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Blood Shard

RPG Maker VX Blood Shard Demo

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#1 Gorlami

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Posted 16 March 2012 - 10:42 PM

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The Story

 

It is a dark time for Tiriya. The DeLancy family, the once prosperous rulers of the land, have fallen to the forces of Valburn, the powerful neighbouring kingdom to the north. Their Lawkeepers run amok, culling the strong allies of the DeLancy's, and establishing complete control over their lands. Religious zealots, sworn to the Vrahl, condemn non-believers and sinners to death. Valburn's word is law. Vrahl doppelgängers,  powerful Gods masquerading as monsters, roam the wilderness. In return for the faith of the populous, they provide their mystical powers and knowledge to further advance an industrial revolution across Tiriya. Times are changing. Valburn have control. 
 
A small resistance group led by the believed-dead prince of Rosedell, Drake DeLancy, begin preparations for a coup d'etat. Their aim is to hijack the flagship of Valburn - the Dreadnought, where the High Courts and their King reside, and place Lawrence DeLancy back upon the throne. Yet, as their plans come to a beginning, whispers of an ancient magical force - the Blood Shard - come into play. What follows are countless betrayals, faces from the past, and a dark, shadowy figure who appears to have knowledge of everything that has occurred, from the war to the upcoming coup d'etat. Is he working with Valburn? Is he working with the Vrahl? And more importantly, what does he want with the Blood Shard?

 

The World

Spoiler

 

The Characters

 

Spoiler

 

Screenshots

 

Spoiler

 

Features

 

  • An intriguing storyline with political and religious mystery.
  • Interesting, challenging battles. TP has been replaced with VP, a currency you can increase via your 'Vigor' command. Attacking uses all your VP, but the amount of VP you had is added as a bonus. Be wary though, enemies can do the same, and suffering from damage will cause your character to lose all of their VP.
  • Exploration. Random battles have been removed. All battles that aren't story-related will be completely optional. 
  • Puzzles. Each dungeon will have a puzzle of varying difficulty.
  • Interactive environments. Chop down thick brushes with your sword, swing across chasms with your rope.
  • An in-depth skill system, focusing on specific traits of each character. (still to be added, awaiting finished script.)
  • An almost full soundtrack. At least half of the demo songs are my own. You can check my resource thread to see which ones are mine. By the time this project's complete, I'm aiming for a fully custom soundtrack.
  • Custom character artwork, provided by the wonderful Emmych.

 

Download (123MB)

 

Remember to install all fonts found within the extracted folder. You'll get cut-off dialogue otherwise.

 

Download the demo here. You'll need the RTP to play it. I'm aiming to upload a version with the RTP soon, but the internet here is pretty brutal. It'll be done though!

 

 

Credits

 

Spoiler

 

Demo Guide

 

Spoiler

 

Notes

 

  • Demo length is roughly forty minutes to one hour.
  • EXP and skill learning (bar two in Arcontana) have been removed for this release. I'm currently waiting on a script to be commissioned that will see me implementing these things. The demo's still totally doable without levels, as enemies have been scaled fairly to compensate.
  • Please remember to install the fonts! Your game will look all wonky without them.
  • There are no in-game tutorials, but the controls are almost identical to every RM game you've ever played, and most battle skills have handy tips letting you know what they do.

Edited by Gorlami, 18 May 2013 - 04:30 AM.


#2 Asterisk

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Posted 17 March 2012 - 03:45 AM

Wow this looks great :D! I'll be downloading the demo!
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#3 Nemau

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Posted 17 March 2012 - 04:16 AM

Great work on maps, I'll probably download the demo! Good continuation. :)

#4 Indinera

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Posted 17 March 2012 - 04:20 AM

The "raining" screenshots look great for sure, love this kind of atmosphere in a game.

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#5 Gorlami

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Posted 17 March 2012 - 06:11 AM

Thanks guys! Unfortunately the demo is a little outdated and the rainy screenshots aren't in there. I did a whole lot of rebalancing/redatabasing, so I need to get back to the point of the end of the demo again (which shouldn't take long) and then I'll update it with that probably.

#6 Emmych

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Posted 17 March 2012 - 03:52 PM

AW YEAH BLOOD SHARD IS HERE <333

Oh man, I feel like everyone moving over here is gonna get me pumped for this all over again. XD
And hnngh can't wait for the new demo! I'll get goin' on Cyril's sprite soon, promise. >w<d
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#7 Gorlami

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Posted 17 March 2012 - 05:38 PM

Cheers E-Sauwce! And take your time man, es' coooo', we all chilled up in here~

Hopefully the demo shouldn't be too long. I was originally intending to put up a new one when I get a bit further on but I may just update all the old content and then release that, so you're not playing an out of date demo for too long. I shall see. In any case, the databasing is chugging along, just setting up Drake & Felix's skills again so I can almost certainly get to rebalancing the old demo areas shortly!

