Jump to content


Photo
* * * - - 4 votes

Arum, the RM Universe [General information and discussion]

Arum Info

  • Please log in to reply
85 replies to this topic

#1 Indrah

Indrah

    Professional Hat

  • Members
  • 632 posts
  • LocationSpain
  • Primarily UsesRMVX Ace
  • First LanguageSpanish

User's Awards

     

Posted 14 March 2012 - 09:17 PM

fa0jgm.png
Welcome to Arum, the RM Universe (RMU for short).
Arum is meant to be a unified setting, a game world where various developers can work in their projects, sharing the same background.

Since I know no one likes reading walls of text or the opening posts very much, I made a game version of the information. It will get updated with new maps and game info as needed, so I really recommend you simply play it (it’s a simple map with npcs who give out the info, nothing fancy.

-[We are updating the tutorial game, sorry for the inconvenience]-

Game tutorial information

Spoiler


Chatroom
[The chatroom has been closed due to lack of use, but we are talking with the staff on the option of opening a subforum. More on this soon!]

Latest Updates:
Spoiler


Games and Developers in Arum
Spoiler


Important Links

Country Reference Map
Set the Setting Contest [Finished]
-------------------------------------------------------------

RMU Details and Information

Critical Information:
-The world of the RM Universe (RMU) is called Arum, and everyone can put their games inside it.
-You share the world with many other developers at once, making it a good way to share lore, ideas, cameos, and much more.
-Only complete games will be accepted as canon in the world (we will wait for you to finish if you are visibly making progress, though).
-You can donate your maps for the project and use donated maps made by others for your own games.

Arum world map
Spoiler


RMU information
Spoiler


Setting Details:
Spoiler


Donated Maps
Spoiler


Frequently Asked Questions
[Spoiler]
Why won’t you accept my ideas on magic/tech/etc for the canon?
Because we’re not interested. Those things belong to your projects, not the universal setting’s core rules.
What we deal in are actual CORE CANON RULES for the world. This means that whatever gets made a rule is ABSOLUTE for the whole world. As such, we don’t want people coming and explaining their project ideas as “rules”. You can have anything you want in your own project, but it doesn’t belong to the canon.
Also, only finished projects count towards setting the canon. This means that until you prove you’re actually working on a project and will probably complete it, we won’t list you as a developer or put your countries up for reference.

What are the restrictions for games in the setting?
It must take place in Arum and not destroy the setting (follow basic rules).
There is no required length or genre for the games. It could be a full cutscene or a dungeon grind; lasting an hour or a hundred, it doesn’t matter.
Please remember Arum is supposed to be a “serious” world. Filling an island with dinosaurs, teletubbies, ninjas, power rangers, sparkly vampires, anime characters, etc, will not fly. We will not usually mind whatever you come up with, but please, no random and “lolz” type of games. You know what we mean.
You can use any graphic style you want. We follow a RTP VX style for the donation packs because it’s the default one and the easiest one to find resources for, is all. You can make a full graphic custom project if you want, what matters is that it takes place inside the Arum setting.

Can we donate music/characters/other resources?
You could, but we won’t list them or package them.
We will accept donated maps, and release project packs when there is enough content, but we do not support other resources. This doesn’t mean you can’t offer them to other developers, we simply won’t be handling it.

What RM programs do you support?
We will chiefly work with the ACE Rpg Maker for official releases, but that doesn’t mean you can’t use the setting with older programs. You won’t have the donated maps to work with, is all.

Contact
We usually hang out at the #wormvx channel at irc.synirc.net. If you have any questions that can’t be answered here, you can send me a PM (Indrah)

Support
Lacking any sort of graphical skill, I made an exceedingly crappy support bar. If someone can do better, please have mercy on RMU by sending a less lame support bar for us to use OTL
spwyur.png
Paste this on your sig:
 

[url="http://forums.rpgmakerweb.com/index.php?/topic/292-arum-the-rm-universe/"]   [/url]

--------------------------------------------------------------

More questions? Ask away, I’ll give as many details as I can.
I ask that you please don’t clutter this thread with your game ideas. That sort of thing can be discussed in your game pages or the feedback forums, please leave this forum for feedback on the RMU project itself.


