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Move During Messages


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#1 PK8

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Posted 22 May 2012 - 03:20 PM

Move During Messages

Introduction
This script allows players to... well, move during messages.

Features
  • Players can move during messages.
  • Creators can set which maps enables/disables it.
  • Creators can set how far the player can move while a message is being displayed.
Screenshot
Posted Image
It's a screenshot of RMXP, I know.

Script
Move During Messages (RMVXA)

FAQ
How do I turn it off?
Set PK8::Dialogue_Move::Switch to false with PK8::Dialogue_Move::Switch = false

Author's Notes
This script was originally made as an event system around the 18th of October, 2005, purely out of accident. I was attempting to make a very quick Pacman-esque demo (I forgot why), and came across player characters moving around via move route while a message window was visible during a test play completely by accident.

A few modifications to the event system and 7 years later, that system is now a script.
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Have you ever wanted to attach switches, variables, and various information onto your Actors, Events, Classes, Skills, Armors, Items, Weapons, and Skills? Now you can. The Self Data Suite -- The Most Extensive Set of Scripts Around (also available for RPG Maker XP and VX)

#2 mlogan

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Posted 22 May 2012 - 06:35 PM

Very cool! Can't wait to check it out.
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#3 yieldingmydestiny

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Posted 22 May 2012 - 08:44 PM

So you mean, with this script, the character who's talking can move while he's talking??

#4 PK8

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Posted 22 May 2012 - 08:54 PM

I guess the script name's a bit misleading. Ouch.

I was only thinking about the player being able to move. :lol:
Single-handedly putting an end to the monopolisation of the scripting forums. Proud member of The Underground and JIFZ-NFPZ.
pk8.png fb.png tw.png yt.png

Have you ever wanted to attach switches, variables, and various information onto your Actors, Events, Classes, Skills, Armors, Items, Weapons, and Skills? Now you can. The Self Data Suite -- The Most Extensive Set of Scripts Around (also available for RPG Maker XP and VX)

#5 yieldingmydestiny

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Posted 22 May 2012 - 09:12 PM

I guess the script name's a bit misleading. Ouch.

I was only thinking about the player being able to move. :lol:

I'm...not sure if you've answered my question. Since you said it only concerns to you that the player could move when dialogue pops up, that means this doesn't function with the character who's talking being able to move while he's talking?




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