^ A really great example of something along those lines.
Anyway, what I really need atm is general over arching advice on where I can research ways to build the kinds of systems needed to make something like this work in this engine.
- How do get and place units on the board that accurately represent party members and enemies/battler stats?
- How do I setup a new battle mode where I calculate what unit's turn is next?
- How do I setup a curser to allow me to select different units on the board?
- How does one display tiles that a character can move to?
- How does one display tiles that an ability, item, attack or spell will effect?
- How does one make it so these abilities, items, attacks or spells properly effect the target?
Edited by TheCastle, 07 August 2012 - 03:02 PM.