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Relationship System

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#1 Jeneeus Guruman

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Posted 17 July 2012 - 11:22 PM


Relationship System
Version: 1.0.0
By Jeneeus Guruman

Introduction

This script allows to give bonuses to certains partners like stats and exclusive skills

Features
  • Stat bonus for each partner.
  • Skill bonus exclusively for each partner.
Screenshots

Spoiler


How to Use

Just insert (not the one below) above main and below other scripts (including other non-defaults).
Spoiler


Demo

Relationship System Ace

Known Bugs
None so far.


Author's Notes
  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.

My current script



Game in Progress
Spoiler

 
Just something...

#2 ShinyGemRock

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Posted 17 July 2012 - 11:54 PM

This... Seems very interesting! Nice idea :D

#3 Maus Merryjest

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Posted 18 July 2012 - 07:14 AM

Jeneeus, would it be possible to add this extra bit of functionality:

-Characters who are partnered will 'cover' their partners if their health drops down past a specific percentage defined in the script?

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#4 Jeneeus Guruman

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Posted 18 July 2012 - 08:05 AM

Mmm...
I'll try to add that feature.

My current script



Game in Progress
Spoiler

 
Just something...

#5 Camupins

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Posted 18 July 2012 - 04:18 PM

I love this! Just what I was looking for! Why not place a new menu item where you can track your relationship status between actors? Just an idea~

~**Even elves feel stupid sometimes**~


#6 Jeneeus Guruman

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Posted 19 July 2012 - 01:06 AM

@Camupins: This is not yet in the demo but is this okay?

Posted Image

@Maus Merryjest: This one is only a manual cover state that always protects your partner no matter what until the state is removed. I hope this helps.
Spoiler

My current script



Game in Progress
Spoiler

 
Just something...

#7 Camupins

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Posted 19 July 2012 - 04:51 AM

@Camupins: This is not yet in the demo but is this okay?

Posted Image


Well, I meant a menu option, like you can select it seperatly and be able to view how well one actors relationship is with another actor.

~**Even elves feel stupid sometimes**~


#8 Jaymonius

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Posted 19 July 2012 - 05:50 AM

A very nice script indeed, so do the heroes have to be beside each other for this, right? :D

#9 Jeneeus Guruman

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Posted 19 July 2012 - 05:55 AM

Well, I meant a menu option, like you can select it seperatly and be able to view how well one actors relationship is with another actor.


There's a relationship level beside actor's level in the status menu (See my screenies).

A very nice script indeed, so do the heroes have to be beside each other for this, right? :D


Exactly. The first two party members will be the partners and also the 3rd and 4th and so on (only if you want more than 1 pair of partners).

My current script



Game in Progress
Spoiler

 
Just something...

#10 Camupins

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Posted 19 July 2012 - 07:34 AM

There's a relationship level beside actor's level in the status menu (See my screenies).


Ah! Did not even see that. :)

~**Even elves feel stupid sometimes**~


#11 Jeneeus Guruman

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Posted 19 July 2012 - 07:42 AM

Okay. Maybe, I'll remove the partner name in the menu (main) since it's more confusing if I place it.

My current script



Game in Progress
Spoiler

 
Just something...

#12 Mooshrago12

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Posted 22 July 2012 - 08:43 PM

So can this script be simular to the D-link of KHBBS where you can connect to members that aren't in the party but in the database? I would try this my self, but my ACE is screwy right now.
YA-
Posted ImagePosted ImageSquirrel!!!

We support these these thingy mabobers?
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#13 Jeneeus Guruman

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Posted 23 July 2012 - 06:21 AM

So can this script be simular to the D-link of KHBBS where you can connect to members that aren't in the party but in the database? I would try this my self, but my ACE is screwy right now.



Actually, it's the exact opposite -- you can only connect those in the party.

My current script



Game in Progress
Spoiler

 
Just something...

#14 Mooshrago12

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Posted 23 July 2012 - 02:56 PM

Aw that kind of sucks but still a nice script not what I was looking for but this scriipt can be very useful.
YA-
Posted ImagePosted ImageSquirrel!!!

We support these these thingy mabobers?
Spoiler

#15 AeonSpark

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Posted 20 August 2012 - 08:07 PM

I had wondered about affinity points using a Switch based system.
For someone who doesn't understand much Script would this work just as well?

#16 RocketShark

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Posted 23 November 2012 - 08:17 AM

Oi, Is there anyway you think you could make compatibility with Yanfly's Party manager?
It doesn't register any relationship status when making party changes through it. Which kind of puts a damper on my idea..
~Icy Consort~

#17 Linally

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Posted 02 December 2012 - 04:06 PM

This is pretty amazing! I'm very impressed! I know a lot of new games that have this, so it's cool to have it for RPGMaker now.

Is there a chance it does, or you can, make it so that when the relationship reaches a certain level it can actually trigger an event/cutscene to happen? Or you have to be a certain relationship level to do something with the character?

#18 nathkyo

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Posted 14 January 2013 - 06:26 AM

I had two ideas could it be possible to have an actual relationship status depending on the level like friend , relationship,engaged or married.

the second idea if it would be possible for its distinguished between family members  one of the characters in my game has a daughter

so what makes sense that he couldn't marry or be in a relationship his own daughter.

However it does make sense that he could get gets stat and bonus skills for be in the same party together from their relationship as child and parent.


Edited by nathkyo, 14 January 2013 - 06:47 AM.


#19 StarkinGyra

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Posted 14 January 2013 - 09:55 AM

I like this. I will have to give it a try and see if it will work for me.



#20 sagamagus

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Posted 24 January 2013 - 01:19 AM

Hi, i was wondering some things, there is a way that you can make copatibility with yanfly scripts, i was using a status menu and dont show parteners, and the second one, there is a way to change the partner, idk, change to the first and the third or he furth,

thank you for your attention.







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