Edited by Indrah, 08 March 2013 - 06:00 PM.


#2 Albacksen

Albacksen

    THIS IS SNAKE!

  • Early Adopter
  • 1 posts
  • LocationSchweden
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 14 March 2012 - 09:33 PM

I'm an adamant fan of this as you already know from my pestering you in IRC all day. Three thumbs up.
Posted Image

#3 AstoXx

AstoXx

    That One Guy

  • Early Adopter
  • 215 posts
  • LocationEngland
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 14 March 2012 - 09:37 PM

Wow, I might have to see if I can get Chronicles of Eric in this once I flesh it out a bit more. World creation has never been my strong point and I've tried to get a unified setting going once myself, but apathy from others prevented it from ever happening.
Looking forward to what everyone produces with this and this will most definitely boost community spirit a bunch!
Posted Image

I don't have OCD, I have CDO. They're in alphabetical order, like they should be.

JOIN THE GAME-MAKING DRIVE TODAY

#4 不思議な青空

不思議な青空

    Advanced Member

  • Early Adopter+
  • 79 posts
  • Location世田谷区
  • Primarily UsesRMVX Ace

Posted 14 March 2012 - 10:00 PM

That is a really good idea, Indrah! You have my full support.

tenseilog.blog.fc2.com

写真部員だからといってもー


#5 Grem

Grem

    Advanced Member

  • Member+
  • 84 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 15 March 2012 - 03:08 AM

So the world map... towards the extreme north and south, what's there? Uncharted world? The end of the world, falling into an endless abyss?

#6 Scinaya

Scinaya

    AWWWWW YISSSS

  • Resource Staff
  • 649 posts
  • LocationFinland
  • Primarily UsesRMVX Ace
  • First LanguageFinnish

Posted 15 March 2012 - 08:55 AM

So the world map... towards the extreme north and south, what's there? Uncharted world? The end of the world, falling into an endless abyss?

There is the north and south pole~ The world map has similar projection as this real world map here!
The map is supposed to wrap horizontally and the whole upper edge of the map is the very center of north pole (similar thing goes for south pole). I know it is a bit confusing, but I used that projection for the map to keep it simple shape to draw. While this projection would be more intuitive to view, such is harder to get right, so I went forward where the fence was lowest.

(The horizontal lines represent the Equator in the middle, the first lines up and down from there are the northern and southern Tropics and the northmost and southmost lines mark the polar circles. I hope that helps a bit in getting hang of the map, as well.) <3

Ahahaha... Though, it would be wonderful to have the superstitious grandpas believe there is fall into abyss. Whatever would work for the developer I presume? .o.

Posted Image Posted Image Posted ImagePosted Image
Blog Updated 12th Jan 2013
Posted Image
Resource thread
Posted Image


#7 jaypee

jaypee

    hobbyist

  • Early Adopter
  • 82 posts
  • Locationcanada
  • Primarily UsesRMVX Ace
  • First Languageenglish

Posted 15 March 2012 - 11:17 AM

Aso the sun, moon, planets, universe revolve around the world right? ; ) and this is a massive collaboration I think, right now I only got vague idea how this would work on our fellow rpgmakerace users but concept looks good.

@scinaya:

There is the north and south pole~ The world map has similar projection as this real world map here!
The map is supposed to wrap horizontally and the whole upper edge of the map is the very center of north pole (similar thing goes for south pole). I know it is a bit confusing, but I used that projection for the map to keep it simple shape to draw. While this projection would be more intuitive to view, such is harder to get right, so I went forward where the fence was lowest.


