Posted 04 August 2012 - 11:11 AM
Posted 04 August 2012 - 12:21 PM
Posted 04 August 2012 - 07:24 PM
Posted 04 August 2012 - 09:58 PM
ok actually what i'm going to do is take a sample map and change stuff around on it like forest to swamp or ice or whatever... but i'm having
troubles matching some stuff, i have no clue what was used to make some things... like if you open "mountain village" sample map, you will
see that it has like brown ridges to show high points and stuff, i see what looks like the exact same image in the editor a forest topped one,
a snow topped one and others, but when i click on the snow topped one and try to click it on the map to replace it, it doesn't replace it smoothly,
it takes off some shaddows and everything else, but other things that are the exact same things that i'v used before just smoothly replaced
what ws there, so i'm not sure what was used.... even if i try taking the forest topped one and sticking it over the one on the map, the green grounds
have a sandy boarder and everything it just don't mesh well so any help here? hope thats not TOO confusing lol
Edited by Falados, 04 August 2012 - 10:22 PM.
Posted 04 August 2012 - 10:43 PM
The problem you are running into is the way the autotiles work. To get shading and the "levels" of the ridges, you have to use the "shift-right click" technique.
Here's a thread from when I was trying to figure the same thing out. http://forums.rpgmak...lick#entry10064
And one thing to keep in mind, when you are trying to use the shift-right click technique, you have to have the "draw" setting on the pencil. If it is on anything else, it won't work right.
Posted 04 August 2012 - 11:13 PM
Posted 05 August 2012 - 08:23 AM
Posted 05 August 2012 - 12:41 PM
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