TDS

TDS Instant Event Commands

3 posts in this topic

Instant Event Commands 1.0

by TDS

Introduction

This script allows you to process event commands instantly. Which basically means that it allows you to skip an event to a specific part while running everything from the start up to it allowing to continue working on a long story or complex event from a certain point instead of having to restart it each time you want to make changes.

Features

- Process Event commands isntantly.

- Skip to an index command in an event.

How to Use

Instructions are on the script.

Script

Script

Credit and Thanks

- TDS

Author's Notes

The indexing sytem can take a bit of getting used to, which is why it's good to have the RGSS console turned on to see which event command index is currently running.

Also certain script calls may not work with it since it's meant to process only event commands, they can be easily added into it though if someone wants to make their own instant version of a script call.

Restrictions

Only for use in non-commercial games.

♥SOURCE♥ and Oriceles like this

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It sounds really great!

 

but after putting things here and there, i STILL have no idea how to use this.

 

like i understand  go_to_index(index) part, but what does the number refer to?

 

do you set up ur own index number in the 'label'

option in the event commands?

 

A snapshot explaining this would be nice.

 

 

Thanks!

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Link to post
Share on other sites

Instant Event Commands 1.0

by TDS

Introduction

This script allows you to process event commands instantly. Which basically means that it allows you to skip an event to a specific part while running everything from the start up to it allowing to continue working on a long story or complex event from a certain point instead of having to restart it each time you want to make changes.

Features

- Process Event commands isntantly.

- Skip to an index command in an event.

How to Use

Instructions are on the script.

Script

Script

Credit and Thanks

- TDS

Author's Notes

The indexing sytem can take a bit of getting used to, which is why it's good to have the RGSS console turned on to see which event command index is currently running.

Also certain script calls may not work with it since it's meant to process only event commands, they can be easily added into it though if someone wants to make their own instant version of a script call.

Restrictions

Only for use in non-commercial games.

 

 

It sounds really great!

 

but after putting things here and there, i STILL have no idea how to use this.

 

like i understand  go_to_index(index) part, but what does the number refer to?

 

do you set up ur own index number in the 'label'

option in the event commands?

 

A snapshot explaining this would be nice.

 

 

Thanks!

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