Jump to content


Photo

DoubleX RMVXA Unison Skills/Items

Unison Combo Fusion

  • Please log in to reply
48 replies to this topic

#41 EastsideTrouble

EastsideTrouble

    Newbie

  • Members
  • 9 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 28 August 2014 - 06:28 PM

Thanks!



#42 Evil_Nazgul0616

Evil_Nazgul0616

    Advanced Member

  • Members
  • 67 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 13 September 2014 - 03:02 PM

Hey DoubleX, I have a question regarding this script:

 

Is it possible to make unison skills work for enemies as well?

(So that you have groups of enemies that can hit you with a simultaneous attack, sort of like how some Chrono Trigger bosses (such as Giga Gaia's hands) do.)



#43 DoubleX

DoubleX

    Advanced Member

  • Members
  • 644 posts
  • Primarily UsesRMVX Ace
  • First LanguageChinese

User's Awards

        

Posted 14 September 2014 - 08:40 AM

Hey DoubleX, I have a question regarding this script:

 

Is it possible to make unison skills work for enemies as well?

(So that you have groups of enemies that can hit you with a simultaneous attack, sort of like how some Chrono Trigger bosses (such as Giga Gaia's hands) do.)

Currently it doesn't support that, as I still haven't figure out an effective and efficient way of doing this(The hardest part for me is how the enemy AI behaviors should work with unison skills).


Edited by DoubleX, 14 September 2014 - 08:40 AM.

My RMVXA scripts:

http://rpgmaker.net/...oubleX/scripts/

If you want to use the below 4 banners to represent your uses of my original RGSS3 scripts(not edits to other RGSS3 scripts), you'll need to get my approval per use via pm(you can ask me for the original files there):

398c63ce-2e99-42ab-a762-2c7bfa3153c8.png202599b7-69f5-41ce-b5fd-bb52f7ea5867.png0a0279e1-f5fe-4174-afe9-914efde1d037.png

Using the below banner(for any use) always needs to state that it's made by Kire as well:

d9b556ab-a876-42b9-b43d-395c71a21e4e.jpg


#44 Evil_Nazgul0616

Evil_Nazgul0616

    Advanced Member

  • Members
  • 67 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 21 December 2014 - 12:47 PM

Hey DoubleX, it's me again. There is a bug that's recently cropping up where if I use a unison skill that does not involve the lead actor, the actors that performed the skill become unresponsive until selected with a healing spell or item. (or if another combo involving at least one of them is used by one of the actors that are still selectable.)

 

I recorded a video of the bug: LINK (I'm sorry if you can't read the text, it was impossible to find a color that would make the text 100% readable against the background. I put everything the text in the video says in the video description.)

 

I don't know whether its your script, lune FBS (battle system shown in video), both scripts together, or that small snippet that makes the casting animations of Lune compatible with your script that's causing the problem.


Edited by Evil_Nazgul0616, 21 December 2014 - 09:42 PM.


#45 DoubleX

DoubleX

    Advanced Member

  • Members
  • 644 posts
  • Primarily UsesRMVX Ace
  • First LanguageChinese

User's Awards

        

Posted 22 December 2014 - 04:39 AM

Hey DoubleX, it's me again. There is a bug that's recently cropping up where if I use a unison skill that does not involve the lead actor, the actors that performed the skill become unresponsive until selected with a healing spell or item. (or if another combo involving at least one of them is used by one of the actors that are still selectable.)

 

I recorded a video of the bug: LINK (I'm sorry if you can't read the text, it was impossible to find a color that would make the text 100% readable against the background. I put everything the text in the video says in the video description.)

 

I don't know whether its your script, lune FBS (battle system shown in video), both scripts together, or that small snippet that makes the casting animations of Lune compatible with your script that's causing the problem.

I failed to reproduce the error as no actors become unselectable in my tests. You may want to give me a demo or at least the Scripts.rvdata2 file :)


My RMVXA scripts:

http://rpgmaker.net/...oubleX/scripts/

If you want to use the below 4 banners to represent your uses of my original RGSS3 scripts(not edits to other RGSS3 scripts), you'll need to get my approval per use via pm(you can ask me for the original files there):

398c63ce-2e99-42ab-a762-2c7bfa3153c8.png202599b7-69f5-41ce-b5fd-bb52f7ea5867.png0a0279e1-f5fe-4174-afe9-914efde1d037.png

Using the below banner(for any use) always needs to state that it's made by Kire as well:

d9b556ab-a876-42b9-b43d-395c71a21e4e.jpg


#46 Evil_Nazgul0616

Evil_Nazgul0616

    Advanced Member

  • Members
  • 67 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 22 December 2014 - 02:56 PM

I failed to reproduce the error as no actors become unselectable in my tests. You may want to give me a demo or at least the Scripts.rvdata2 file :)

Here's the scripts.rvdata2 file: http://www.mediafire...Scripts.rvdata2



#47 DoubleX

DoubleX

    Advanced Member

  • Members
  • 644 posts
  • Primarily UsesRMVX Ace
  • First LanguageChinese

User's Awards

        

Posted 22 December 2014 - 11:42 PM

It turns out that the root cause is a compatibility issue between my unison item script and Yanfly Engine Ace - Weapon Attack Replace.

In my tests, placing the latter above the former solved the problem, so you may want to try that.


My RMVXA scripts:

http://rpgmaker.net/...oubleX/scripts/

If you want to use the below 4 banners to represent your uses of my original RGSS3 scripts(not edits to other RGSS3 scripts), you'll need to get my approval per use via pm(you can ask me for the original files there):

398c63ce-2e99-42ab-a762-2c7bfa3153c8.png202599b7-69f5-41ce-b5fd-bb52f7ea5867.png0a0279e1-f5fe-4174-afe9-914efde1d037.png

Using the below banner(for any use) always needs to state that it's made by Kire as well:

d9b556ab-a876-42b9-b43d-395c71a21e4e.jpg


#48 Evil_Nazgul0616

Evil_Nazgul0616

    Advanced Member

  • Members
  • 67 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 23 December 2014 - 12:08 AM

It turns out that the root cause is a compatibility issue between my unison item script and Yanfly Engine Ace - Weapon Attack Replace.

In my tests, placing the latter above the former solved the problem, so you may want to try that.

Thank you. :)



#49 DoubleX

DoubleX

    Advanced Member

  • Members
  • 644 posts
  • Primarily UsesRMVX Ace
  • First LanguageChinese

User's Awards

        

Posted 23 July 2015 - 05:43 AM

Updates

v1.01d(GMT 0300 21-7-2015):

- Increased this script's effectiveness, efficiency and flexibility


My RMVXA scripts:

http://rpgmaker.net/...oubleX/scripts/

If you want to use the below 4 banners to represent your uses of my original RGSS3 scripts(not edits to other RGSS3 scripts), you'll need to get my approval per use via pm(you can ask me for the original files there):

398c63ce-2e99-42ab-a762-2c7bfa3153c8.png202599b7-69f5-41ce-b5fd-bb52f7ea5867.png0a0279e1-f5fe-4174-afe9-914efde1d037.png

Using the below banner(for any use) always needs to state that it's made by Kire as well:

d9b556ab-a876-42b9-b43d-395c71a21e4e.jpg






Also tagged with one or more of these keywords: Unison, Combo, Fusion

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users