#8 Lunarea

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Posted 18 March 2012 - 10:30 PM

I am very much looking forward to your updated demo. I know you got a lot of wonderful feedback with the first demo that you took to heart. I can't wait to see just how much your project has evolved!

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#9 BulletPlus

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Posted 19 March 2012 - 03:47 AM

downloading the demo right now. but i'll most probably play later. i saw a let's play of blood shard on you tube and then forgot to download it.
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#10 Gorlami

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Posted 19 March 2012 - 05:49 AM

@Lunarea - Thanks! Yeah, I really feel like I've made quite a difference. I had a runthrough of the previous demo and mannn there was so much to fix! I think it's always a good idea to go through and play what you have already before going any further (especially taking others criticism into mind). Of course this did lead to about 304984568 days worth of re-databasing to do, but hey, it's turned out better!

@BulletPlus - Cool! Remember it's quite outdated, so there're a fair share of problems with it now that'll be resolved in the next release.

#11 Gorlami

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Posted 21 March 2012 - 08:48 AM

-removed because outdated and stuff


Edited by Gorlami, 11 May 2013 - 12:07 PM.


#12 Ronove

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Posted 21 March 2012 - 09:18 AM

:o! No more sideview battle system? I will be missing Felix's funny sound effects when he attacks now (though I guess that's for the better because whenever I had him attack, I would always crack up...). I'm terrible at understanding battle system set ups by reading, but from what I can gather, it sounds cool. I really can't wait to try the updated Blood Shard! :)

Edited by Ronove, 21 March 2012 - 09:19 AM.

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#13 Gorlami

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Posted 21 March 2012 - 09:24 AM

Not any more! It really came from a stylistic choice at first to be honest, a lot of the battlers I was using didn't really match up and were somewhat overused anyway. Then I came across Thalzon's and was sold for frontview! They're just so pretty. With that really came a lot of ironing out battle details seeing as that was one of the weakest aspects of the demo as far as I could tell. It's a shame Felix's sound effect's gone, I did quite enjoy it myself! And thank you! I'm up to Northhurst Tower in terms of rebalancing now so I'm not far off from where I was. Hopefully can get a whole lot if it done in the next few days, then I'm gonna iron out some horrible pacing issues and move on! If I can get a few more places mapped in the next week or two I'll make up an extended new demo which should be lovely. It is essay week next week though so I may be busy, but on the plus side I am on holiday the week after so I don't have any excuse really xD

Oh, for anyone wondering, I should also note that the mage ability 'Charge' can only be used once per battle. Else it would've been quite broken, haha.

#14 Emmych

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Posted 21 March 2012 - 03:02 PM

Woo, this is all sounding rad! 8D I'll defs get to testing it today. I'm super stoooked! ;w;

Also I am totally starting on Cyril's sprite right now. B) S'GON BE GOOD
(Also man ahahaha I gotta go back in and recolour Felix's hair. It's just so... uwaaaghhh XD IT'LL TAKE ME FIVE SECONDS but uwaagghhh OTL
Also gotta fix Valpy. Jesus. OTL Never will I ever procrastinate doing sprites for one project this long again.
...pfft who am I kidding I totally will. OTL)
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#15 Gorlami

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Posted 21 March 2012 - 04:24 PM

Hurrah! I'm excited to see what you think :3

YESSSSS THIS IS EXCITING~ take your time on the other stuff though!

#16 Luchino

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Posted 22 March 2012 - 06:31 AM

Hey quigon. I have been following your project for quite some time ( over at VX.net, as a lurker ^^ ) and I must say. I'm impressed. So impressed I just hit that 'Follow this topic', so you have yourself another subscriber. ^^ And all the best for the future of Blood Shard! :) *still supporting, albeit silently* lol
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#17 Gorlami

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Posted 22 March 2012 - 06:38 AM

Thanks Luchi! Glad this is getting some following~!

#18 jaydee15

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Posted 22 March 2012 - 03:55 PM

@QuigonKeichy:
I can't believe you followed the Exodus, LOL!

#19 Gorlami

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Posted 22 March 2012 - 06:36 PM

I did! I love it over here, it's so cosy!

Demo progress is going quite smoothly guys, if any of you are interested/can remember I'm currently destroying those terrible, terrible |\s that plague the one that's up now >.<

#20 HermanMachine

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Posted 22 March 2012 - 07:04 PM

All right. I'm downloading the demo. I'll try it out and tell you what I think when I'm done. ;)





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