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National Game Development Month

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#1 Reynard Frost

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Posted 24 May 2012 - 10:21 AM

Hey folks, I'm bringing you a fun little thing to do for the month of June that I discovered during my internet travels.

Have you ever heard of National Novel Writing Month in November? (NaNoWriMo). That's a month-long challenge to hit a certain word count and finish a rough draft of a novel for you to work with. The Prize? The work you completed in that 30 days and a warm and fuzzy feeling.

Now, folks have decided to do a spin-off of that concept with National Game Development Month (NaGaDeMo). Different group it looks like, but that doesn't matter. What does matter is this: During the month of June, from June 1st to June 30th, you start development on a game. You then try to make something small and finished by the end of those 30 days.

It's ideal to start with something from scratch (don't bother starting a big ambitious project or continue something you've already started because you'll probably be too attached to it to make the cuts needed to finish in 30 days). Instead, start something new, come up with whatever concept you like, and just grind something out in 30 days. The point isn't to make something elaborate, but to just make SOMETHING.

This can help you get more familiar with your maker of choice, (XP, VX, VX Ace) or just help spread the word of RPG Maker to others. You can prototype some ideas for your big personal project in here that you have yet to get to work on. You can just try something you're too scared to try on your "baby" project (as in a project that you care for it like it's your child). But most importantly, you can try to make and complete a game in 30 days!

For more details, check out the page for the contest here: http://nagademo.com/index

EDIT: You can start writing down ideas and planning for it, but don't start putting it together in RPG Maker until the 1st.

Edited by Reynard Frost, 24 May 2012 - 01:54 PM.

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#2 Dark_Gamer15

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Posted 24 May 2012 - 10:24 AM

Interesting :)

#3 Archeia

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Posted 24 May 2012 - 10:27 AM

I remember someone suggested this before too. It actually worked out nicely.

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#4 Delsh

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Posted 24 May 2012 - 10:28 AM

Ah thats a perfect month. Maybe I can make a small basic one by the end of june if fate will allow me.

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#5 ʞɔɐןq uoǝu

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Posted 24 May 2012 - 10:42 AM

I tend to get overzealous when making a game and needing to get every detail down perfect. If I wasn't already working on something that kinda has a rough deadline, I'd try my hand and see what I could whip up.

#6 Lunarea

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Posted 24 May 2012 - 10:53 AM

Thanks for bringing it to our attention, Reynard!

This isn't aimed at you specifically, but I do want to clear it up for everyone:
I'm leaving the thread here in General Discussion as an exception, due to the special nature of the event. Please don't post any more threads about other off-site contests or projects. Thank you!

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#7 mlogan

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Posted 24 May 2012 - 10:56 AM

Sounds fun! I don't know if I will be able to participate or not, but I might try if I get some inspiration.
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#8 Jeneeus Guruman

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Posted 24 May 2012 - 10:57 AM

National?
Then it's only available to a certain country, is it?

My current script



Game in Progress
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Just something...

#9 Reynard Frost

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Posted 24 May 2012 - 11:02 AM

National?
Then it's only available to a certain country, is it?


Read the front page Jen, it's only called National because it's a spin off of NaNoWriMo, ANYONE can participate. (And anyone can participate in NaNoWriMo as well, it just started as a national thing and then got popular worldwide).

Thanks for bringing it to our attention, Reynard!

This isn't aimed at you specifically, but I do want to clear it up for everyone:
[mod]I'm leaving the thread here in General Discussion as an exception, due to the special nature of the event. Please don't post any more threads about other off-site contests or projects. Thank you![/mod]


Thanks a lot, Lunarea. Normally I would have abstained from posting but I figured it'd be perfect for this community to enjoy, and I didn't see any admins on in IRC to ask (just now realized I could have PM'd but I was so gosh darned excited). In the future I'll make certain to get permission first.

Edited by Reynard Frost, 24 May 2012 - 11:07 AM.

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#10 BlackNekos

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Posted 24 May 2012 - 11:04 AM

I've joined this seeming as progress on Eternal Abyss is so far ahead, starting work on a different project sounds like an awesome idea.

#11 Jeneeus Guruman

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Posted 24 May 2012 - 11:10 AM

I'll try to make a new game with my scripts made in action.

My current script



Game in Progress
Spoiler

 
Just something...

#12 Fomar0153

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Posted 24 May 2012 - 11:14 AM

Could be fun way to spend June. I'll have to get some ideas together.
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#13 TrogButtz

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Posted 24 May 2012 - 12:23 PM

This idea, it pleases me. I have a nice little system I came up with last night that would make for a perfect little game.
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#14 Reynard Frost

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Posted 26 May 2012 - 04:05 PM

With a three day weekend for most folks, are those who are participating taking any pre-emptive measures to prepare for the 30 day challenge? And if so, what are they?

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#15 ShinGamix

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Posted 26 May 2012 - 10:55 PM

I am getting extra sleep this weekend, de-fraging my all of hard drives, and taking extra vitamins so I can spend days at a time awake making game(s) during those thirty days.

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#16 Espon

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Posted 27 May 2012 - 12:51 AM

I actually made a game in under a month, which I did during my RMVXAce trial to get familiar a with the program. Started from scratch with no pre-planning, and there's hardly any custom content. Probably won't do it again, though.

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#17 Paladin-Cleric of Awesome

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Posted 27 May 2012 - 02:09 AM

This seems like a good reason to actually make Heart of the Stars. All I'd managed to do was make my characters and come up with a very rough plot, so, next month, no excuses, it shall be done! Searching for scripts counts as planning right?

Do we post in Early project feedback or Project development is what I really want to know...
Ah well, I suppose theres always my blog for the moment.
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#18 Reynard Frost

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Posted 27 May 2012 - 02:13 AM

I'd go with Early Project Feedback and in the final week you can switch it to Project Development if you really want to.

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#19 mlogan

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Posted 27 May 2012 - 03:44 PM

With a three day weekend for most folks, are those who are participating taking any pre-emptive measures to prepare for the 30 day challenge? And if so, what are they?


I'm trying to spend my weekend wrapping up "fixing" my entry for the Set the Setting Contest. It needed lot's of help. :)

If I can get that done I might participate in this, and because of that my mind is trying to think of ideas that would work. So to answer your question, kinda, sorta. Mainly just brainstorming the possibilities but nothing serious like writing out story lines or anything.
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#20 Paladin-Cleric of Awesome

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Posted 27 May 2012 - 04:20 PM

My brains gone into total overdrive thinking up the plot, because if I don't have a clear idea of exactly what's going to happen this game is never going to be finished. Oh, and script searching so I have a rough idea as to how I want gameplay, because if I don't consider that bthis game will never happen... and I so want this game to happen. So in the next couple of day until the 1st of June I am on total "How would I like this thing to work" mode, so I'll be ready to dive in with the eventing and mapping and databasing asap.
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