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Interior Doors

rm VXAce doors tutorial

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#1 Paladin-Cleric of Awesome

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Posted 15 June 2012 - 12:25 PM

Door Tutorial

What you will need
  • Two events
    • Door
    • Other side of Door
  • One Control Switch
    • Door
  • Three Event pages
Step 1

Make a door like the one below.

Posted ImagePosted Image

Step 2

Click on the Door event and input the following;

Spoiler


Step 3

Create another event on the other side of the door event and input the following

Spoiler


You have now successfully created a door event that takes you through a door and under the wall and roof tiles.

Please note that you will need to change the Move route (door) in the Other side of the door event to the door you wish to open if you are using multiple doors.











Secret Door

What you will need
  • Five Events
    • Lower Bookcase
    • Upper Bookcase
    • Lower Bookcase 1
    • Upper Bookcase 1
    • Other side of secret door
  • One Control Switch
    • Secret Door
  • 11 event pages
Step 1

Make a similar set up to what’s shown below;
Posted ImagePosted Image


Now you need to put the actual movements into the events, for ease I’ve labelled them 1-5 on the above picture.

Step 2

First we need to make the Bookcase that hides the hidden door, and the hidden door even itself.

Event 1-Lower Bookcase (no. 1 on the above pic)
Spoiler


Event 2-Upper Bookcase (no 2 on above pic)

Spoiler


Step 3

Now we need to make the Bookcase beside the secret door that will appear when the switch is pressed, giving the illusion that the bookcase has moved

Event 3-Lower Bookcase 1 (no. 3 on the above pic)

Spoiler


Event 4-Upper Bookcase 1 (no.4 on the above pic)

Spoiler


Step 4

Now we’ll event the other side of the door so that you can get back out of your secret room.

Event 5-other side of the secret door (n0.5 on the above pic)

Spoiler


You have now successfully created a secret door way hidden behind a bookcase. Great for those big mansions full of secret passages. Lol.

Notes:

Why so many event pages you ask?

Because this way you can use only one Control Switch for as many secret doors as you want. Besides, once you make one secret door, you can always copy and paste the events to whatever map you want. This also works well for statues with stairs hidden under them, and other things too!

Once you make one of each thing then it’s an easy thing to just change the graphics, or edit them just enough to suit your needs.

And if you couldn’t be bothered to event it all yourself, feel free to use the events in the provided demo!

http://www.mediafire...j0t26rbmm3qkj6x
-----------

If you would like a tutorial on statues, walk through fireplaces, or other things, let me know, because if I can figure out how to do it, anyone can.

Edited by Paladin-Cleric of Awesome, 08 December 2012 - 05:20 PM.

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#2 YesImAaron

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Posted 21 June 2012 - 05:07 AM

Hey this is a very cool tutorial for a cool idea. However can I make a few suggestions?
I would make the priority of the events to below character's rather than same as. If you have it on same as than when you go to exit the room say you approach the event from
the left or right rather than the front, the character will turn and go through the wall rather than the door. Also, I would suggest putting the transparency on setting before the first step forward move setting
because otherwise, depending on which direction you approach the event from the actor will step forward and will appear over the wall for 1 frame.
Just my 2cents ^_^

Again, good tutorial!
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#3 Paladin-Cleric of Awesome

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Posted 21 June 2012 - 05:36 AM

You are completely correct, I can't believe I overlooked that.

Thanks. I'll get that changed as soon as I can.

EDIT: Fixed. Thanks for the heads up. I have a tendancy to always walk straight at the door and never to the sides, so I never noticed.

Edited by dragons_fire, 21 June 2012 - 05:53 AM.

