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WATER! Ocean autotiles, water wading sprites & more!

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#1 kingmakerspider

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Posted 07 July 2012 - 04:11 PM

STALE OLD WATER TILES!? WHAAAAAAAT?!

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I have been growing very tired of the standard VX ocean autotiles for a while now... it kills anything that you are trying to do visually in an instant.
As you can see above, even with the help of great pieces, the water is just so... fake. so With the inspiration of seeing Indrah make a set, I decided to give it a go.
Only I decided to convert the format of the RPG Maker XP ocean water and severely recolor it. And I got a finished product that looks like this:
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THE TILES
The autotiles have full motion, and have the textured look of the XP tiles with a coloring that fits fairly well into the VX RTP.
So without further ado, so anyone can use these and look at them for themselves, here are the autotiles.

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Credits: Enterbrain, myself, Celianna for the sand tiles, and Indrah for the inspiration.

THE SPRITES
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I've had the need to create wading sprites for one of my VX games, so I began working on those recently and have created the following two sprites. I'm looking to create more in the future, obviously, and will consider taking requests if provided with a sprite to alter. Recommended for use in water that is not translucent, otherwise it will look funny. There are ripples for motion in the water as well... So here is the first wave of released sprites:

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These are edits of Enterbrain's RTP sprites. And then I created these WaterSprites from them.

Edited by kingmakerspider, 24 July 2012 - 06:25 PM.

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#2 Peltron

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Posted 07 July 2012 - 04:40 PM

Nice! They look wonderful! Certainly a lot better than the default version!

Thank you for sharing the lovely autotile!

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19 Then the angel of God, who had been traveling in front of Israel’s army, withdrew and went behind them. The pillar of cloud also moved from in front and stood behind them, 20 coming between the armies of Egypt and Israel. Throughout the night the cloud brought darkness to the one side and light to the other side; so neither went near the other all night long. 21 Then Moses stretched out his hand over the sea, and all that night the Lord drove the sea back with a strong east wind and turned it into dry land. The waters were divided, 22 and the Israelites went through the sea on dry ground, with a wall of water on their right and on their left. (Wind Setdown)

#3 RyanA

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Posted 07 July 2012 - 04:41 PM

That's incredible, thanks!! :3 You deserve fish...or cookies!
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#4 kingmakerspider

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Posted 07 July 2012 - 05:31 PM

@MagitekElite: thank you! AAAAAAANDDD you're welcome

@ RyanA: no prob, Cookies it is!
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#5 Delsh

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Posted 07 July 2012 - 05:50 PM

Must use realistic water! It's really nice, and I love mixing cartoony tiles with realistic ones,

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#6 kingmakerspider

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Posted 07 July 2012 - 06:23 PM

@Kaiserkami: then, this seems like a good match for ya! The color gives it the cartoony appeal while the detail gives it the realistic look. I hope to see some new VX demos popping up with these in it! (I know my demo can improve with this addition...)
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#7 Shablo5

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Posted 08 July 2012 - 02:51 AM

These are quite refreshing. I like the lighter tone on the sand. Good work :)

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#8 kingmakerspider

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Posted 08 July 2012 - 05:44 AM

@Shablo5: Yep! I editted the sand around the autotiles to fit PERFECTLY with Celianna's awesome sand tiles... because that's what I use in my tilesets. And thanks for the feedback!
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#9 kingmakerspider

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Posted 23 July 2012 - 10:28 PM

I added some water sprites to the topic! It is summer after all, so who doesn't like a little swimming right about now, eh?
check it all out in the original post!
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#10 Allmyfault

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Posted 23 July 2012 - 11:07 PM

Oh I'm impressed, now I must figure out how you made those sprites. Or if I'm lucky you'll explain it ;D

#11 Celianna

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Posted 24 July 2012 - 03:01 AM

Since you are using my sand tiles as a backdrop for that water autotile, please add my name for credit :)

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Futuristic Tiles are now available in the store!
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#12 kingmakerspider

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Posted 24 July 2012 - 06:24 PM

@Celianna: of course. you know, I mentioned it earlier but didn't even think about changing my credits for the tiles. sorry about that...
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#13 kingmakerspider

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Posted 24 July 2012 - 09:00 PM

Oh I'm impressed, now I must figure out how you made those sprites. Or if I'm lucky you'll explain it ;D

well, if you have photoshop you can use my sprites as a template... I would make two layers with the 'template' on it... erase JUST the character image from one and label it 'ripples', now use the other one with the character portion still visible to find out how much of the sprite you want made to erase. I usually use an eraser tool, but with maybe a 20% opacity. and I just keep erasing until it looks good. when you save the file just make sure the ripples and your character are the only visible layers. Just make sure you save the psd file too, it will help immensly if you decide you want to alter or make more at a later date

TIP: also, it helps to have a single color background (blue would be best) to flip on and off to check the results while you are working. The closest this color is to the water tiles in question, the more it'll help in the long run.

@ Everyone: I'll be willing to make a few of these water sprites for people who don't want to go through the effort of making their own. Although, I will accept very limited amounts of requests and might not accept every request on this thread. That being said, I will also help clarify any 'do-it-yourself' questions based off of my instructions here.
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#14 Allmyfault

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Posted 24 July 2012 - 10:22 PM

well, if you have photoshop you can use my sprites as a template... I would make two layers with the 'template' on it... erase JUST the character image from one and label it 'ripples', now use the other one with the character portion still visible to find out how much of the sprite you want made to erase. I usually use an eraser tool, but with maybe a 20% opacity. and I just keep erasing until it looks good. when you save the file just make sure the ripples and your character are the only visible layers. Just make sure you save the psd file too, it will help immensly if you decide you want to alter or make more at a later date

TIP: also, it helps to have a single color background (blue would be best) to flip on and off to check the results while you are working. The closest this color is to the water tiles in question, the more it'll help in the long run.

@ Everyone: I'll be willing to make a few of these water sprites for people who don't want to go through the effort of making their own. Although, I will accept very limited amounts of requests and might not accept every request on this thread. That being said, I will also help clarify any 'do-it-yourself' questions based off of my instructions here.


I love you. Lol, but seriously thanks. I tried it out and it turned out perfectly... well for me at least ;D

#15 kingmakerspider

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Posted 24 July 2012 - 10:24 PM

@ Allmyfault: good. Glad it worked out for ya.
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#16 Celianna

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Posted 25 July 2012 - 06:24 AM

kingmakerspider, please do not double post, thank you! You're allowed to if you have an update to make to the resources though.

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Futuristic Tiles are now available in the store!
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#17 gamers694

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Posted 28 July 2012 - 04:00 AM

They are very good ... thanx for sharing :D

#18 kingmakerspider

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Posted 28 July 2012 - 01:23 PM

@Celianna: you're right! I apologize, it won't happen again!

@ gamers694: thank you very much. just trying to give back to a great community.
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#19 Stingmountain

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Posted 11 August 2012 - 09:49 AM

Incredible! I'll be sure to use these:D

#20 kingmakerspider

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Posted 12 August 2012 - 06:15 PM

@stingmountain: cool, thanks for the feedback!
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Also tagged with one or more of these keywords: Graphics, Tiles, sprites, water, TileA1, autotiles, ocean

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