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skozax

Stairs Problem

Question

Hello,

I am new to this forum. I started using RPG Maker VX Ace a week ago and now I encountered this problem. I searched if it was solved already and I found similar solutions but none worked. The problem I have is with the stairs, I can't walk pass the red line (as seen on screenshot) on either way. Top-bottom, bottom-top. I would appreciate the help.

Thank You

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9 answers to this question

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Sounds like a passability issue.

Take a look at your Tileset, you might have used a second blank tile in Tiles BCDE which has it's passability not set as "above player" (star).

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I went to Database -->Tilesets-->004:Dungeon-->Tab A. The stairs I used have the "O" symbol. When I try to change it it goes straight to "X" instead of star. If I understood correctly what you said. (i am still noob in rpg maker). It only goes through with "Ctrl" pressed. What do you mean by blank tile? And even if i "stretch" the stairs the same problem occurs..

Edited by skozax

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If you look at the top left tile in every other tab besides A, you most likely have a tile that is empty.

All of those need to have a star as the passability setting, else you might actually block your char from moving sometimes, and since the tile is empty you will not notice in the editor/game.

That's what Domin0e means.

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I found it. It was "Star". When I change it to "O", I can pass but it also messes the passability on the level and I can roam free almost everywhere. Is there a way to make an exception?

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What was star?

Tiles in the A tab are always either O or X, O for everything you want to pass, X for everything you don't.

If you turned the empty tile i described above into O, then you might be able to go everywhere, it always needs to be star.

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Yes, I noticed that I could go everywhere. I changed it back to "star". Is there any other way to make it work?

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Check the 4-way passability. If you cant get it to work, upload a demo of the project and I'll take a look at it.

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It's ok! I just changed the tiles. Thank You all very much

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The top-left tile in TileB should always be set to a star, otherwise you'll mess up the passability for all other tiles.

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

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