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#4 madmikefalkirk

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Posted 15 August 2012 - 11:07 AM

Posted Image
Now.... i am a 'noob' (working on my first ever game, on ace) but i hated the idea of walking past and accidentally going through the door...
So i moved the upper event down into the celing tile, (arrow) and set the priority to 'same'
And... it worked... i can walk past and it dont make me go through the door, but if i walk DOWN it will take me through, also I added two blobs of shadow where the door is on the other side....
whadaya fink? (picture shows demo so you can compare)

#5 amerk

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Posted 15 August 2012 - 11:23 AM

Your method is the way I typically do my own events. You can also use conditional branches based upon the direction you are facing as well. While that may be a bit overkill, using conditional branches works great when it comes to opening chest or reading signs, as it prevents you from opening/read from the wrong direction, such as when you are standing behind something.

#6 Paladin-Cleric of Awesome

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Posted 16 August 2012 - 09:42 AM

I'm glad you all like the tutorial. Feel free to edit them however you wish, This was just the basic idea.
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#7 BlueMobius

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Posted 19 August 2012 - 01:35 PM

Great tutorial, thanks. I just have one issue I can't figure out. When I walk back out of the door, the door vanishes after playing the closing animation. I can post screenshots but I followed your scripts to the letter. Any thoughts?

#8 Paladin-Cleric of Awesome

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Posted 21 August 2012 - 07:55 AM

@BlueMobius:- Have you downloaded the tutorial. I've just checked everything in the tutorial against what's under the spoilers up above and it's all correct. Did you add the extra door graphic to the second page of the door? It's the only reason I can think of that would mean the door disappeared.
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#9 OneAndOnly_Ike

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Posted 10 October 2012 - 03:25 PM

Ooh. This is nice. I've been trying to do this myself for a while and just keep running into problems. Thanks!

#10 Paladin-Cleric of Awesome

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Posted 10 October 2012 - 03:49 PM

glad to be of assistance.

I really need to get my moving statue one done... and the fireplace. these were sort of cool.

Have fun with your doors!
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#11 SodaCat

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Posted 07 December 2012 - 04:49 PM

I'm not sure i can understand this i've tried all day yesterday and 3 times today can you make a step by step thing for interior doors

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#12 Paladin-Cleric of Awesome

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Posted 07 December 2012 - 04:54 PM

have you copied the events as I've posted them.

I'm not sure i can get more step by step than that.

What exactly are you having problems with? The events work perfectly for me. have you checked out the demo?
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#13 SodaCat

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Posted 07 December 2012 - 05:20 PM

have you copied the events as I've posted them.

I'm not sure i can get more step by step than that.

What exactly are you having problems with? The events work perfectly for me. have you checked out the demo?

hm maybe i can screen shot it for you,
well i got it to where it works going though at first, and when i go back out the door doesnt open i just pass though and then i cant touch it to go through again

ill check the demo too ^^
thanks

okay i downloaded the demo and copied it and going through no problem still, going back still doesnt work though..

Edited by SodaCat, 07 December 2012 - 05:26 PM.


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#14 Paladin-Cleric of Awesome

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Posted 07 December 2012 - 05:28 PM

um, there should be a switch for the door, when you go back through it should turn off to allow you to go back through...

(I hope i put that in at least)

Edited by Paladin-Cleric of Awesome, 07 December 2012 - 05:32 PM.

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#15 SodaCat

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Posted 07 December 2012 - 05:36 PM

um, there should be a switch for the door, when you go back through it should turn off to allow you to go back through...

(I hope i put that in at least)

yes you have the switches ^^ it's all working now. except the door doesnt open when i go out, but it works in your demo, except the door in your demo when you leave opens opposite side of when you go in (not trying to nitpick but just maybe you didnt notice)

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#16 Paladin-Cleric of Awesome

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Posted 07 December 2012 - 06:09 PM

nope, didn't notice that.

if you move the door motion event from the main door event to the other event the door should open propourly. (I'll try and post a fixit)
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#17 SodaCat

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Posted 07 December 2012 - 08:48 PM

nope, didn't notice that.

if you move the door motion event from the main door event to the other event the door should open propourly. (I'll try and post a fixit)

thank you so much for being patient with me.

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#18 Paladin-Cleric of Awesome

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Posted 08 December 2012 - 11:03 AM

No worries.
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