Not good with world mapping but that certainly helps when I create my map.
skype: jason.uy5
Obgeli Project

#8 AstoXx

AstoXx

    That One Guy

  • Early Adopter
  • 215 posts
  • LocationEngland
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 15 March 2012 - 11:22 AM

It's likely that the universe is heliocentric like ours. As for other planets, I'm not sure... seeing as the whole point is to take place on Arum. Maybe when we have a lot more games and a defined history and stuff will the outer limits be considered. You'd have to ask Indrah on that one.


And yeah, I'm not good with mapping large worlds either, so this and the planned map packs will be a nice boon for me and many others.
Posted Image

I don't have OCD, I have CDO. They're in alphabetical order, like they should be.

JOIN THE GAME-MAKING DRIVE TODAY

#9 Indrah

Indrah

    Professional Hat

  • Members
  • 632 posts
  • LocationSpain
  • Primarily UsesRMVX Ace
  • First LanguageSpanish

User's Awards

     

Posted 15 March 2012 - 12:07 PM

Hah, I had really never thought about the whole sun/moon thing before. :I

There is a sun and moon, because damn, pretty much at some point in every game or novel or ANYTHING it would be mentioned, even in passing.
I'm...not too convinced on letting people actually add more sun/moons, as it's a very personal thing. I'd say to stick to one sun and one moon, that work similarly to our own.

For star constellations tho, do whatever you want XD I don't see how people could be aganist you coming up with your own, sicne they don't influence the actual planet that I can see :I

As for world mapping: let me be clear, YOU can do WHATEVER you want for your game. You don't have to use the reference map in your game to do a world map at all if that's not for you. Just don't put continents where they don't belong :I The reference map is simply that, reference. If youre touching on a very small area, you may not even want to comment on other countries, much less the whole world.

#10 AstoXx

AstoXx

    That One Guy

  • Early Adopter
  • 215 posts
  • LocationEngland
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 15 March 2012 - 12:16 PM

Unless they do affect the world somehow? I mean, giant holes in space-time can do strange things to a universe... but I do agree with one sun and moon, seeing as any more and it would be a nightmare of physics. I ruin sci-fi films for myself because as soon as something that defies the laws of physics crops up, I start criticising it like mad. (If all the Startroopers are clones, why are they all different sizes?!) More moons would cause havoc on the tides and... well, you get the gist.

Oh, I know that about the world mapping. It will still be a great help because I'll already have an idea where everything goes or the vague, general structure of something. That way I won't have to start completely from scratch.
Posted Image

I don't have OCD, I have CDO. They're in alphabetical order, like they should be.

JOIN THE GAME-MAKING DRIVE TODAY

#11 Indrah

Indrah

    Professional Hat

  • Members
  • 632 posts
  • LocationSpain
  • Primarily UsesRMVX Ace
  • First LanguageSpanish

User's Awards

     

Posted 15 March 2012 - 12:35 PM

The main thing about one/more astral bodies is that its a largely SPECIFIC thing. While some people may want 3 moons, others may want 7, and others will piss on the concept an bitch until we have only 1. It's easier to simply keep it at 1. :I It's what EVERYONE knows, and has the highest compatibility. (Physics? Wazzat? I personally never once took that into cosnideration, magic makes the world go arouuund XD But jokes aside, yes. Better keep it simple.)

#12 Grem

Grem

    Advanced Member

  • Member+
  • 84 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 15 March 2012 - 12:58 PM

There is the north and south pole~ The world map has similar projection as this real world map here!
The map is supposed to wrap horizontally and the whole upper edge of the map is the very center of north pole (similar thing goes for south pole). I know it is a bit confusing, but I used that projection for the map to keep it simple shape to draw. While this projection would be more intuitive to view, such is harder to get right, so I went forward where the fence was lowest.

(The horizontal lines represent the Equator in the middle, the first lines up and down from there are the northern and southern Tropics and the northmost and southmost lines mark the polar circles. I hope that helps a bit in getting hang of the map, as well.) <3

Ahahaha... Though, it would be wonderful to have the superstitious grandpas believe there is fall into abyss. Whatever would work for the developer I presume? .o.


