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BlueDemon

Make door images

Question

Hello does anyone know if you can make custom doors from an image and use them in game?

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I don't see why you could not?! What did you have in mind?! Do you have an image already or do you need one sprited?

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Please elaborate on your problem, before I close this. Are you having issues importing a two-tiled high door? Or are you looking for drawing advice on making them yourself?

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Yes. You can. You can import it as a spriteset, with 3 columns and 4 rows, and place !$ at the front of the filename to indicate it's one set, and doesn't get an offset. Read the helpfile included with the program for more image specifications.

As for advice on drawing your own, this is not the place to ask. Please look up drawing tutorials around the internet.

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drawing my own and importing it into the game

yes, you can easily use a custom image. You just need to make it in the proper dimensions. If it is a two tile high door, you need to add an exclamation point to start of the file, like in the RTP and match it to the size of the door in the !Door3.png file from the RTP. You have to have a picture of the door in the down, left, right, and up positions in order to animate it in the game, also.

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Ok I was going to make a single level door that opens down the center and opens left and right

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You can make anything. Just remember you either have 3 or 4 frames to animate the whole thing. 3 frames for stepping animation, and 4 frames for down, left, right and up animation.

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Each frame can be any size you want, as long as every frame has the same dimensions and you have 4 rows x 3 columns.

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OK Never mind fixed it. please close this.

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ok i have made a door but it seems really small what do i need to do.

here is the image

bhwvhe.png

ok ive gotten this far but why is it acting like this. how do i make it select the entire door

eao3fq.png

Edited by BlueDemon

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

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