Archived

This topic is now archived and is closed to further replies.

  • 0
Bloodmorphed

Scripting?

Question

Well I'm wanting to know what script the engine uses, I've been told personally its Ruby, but just have to ask anyways.

Now actually scripting my own stuff will be WAY later after I make some games and look through the scripts and start doing minimal stuff. I'm currently watching the starter video series and probably will multiple times. That being said... How long (to a normal person) would be able to learn this language, the basics anyway. Or should I learn something first?

I plan on making quite a few games from this engine before migrating to creating my own engine ETC (would will probably be years from now :/) But either way, gotta keep your dreams high flyin right?

Share this post


Link to post
Share on other sites

4 answers to this question

Yes, Ruby.

If you already are able to write your own engine from scratch then probably 24 hours is enough to pick it up and do something. Really depends on your experience and ability to learn.

Share this post


Link to post
Share on other sites

Well I do not know how to make my own engine - if I could I would rather then using this. But... I suppose a few months should do if I'm working constantly on it.

Share this post


Link to post
Share on other sites

Well I do not know how to make my own engine - if I could I would rather then using this. But... I suppose a few months should do if I'm working constantly on it.

If you don't know how to make a game engine, it's probably not a realistic or even beneficial goal to have. Plenty of great game engines have already been made by people and teams that have poured years into them. Why re-invent the wheel when you don't have to? If you really feel the need to customize one, get an engine that gives access to the source code so you can modify what's there - some of these are free, and others aren't that much more expensive than RM. And most of them don't require you to 'open source' your end product (even the "free" ones).

Share this post


Link to post
Share on other sites

If you don't know how to make a game engine, it's probably not a realistic or even beneficial goal to have. Plenty of great game engines have already been made by people and teams that have poured years into them. Why re-invent the wheel when you don't have to? If you really feel the need to customize one, get an engine that gives access to the source code so you can modify what's there - some of these are free, and others aren't that much more expensive than RM. And most of them don't require you to 'open source' your end product (even the "free" ones).

You do have a point. But I'd making the game engine for practice though your point makes that kinda moot.

Well... I'm learning ruby then, do have any tips (or websites) I can check into? When I'm ready of course.

Thanks for your help,

~Blood

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.