# Script Calls:
#
# gain_rel_level(actor_id1, actor_id2)
# * Increases the level of the relationship between specified actor IDs.
# Placement of IDs is not necessarily in order. If actor_id2 is not
# specified, gets the value of the current partner instead.
#
# read_rel_level(actor_id1, actor_id2)
# * Gets the level of the relationship between specified actor IDs.
# Placement of IDs is not necessarily in order. If actor_id2 is not
# specified, gets the value of the current partner instead. This can be
# used for having different cutscenes by relationship.
#
# To add parameter bonus in notetags:
# * Place this notetag to increase the parameter of the partner of the
# one who has the notetag per relationship level.
# <partner_param: param_id, param_bonus[%]>
# param_id: The ID of the parameter to be added.
# 0 = MHP; 1 = MMP;
# 2 = ATK; 3 = DEF;
# 4 = MAG; 5 = MDF;
# 6 = AGI; 7 = LUK;
# param_bonus: The amount of bonus to be added
# %: Place a percent sign if the bonus will be by percentage.
# Remove the percent sign if using a fixed amount.
# Notetag examples:
# <partner_param: 0, 5%> => Adds 5% of MaxHP of partner.
# <partner_param: 1, 10> => Adds exactly 10 of MaxMP of partner.
#
# To add skill bonus in notetags:
# * Place this notetag to learn the skill of the actor who has the
# notetag depending on the partner.
# <partner_skill: partner_id, partner_level, skill_id>
# partner_id: The ID of the partner to learn a skill.
# partner_level: The partner level required to learn the skill.
# skill_id: The ID of the skill to learn.
# Notetag examples:
# <partner_skill: 9, 2, 73> => Actor 9's partner learns Skill 73
# at partner level 2.
# <partner_skill: 1, 3, 74> => Actor 1's partner learns Skill 74
# at partner level 3.
# WARNING: If an actor don't have the skill type of the skill to be
# learned, it's still be unavailable, unless there are other scripts
# that will add a skill type.