Text command, do a Stop SE command. This will also stop multiple voices playing over each other if the player closes text boxes quickly and the sound hasn't finished yet.

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