FModEx Audio Library
v1.0 for RMVX
Introduction
This library allows the user to memorize, pause, and resume music in RMVX.
Script/Demo
The demo with the scripts can be found here:
FModEx v1.0 RMVX
FAQ / Q&A / Notes
Keep this script above all other custom scripts. It may not work with custom battle systems. If not, request a patch and I'll provide one(cause this overwrites the playback of map music).
Why do midi's sound weird?
This script does not play nice with midi's. They are still playable, though, they just sound a bit harsher(the echo effect is gone).
What are all the script calls one can make, etc?
Here is a full list:
How come this script errors when I use skills from YEM/BEM?
I can almost guarantee the reason is that the skill in question is playing an ungodly amount of sound effects per second, resulting in an overflow error. Try toning down the amount of sound effects being played by the skills' animations.
Can you make this work with Victory Aftermath?
After further scrutiny, here is a patch for the two systems. The order of the scripts need to be:
FModEx
VAftermath
PatchSpoiler
If you have any questions, or bugs, please ask / post.
NOTICE: The two compositions in the demo were created by Da Buzz, and Mitchell McLaughlin. Credit them for the two pieces of music.
NOTICE: To use this system, you must credit the following:
Hiretsukan (Kevin Gadd) - janus@luminance.org - CREATOR OF SCRIPTRPG/Cowlol (Firas Assad) - ArePeeGee (AIM name) - Modifier
FenixFyreX (Chaz Domerese) - fenixfyrex@gmail.com (GMail) - Modifier

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