Oh man, an answer from the cartographer herself! I'll admit it was the north pole that threw me off, but that makes sense. Thanks for the clear answer!

#13 NediraDesigns

NediraDesigns

    Newbie

  • Early Adopter
  • 5 posts
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 15 March 2012 - 03:31 PM

Sounds exciting. I have a couple of stories that might fit in very well here.

#14 The Infamous Bon Bon

The Infamous Bon Bon

    Executive Geek

  • Early Adopter+
  • 257 posts
  • LocationWyoming, US of A
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 15 March 2012 - 06:52 PM

Is there an established terminology for the days of the week, months, and seasons or is that country specific and also do they work the same as real life?

Posted Image


#15 Indrah

Indrah

    Professional Hat

  • Members
  • 632 posts
  • LocationSpain
  • Primarily UsesRMVX Ace
  • First LanguageSpanish

User's Awards

     

Posted 15 March 2012 - 06:53 PM

I suspect most people will stick to the real world time measures, but you could simpy change the perception of time in the country your game takes place in.

#16 AstoXx

AstoXx

    That One Guy

  • Early Adopter
  • 215 posts
  • LocationEngland
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 15 March 2012 - 06:56 PM

You could make it so different countries or cultures have different calendars, much like Julian, Gregorian and Jewish here in the boring place called reality. I know that's what I'll be doing because I like toying with the idea of cultural differences and thus cross-cultural interactions.
Posted Image

I don't have OCD, I have CDO. They're in alphabetical order, like they should be.

JOIN THE GAME-MAKING DRIVE TODAY

#17 NuSevith

NuSevith

    Retired Bear Fighter

  • Members
  • 238 posts
  • LocationAtlanta, Georgia
  • Primarily UsesRMVX

Posted 15 March 2012 - 07:29 PM

Good job porting over all the information, Indrah! You're always so on-the-ball.

Anyways, I'd just like to add that RMU will be officially operating out of this forum from now on. In keeping with the name change, we wanted to make sure that the world will be able to stay strong and be as accessible to as many people as possible now and way down the line.

This'll be awesome. Y'all should, y'know, hop on board.

ubd236671.png
MrAUserbar.jpg


#18 Thalzon

Thalzon

    Advanced Member

  • Resource Staff
  • 408 posts
  • LocationBritish Columbia
  • Primarily UsesRMVX
  • First LanguageEnglish

Posted 15 March 2012 - 10:23 PM

This looks really neat, like a similar concept on my role-playing forum. If I ever get a game done I'll be sure to ask about including it here!

#19 不思議な青空

不思議な青空

    Advanced Member

  • Early Adopter+
  • 79 posts
  • Location世田谷区
  • Primarily UsesRMVX Ace

Posted 15 March 2012 - 11:53 PM

Is there a detailed codex of plants/ores/materials at this point? I'm working on a concept that plays heavily into crafting/alchemy/medicine.

tenseilog.blog.fc2.com

写真部員だからといってもー


#20 AstoXx

AstoXx

    That One Guy

  • Early Adopter
  • 215 posts
  • LocationEngland
  • Primarily UsesRMVX Ace
  • First LanguageEnglish

Posted 16 March 2012 - 05:43 AM

Right now, seeing as no games are part of the universe yet, everything is still pretty much a blank slate. Seeing as you have varying regions, countries and times to work with, you should have free reign with something as inconsequential as plants. The ruleset isn't very strict anyway, so you should be free to come up with whatever you need to, unless some plants/ores etc. are extremely essential to the story or area it takes place in.
Posted Image

I don't have OCD, I have CDO. They're in alphabetical order, like they should be.

JOIN THE GAME-MAKING DRIVE TODAY





Also tagged with one or more of these keywords: Arum, Info

2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users