CP's Battle Engine v1.2b
Created by Neon Black
What is it?
This is my own custom battle engine. I wanted to change how battles looked and one thing led to another and the next thing I knew I had an entire battle system. This battle system has 5 different view modes (which you can actually switch in game!) as well as several little tweaks and bugfixes (and by this I mean a few pretty major tweaks). I'm also going to be creating add-ons for this which hopefully will make it fairly simple to use.
As mentioned, this script has 5 different view types that change how battle are displayed. Here is a list of several of the other changes in no particular order:
How can I use it?
Place this script above main and below materials. This script has a whole slew of settings to change it's appearance and it's use and to modify quite a few different aspects of battle. Here I will just go over the notebox tags that can be used and will leave the config options to the header.
Actor/Class Tags - Note that actor tags take priority when both are present on an actor
Monster and Actor/Class Tags
Actor/Class Command Tags:
What does it look like?
What does it work with?
Well obviously this will not work with other battle systems. I can't say for sure it will or won't work with certain add-ons, though it's most likely it won't work with VISUAL add-ons. Other add-ons should work fine. I do plan to make add-ons for this to support different battle styles and I welcome any compatible add-ons.
This script is NOT compatible with Tankentai, nor do I plan to make it compatible.
Current house set compatible scripts:
Other known compatible scripts:
-None submitted yet!-
How can I get the script?
Version 1.2b (base script, 1.14.2013) is available from my pastebin account here.
I would like to use this code.
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://cphouseset.wo...d-terms-of-use/.
I made this script originally because I had liked how battles were displayed in RPG Maker XP and wanted a similar system for Ace. In the end I decided to add a few different visual styles to give the user some customization options. I kept adding things to give more customization as well as upgrading things I felt like Ace could have done better. I think the end result is pretty nicely put together and gives the user a lot more useful options to choose from.
As mentioned I will be creating add-ons for this script (I plan to add animated battlers, sideview, ATB, and charge turn add-ons at least). If you have any battle add-ons that are compatible that you would like me to mention above, feel free to ask. Credits go to Archeia and Penta for the battlers in the mode 3 screenshots. As always, enjoy.
Edited by Neon Black, 07 February 2013 - 08:14 PM.