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Advanced Game Time

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#1 Vlue

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Posted 08 August 2012 - 12:01 AM

Advanced Game Time v1.2
By V.M. of D.T.


Introduction
The Advanced version of the Game Time script. Unlike the basic, this one is not free for use in
commercial projects. The Basic version still is however and can be found here.

This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. As well as a new tinting system, no more taking control of the built in tint, this one uses it's own and comes with support for Khas's lighting effects script (since that's a big deal). And last but not least, message codes to include time variations in your messages!

Features
- Customizable time increments
- Customizable tints
- Message codes!

Screenshots
None at the moment

How to Use
Plug and play and customize if needed.

Script
Click here for the handy pastebin!

Some extra custom times I threw together for fun:
Harvest Moon-esque
Spoiler


Olden times RPG thingy (kinda?)
Spoiler


FAQ
None yet.

Credit and Thanks
- By V.M. of D.T.
- Free to use in any non commercial project.
- Feel free to contact for commercial use.

Author's Notes
This script hasn't been thoroughly tested but works for the most part. I'm sure there are some bugs
remaining. Give it time.

Donations always accepted and appreciated through Paypal: sumptuaryspade@live.ca

History
V1.2 - Fixed KHAS notint bug
- Multi-line custom clock window!
- Changed the way notint works (notetags instead of array now)

V1.1 - Save/load time
- Custom clock setups
- Year post (AD/BC/etc...)
- Fixed KHAS bug
- Allow use of tint in battle
- Clock in the Menu
- Map Note tag to stop time
- Option to sync with PC time

Want a feature that you don't see here put in? Feel free to comment and I'll see what I can do!

Edited by Vlue, 05 September 2012 - 01:53 PM.

#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#

#2 Deenos

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Posted 09 August 2012 - 04:24 PM

umm....
it's great script but can you tint the battle too?

#3 Cuvorio

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Posted 09 August 2012 - 04:33 PM

Well why don't you tint it manually?
Using some sort of conditional branch..
But it's complicated...
Ah and by the way nice script you got there Vlue :D
I'm proud to be :
Spoiler

#4 Deenos

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Posted 09 August 2012 - 04:34 PM

i got some error using this...
after i close my menu...


Script "Khas Awesome Light Effects" Line 442 : NoMethodError occured.
undefined method "opacity=" for nil:NilClass

#5 Cuvorio

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Posted 09 August 2012 - 04:37 PM

Well have you been true the :

#Using KHAS lighting effects script? Turn this on to use that tint
USE_KHAS = false

I'm proud to be :
Spoiler

#6 Vlue

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Posted 09 August 2012 - 04:58 PM

Newer copy up there now that allows you to use the tint in battle (pretty sure it doesn't work with KHAS) and fixes that KHAS opacity= problem.
#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#

#7 TheWisdomcube2000

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Posted 25 August 2012 - 12:44 PM

Spoiler

I'm getting the above error at the title menu of all places. I'm not sure as to why though...Any ideas as to what's wrong?

#8 Internetakias

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Posted 25 August 2012 - 05:43 PM

Hmmm, It'd be great if the in game clock could sync up with the PC's clock, like in Animal Crossing and Pokemon D/P.

Edited by Internetakias, 25 August 2012 - 05:44 PM.

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#9 SLEEP

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Posted 26 August 2012 - 06:59 AM

Would it be possible to be able to use notetags in maps to determine if time passes on them or not? It would be super handy! But it doesn't matter too much, I really like this script anyway, and have put it into my game. Thanks a bunch. :)

#10 Vlue

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Posted 26 August 2012 - 11:11 AM

Spoiler

I'm getting the above error at the title menu of all places. I'm not sure as to why though...Any ideas as to what's wrong?


Hmm, using any custom title scripts?


Hmmm, It'd be great if the in game clock could sync up with the PC's clock, like in Animal Crossing and Pokemon D/P.


Definitely possible, stay tuned!


Would it be possible to be able to use notetags in maps to determine if time passes on them or not? It would be super handy! But it doesn't matter too much, I really like this script anyway, and have put it into my game. Thanks a bunch. :)


That's not a bad idea, I'll look into it.
#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#

#11 TheWisdomcube2000

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Posted 26 August 2012 - 10:36 PM

Hmm, using any custom title scripts?


No but do you need me to list my scripts? Either way here's my list just in case:

Spoiler


Btw alot of them are from yanfly if that helps.

edit
Removed All of my scripts and it still crashes :(

This is the part that keeps giving the error: (Line 326)
self.bitmap = Bitmap.new(Graphics.width,Graphics.height)

Edited by TheWisdomcube2000, 26 August 2012 - 11:07 PM.


#12 Vlue

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Posted 26 August 2012 - 11:07 PM

Hmm, when does that error occur at the title screen? Right away, or when returning from the save screen or similar?
#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#

#13 TheWisdomcube2000

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Posted 27 August 2012 - 12:03 AM

Usually a minute or two after starting, and this is coming from when you just launch the game.

#14 Vlue

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Posted 27 August 2012 - 12:18 AM

That's bizzare, umm, try changing that line to
self.bitmap = Bitmap.new(544,416)
(or whatever your width/height is) and see if it errors.
#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#

#15 TheWisdomcube2000

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Posted 27 August 2012 - 09:06 AM

Hmm, still does it.

edit
I Tried using it in a new blank project (after I re downloaded the script), and the error still occurs...

Edited by TheWisdomcube2000, 27 August 2012 - 09:24 AM.


#16 Vlue

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Posted 27 August 2012 - 12:08 PM

Well, I did notice something irregular in the script and fixed it, try getting a fresh copy now and using it.
#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#

#17 TheWisdomcube2000

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Posted 27 August 2012 - 02:26 PM

ok thx, will try it out shortly :)

edit

Happy to say that you fixed it! Thanks aton :wub:

Edited by TheWisdomcube2000, 27 August 2012 - 03:12 PM.


#18 Vlue

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Posted 28 August 2012 - 02:16 PM


Updated to 1.1.4 to include:


Clock in the Menu

Map Note tag (Notime) to stop time in certain maps

Ability to sync with PC (Current/Real) Time!

#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#

#19 TheWisdomcube2000

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Posted 28 August 2012 - 02:42 PM

Hey back again, here's a bug with your new version that I'm getting:
Spoiler


This happens as soon as I start it up :(

Edited by TheWisdomcube2000, 28 August 2012 - 02:43 PM.


#20 Vlue

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Posted 28 August 2012 - 02:45 PM

I did fix that! Just.. in the wrong script (Climate uses the same note thing). Pastebin updated to reflect that fix.
#---#
Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

Check out my RGSS3 Scripts:
Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows!
Spoiler


#---#





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