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Newbie, and some questions

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#1 MasterRavager

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Posted 19 July 2012 - 10:35 PM

I understand that some of these may already have been asked, but if they have, I'm having difficulty finding them and their answers.
First, is it possible to change the animations of your characters? For example, the appearance, the movements, and the framerate (speed of animation)? Also, is it possible to change the character initially, such as, not being chibi and being your own style of creation?
Second, is it possible to have different fighting styles (such as freestyle fighting, http://wiimedia.ign....31105724743.jpg) other than the 'fixed' versions (like clicking a button and watching it play out the animation, http://i.ytimg.com/v...hCa1NWQps/0.jpg)?
Third, can animations/ cartoons/ images be played like cutscenes in certain areas of a game to further enhance the storyline?
I may have more questions later on, if I remember them. And please, don't hate on the noob here. T^T

#2 Levi

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Posted 19 July 2012 - 10:44 PM

First, is it possible to change the animations of your characters?

Yes.

For example, the appearance, the movements, and the framerate (speed of animation)? Also, is it possible to change the character initially, such as, not being chibi and being your own style of creation?

Yes.

Second, is it possible to have different fighting styles (such as freestyle fighting, http://wiimedia.ign....31105724743.jpg) other than the 'fixed' versions (like clicking a button and watching it play out the animation, http://i.ytimg.com/v...hCa1NWQps/0.jpg)?

Yes.

Third, can animations/ cartoons/ images be played like cutscenes in certain areas of a game to further enhance the storyline?

Yes.

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#3 MasterRavager

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Posted 19 July 2012 - 10:49 PM

Yes.

Yes.

Yes.

Yes.

Are there any tutorials/ step-by-steps on how to achieve these? I know how to animate, I just need to know how to 'integrate' them, along with styles, etc.

#4 Levi

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Posted 19 July 2012 - 10:50 PM

Are there any tutorials/ step-by-steps on how to achieve these?

There are some... Yes.

Use the search function (top right), or just check out the Tutorial section.

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#5 Super Galaxy Convoy

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Posted 19 July 2012 - 10:55 PM

1. What do you mean by changing a character's appearance, if you mean changing some colors, then you can use a image manipulator program like GIMP or Photoshop. Just export the graphic that you want to change, then use the image manipulator, then import that graphic back into the program. However, if you mean something like editng part of a character graphic, then the process is still the same, but much harder.

Also, to have non-chibi sprites, you have to create your own spritesets, but it must follow the same set-up as the RTP sets.

2. You can have different battle styles, but you'll need a script to change the default battle system, and to actually show the new battle style for your characters, you will need to create special spritesets for those too.

3. Yes, you can. However, just remember to note the size of the movies files. The larger the files, the more memory it will take up, and this applies to all resources that you plan to use in your game.

#6 MasterRavager

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Posted 19 July 2012 - 11:30 PM

Also, to have non-chibi sprites, you have to create your own spritesets, but it must follow the same set-up as the RTP sets.

What do you mean by RTP sets? Are they like, the dimensions of the images or something?

#7 Levi

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Posted 19 July 2012 - 11:47 PM

What do you mean by RTP sets? Are they like, the dimensions of the images or something?

RTP = Run Time Package. It contains the .dll as well as all graphics [edit: and audio] required to play an RM game. So "RTP Graphics" are just the graphics that come default with RM.

Edited by Levi W, 19 July 2012 - 11:48 PM.

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#8 Dagny

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Posted 20 July 2012 - 01:01 AM

What do you mean by RTP sets? Are they like, the dimensions of the images or something?


No, the dimensions are flexible! You can use any dimensions that you like.

What he means is the ordering of the sprites: for example, the downward-facing sprite is on the top row. That's just how the program is able to read the animations correctly. Other than that, there's no reason to stick to the RTP at all. Be creative!

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#9 Scinaya

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Posted 20 July 2012 - 01:21 AM

In addition to what frieza said: custom sheets that are formatted differently are usable, if you have scripts that make it possible. Naturally you can this way add more frames to the animation, too. You can use, by the way, this VX Ace Master Script list as aid for searching the scripts you need.

For battles to get action animations for characters you'd need animated battle script. Victor Sant has one at least and Jet, too.

If you don't find a script suitable for you or you need small tailoring to make them fit your needs, you can make request in Script Requests section.

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