Developer Console Script V1.3
Created by Neon Black
What is it?
This script adds a developer console to your RPG Maker Ace game similar to the developer console in valve games created in the source engine. This console can be accessed by pressing the assigned key (tilde by default). With the console you can perform a number of simple functions such as checking methods or variables or performing short lines of code.
How can I use it?
I designed it with a few functions I knew I would use myself while scripting (such as "peek" which lets me see where a window is or "make" which lets me set variables). I can't really say how it will be useful for any individual use, though I plan to add a few more extra uses to it. For full information on how to use it and all current commands check the user manual on my blog-in-progress here.
What does it look like?
What does it work with?
Technically it should work with everything, unless someone was brazen enough to modify the "Scene_Base" class. In any case, put this above all the other scripts in materials and it should work with everything. This DOES NOT mean you can OPEN it in everything. This script will actually pause the currently running scene in order to start working through some kind of forceful tactics. As always, if you notice any compatibility issues, let me know and I'll look into them.
How can I get the script?
Version 1.3 (base script, 11.15.2012) is available from my pastebin account here.
This script also requires version 1.0 or higher of the keyboard module now that I've split them. You can get that from my pastebin account here.
I would like to use this code.
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://cphouseset.wo...d-terms-of-use/.
While I feel this script is really powerful, I also fear that for the most part people will find it pretty worthless. Sure it's really neat looking, but its uses are currently pretty limited if you don't really know how to use it. I do plan to add a few graphical user interfaces to it for debugging purposes, but I need to code those up first. I kinda hope I didn't disappoint anyone that was wondering what kinda console I was talking about, though I guess you can't really expect that much from me.... Or maybe I'm jumping the gun and people will find a use for this script. I guess I'll see how it goes.
I feel like saying it again. The user manual is here on my wanna-be blog. Please read it to get an idea of what it can do. I'll certainly answer any questions you might have about it. And I don't really know much else to add to it, so I'm looking for ideas. Seriously, let me know what you want, I'll try to add it.
Edited by Neon Black, 19 November 2012 - 09:48 AM.