We start off in the usual manner, being introduced to our hero, Eric regaling 3 children with a tale of one of his many epic deeds. They are amazed as Eric is a brave and valiant knight who has defeated many evils across the land... or so he would have everyone believe. We soon quickly learn through small events and story evolution that Eric isn't all he's cracked up to be... it isn't that he's not a knight, he just not an official knight. Eric only really made it past the basic training and entry exam and was booted out after only 3 months due to slaying King Elric's pet baby dragon, in what he describes as a "battle of epic proportions".
Now, Eric makes a living doing really small knight work for villages off the beaten track, but his real talent is his penchant for storytelling. He's great at it, but it's also what leads to out hero's troubles... Soon, bandits attack the town he is currently crashing at and the villagers ask Eric to sort them out and drive them off. This is no problem even for a low-rank knight, but soon word of his deeds spread through both his and the villager's hyperbole. Eric starts to get more and more requests which quickly become more and more prolific... or dangerous to an untrained knight! But he can't drop the pretence, because he'll be exposed and he's the only one these people can turn to... so he buckles down and tries his best...
Eric: Our hero of the game. Bouncy, bright and with a tendency to drop into fantasy, he's considered to be a great hero by those who don't know the truth. While not a wimp or a coward by any means, he isn't stupid enough to engage in a fight he knows he can't win. In fact, it's his knowledge of stories that serves him well, letting him make smart moves that win battles. His kind nature is what gets him into his mess, as he doesn't want to let anyone who requests his help down, but when the request start getting high-rank, he finds he may have bitten off more than he can chew.
Isabelle: A woman who encounters Eric on her travels and ends up getting sucked into all the chaos. She used to be a powerful witch who terrified villagers, but an accident left her without her memories. With Eric's kind, valiant nature rubbing off on this blank slate, she slowly develops a new identity... unfortunately this new personality is rather naive and child-like and firmly believes that the tales of Eric's deeds are facts. Her magical talents, however, prove to be useful again and again.
Terrence: A herald who joins Eric after he gets into a sticky situation from a request with a powerful royal. Terrence can understand where Eric is coming from because Terrence used to be a paladin, but was stripped of his title. He mainly follows Eric due to his order's from the King and in an attempt to prove his worth once more, but soon he and Eric develop a brotherly bond.
Rick: A member of the bandit crew from Eric's first adventures in the village of Biginin, he finds that he can't take the slow pace of a straight life, but doesn't want to turn back to banditry. When he next encounters Eric, he figures adventuring with a hero will not only net him the excitement he seeks, but allow him to get it without being the bad guy. Carefree and easy-going, there isn't much that can make this guy angry or sad and his humourous attitude proves invaluable at keeping spirits within the party high. He also like to spend his down time doing some embroidery and making clothes.
Seeing as the challenge of this game is to use as little customisation as possible (including things like altering the database or making maps, even if it's with the RTP), gameplay will be pretty simple but there will be a few things that will give it some required depth. I'll try not to make it easy, or so you can just mash the 'Attack' command constantly in battles. You'll have to step up to the plate, just like Eric is and fight smart. After all, Eric isn't a brutish muscle-head, he's actually quite an intelligent guy.
There will be the standard fare of side-quest and secrets, so don't worry about that. It won't just be fetch and kill quests, either. I'm going to try to put some real thought into all of this (battles, secrets, puzzles), seeing as it'll be harder to produce something of decent playable quality, given the projects limitations.
Dungeon floors will be randomised to a degree... each floor will be one of three maps produced using the dungeon generator as a base. Of course, I'll have to tweak it so Transfer events can work regardless of the map set-up. This means for each playthrough, you'll encounter different enemies, puzzles and rewards to help you along your various quests. Story-based maps will be fixed, however so key locations and events play out how they're supposed to.
That's all I've really got that's interesting so far as I've only gotten as far as finishing the very first request that leads into the game. It's basically the intro, so... I'll post more and stuff when they aren't boring to look at.
Hopefully, I'll have a demo posted up soon. I won't post a demo until it's actually viable to do so, no simple 5 minute trudge. This sucker is gonna be a decent experience (I hope) by itself and hopefully entice you to wait until the full version is done.
None. At all. That's the point
Anything else you guys want to know or if you want to give advice or aid, be sure to hit me up and I'll see what I can do. Look forward to hearing what you guys all have to say about my humble little experiment.
15/03/2012: Added some screenies. Yay, screenies.