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#1 Kaiju Master

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Posted 19 August 2012 - 03:24 PM

I have been here for about 3 weeks or so now but thought I should formally introduce myself.

I am a 28 year old chef and country boy from the boonies of Michigan. I enjoy games and anything having to do with cooking and country lifestyle, mud bogging, drag racing, hill climbs, fishing. In terms of games I like mostly racing, rpg's, fighting, wrestling and simulators occasionally I will find a war game I like but those are few and far between.

my interests in making video games are summoning games and short battle based without storylines. My current project is a summoning based game called World of the Callers, it is likely to be 70 hours or more with the side quests. I am trying to make it with the 30 day trial on rpg maker xp. Should be quite the challenge.

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#2 Delsh

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Posted 19 August 2012 - 03:42 PM

Ha! Good luck with that game, and enjoy your stay here.

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#3 Gomi Boy

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Posted 19 August 2012 - 03:44 PM

Hi! Welcome. Cooking is rad.

Yes, it'll be quite the challenge to make a 70-hour RPG in under a month. Another good challenge would be to cook and eat the moon. Have you thought of trying that afterward?

Edited by Runaway Bro, 19 August 2012 - 03:47 PM.

;d


#4 Kaiju Master

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Posted 19 August 2012 - 03:48 PM

well, the 70 hours will be with leveling to 99, getting all the equipment and all the optional characters. Main story should be about 35 to 40 hours.

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#5 Indinera

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Posted 19 August 2012 - 03:59 PM

Yeah it's quite the challenge but it's an interesting one for sure!!

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#6 Firgof

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Posted 19 August 2012 - 04:00 PM

Personally, I would shoot for one polished hour. Or thirty minutes.

There's a lot of time that goes into mapping, eventing, debugging, and general polish. Even if you use only what comes in the box, it's still quite an arduous task to make a very long RPG because of player fatigue. You have to be able to manage it, your game has to be consistently exciting for all the hours the player plays it, and your story has to be one that *fits* a game of that length.

Remember: 30 minutes of awesome, polished, gameplay is far more memorable than 70 hours of slogging, grinding, and fetching.

Edited by Firgof, 19 August 2012 - 04:01 PM.

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#7 Kaiju Master

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Posted 19 August 2012 - 04:22 PM

well, I love writing stories so that aspect will be no problem for me, its making the games battle system not repetitive that is going to be the hard part and I have been adding my own music and starting to make my own monster pictures and sprites for it. The probability that I will make it to 70 hours isn't likely in the 30 days but in terms of story I have no doubt I can do it. If I am unable to do it in 30 days I will just buy the program since it is only 30 dollars. But I am gonna try as hard as I can to make a solid at the very least 50 hour game but I would prefer to go for 70. 9 times out of 10 my challenges on games I complete, I believe this kind of challenge will be knocked out.

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#8 Gomi Boy

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Posted 19 August 2012 - 04:30 PM

It actually costs three times that amount. Just over two and a half if you wait until the last week of your trial to buy it.

I still need a definitive answer on the moon-cooking plan, by the way. It sounds tough, but if you put your mind to it I have no doubt that you can knock this one out as well.

Edited by Runaway Bro, 19 August 2012 - 04:31 PM.

;d


#9 Kaiju Master

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Posted 19 August 2012 - 04:34 PM

rpg maker xp 1.0 on the site is 29.99 go look for yourself, vx ace is 90 dollars.

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#10 Firgof

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Posted 19 August 2012 - 04:38 PM

Still think you're trying to hit the wrong angle. People care far less about how many hours of gameplay your game has and far more about how good the gameplay is. Trying to hit that hour limit as hard as you can will no doubt take your focus off trying to make it consistently good and instead focus on ensuring that it's long. Not the right focus to have, in my opinion. Let the game's hours speak for themselves; don't try to fit a 8 hour game into a 70-hour hole is all I'm saying :P

The combat system on its own will not be able to hold up to 70 hours of play without a lot of work on your end; work that would reduce the amount of time you have to hit that 60 hour goal. I also have my doubts about anyone other than a seasoned veteran being able to come up with a 70 hour, polished, plot in 30 days. I mean the whole plot, not the outline; including character motivations, interplay, background integration, lore integration, etc.

Edited by Firgof, 19 August 2012 - 04:47 PM.

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#11 Dagny

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Posted 19 August 2012 - 04:46 PM

what is mud bogging

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#12 Indinera

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Posted 19 August 2012 - 04:50 PM

Don't discourage him! I like his goal. If the gameplay is decent and the story worth it, length becomes an asset and a great selling point.

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#13 Firgof

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Posted 19 August 2012 - 04:55 PM

I'm not trying to discourage him. Just warning him. The bigger a plot gets the more you have to sweat the small stuff. If you don't know how to, it gets more and more bloated, massive, and unmanageable. Length can kill projects very easily if the person taking on the task hasn't built up to producing that kind of length.

I like his goal too and the attitude that he wants to challenge himself is great. I just am worried that he's setting himself up for not just failure but crushing defeat if he's not mentally prepared or advised for what he's trying to do.

Edited by Firgof, 19 August 2012 - 04:56 PM.

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#14 Kaiju Master

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Posted 19 August 2012 - 04:56 PM

mud bogging is taking vehicles and driving through mud and trying not to get stuck, it is a lot more fun than you would expect.

now for the story and background for the characters I have been writing stories for 18 years now, I believe I have what it takes to make a story that people will stay interested in and have enough character interaction and battles in the game to make it up to the time I want.

I am writing a Godzilla fanfic that is one of the more popular Fanfics on deviant art and I have only loaded up 5 chapters of it. If I can stand out among other fanfic writers on that site I should be able to do a decent storyline for an rpg.

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#15 Indinera

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Posted 19 August 2012 - 04:58 PM

I believe I have what it takes to make a story that people will stay interested in and have enough character interaction and battles in the game to make it up to the time I want.


Well then, go for it! With a timeframe like a month, you won't lose much time anyway, were it to fail.

Aldorlea Games ~ www.aldorlea.com   Community ~ www.aldorlea.org/officialsite/phpBB3/

Click here to follow the development of Millennium 5, Aldorlea's upcoming game!


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millennium.png millennium2.png millennium3.png millennium4.png sylia.png thebookoflegends.png opaline.png


#16 Gomi Boy

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Posted 19 August 2012 - 05:08 PM

Indinera, do you know any good recipes for the moon?

;d


#17 Indinera

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Posted 19 August 2012 - 05:09 PM

Ask Reives ;)

Aldorlea Games ~ www.aldorlea.com   Community ~ www.aldorlea.org/officialsite/phpBB3/

Click here to follow the development of Millennium 5, Aldorlea's upcoming game!


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#18 Gomi Boy

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Posted 19 August 2012 - 05:14 PM

Sure, but if he thinks I'll trade him my phoenix recipe for it he's crazy.

;d


#19 llraven

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Posted 19 August 2012 - 06:20 PM

Wow.... 70 Hours.... Hmmm.... I don't know who your target market is but if you're targeting the general public then I think that could work if you add some casual game design elements to it. Just like what the others said though, you need to have the heart to sweat on all the details specially quality checking. Some players can be such harsh critics that they'll call you're game terrible just because one element or detail is out of place speaking from personal experience with some people I ask to play-test or maybe they are just jerks but anyway good luck with that..

Edited by llraven, 19 August 2012 - 06:20 PM.


#20 Kaiju Master

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Posted 19 August 2012 - 06:43 PM

yeah, the game is going to be massive and I am sure it is going to take a lot of dedication but so many of the stories I have written during school and after have been written in the course of a week.

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