19 posts in this topic

FRECALL.png

The Situation:

A shipment of valuable goods belonging to the mega corporation, Solarcorp, left a secure base and traveled to its destination unmolested. Once there, the contents are found inexplicably gone without a trace. Shortly after, a half-dead witness contacts the company, claiming that this was a heist, and that he was part of it. Driven mad by shock and pain, he is unable to give the information he claims to have. The agents of Solarcorp, feeling their time limited, decide to enlist the services of two memory divers, said to be the best in the business. Their goal is to dive into the man's fractured mindscape in an attempt to help him remember his role in the seemingly impossible heist, so that they can persecute and punish the thieves - and perhaps find out if there's more to the heist than it seems.

Characters:

Rene - A laid back memory diver who seems to not have a care in the world. Though his warm and friendly demeanor wins him many friends, he rarely commands any respect from clients as he exudes an aura of carelessness that runs contrary to his reputation. He is otherwise unexpectedly sharp and surprisingly good at what he does.

Cleffy - Rene's partner in crime, the two seem as if they were really brothers. Like Rene he doesn't seem to take his job seriously, causing similar misunderstandings. Although he is a memory diver as well, he prefers to monitor Rene from outside, giving him valuable information, at least part of the time. Most of the time he instead pokes fun at Rene's various misfortunes in the many mindscapes they've explored.

Ms. Z - An agent of Solarcorp security who hired Rene and Cleffy. She is as mysterious as her refusal to use a proper name. She is serious, direct, fiercely loyal, and ruthless in her work, making her an effective agent, but this same personality clashes ferociously with the seemingly bumbling duo of memory divers.

Jones - The witness who barely survived what is believed to be an assassination attempt from one of his associates. He claimed to have been part of the elaborate heist of the valuable unnamed goods, in which he claims to have seen every member and level of the operation. His motivation for betraying his associates is unknown, as he was barely conscious when he was found by Solarcorp. Despite his grievous injuries, Solarcorp refuses to let him heal, instead deciding to get as much information out of him as possible before it's too late. Jones seems to have played a lot of games in his youth and as a result his mindscape looks like that of a game.

Features/Game Information:

-A futuristic crime investigation story with a humorous tone.

-The game is non-linear, and the player can take on any of the four "dungeons" of the game in any order in their hunt for the fragments. The dungeons vary from each other, each requiring different play styles to complete.

-Time is the only resource. The player has only 20 minutes to start with, representing the mindscape's stability. Sustaining damage doesn't kill the player, but takes away valuable time instead. Conversely, acquiring fragments or orbs will restore time.

-The player gets an ending depending on how many of the memory fragments they were able to acquire before time runs out, and gets a score at the end of the game based on their performance.

-Three difficulty levels.

-In addition to Story Mode, Arcade Mode (no cutscenes) and Challenge mode (no save points) are also available.

-The action inside the mindscape is punctuated by a series of cutscenes drawn in a rough style creating a contrast between the two.

-An original soundtrack

Credits:

-Various scripts by Yanfly

-Illustrations by me

-Music by Jesus "Cleffy" Avila and Michael Somnes

File:

Download

52.7 MB, RTP should not be needed

Screenshots:

frecall05.png

frecall01.png

frecall02.png

frecall03.png

frecall04.png

Edited by JIHAUS

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Wow those puzzles look elaborate. I'm actually afraid to play this game now 8D;

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Looks interesting, and a 20 minute time limit actually draws me in even more, I'll have to try this one.

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What I thought about playing this game.

· The title music is really awesome

· The art is cool. Adds more personality. It feels like an animatic.

· The humor is pretty well done and the visual difference is great.

· Holy crap this RAGE stage is AMAZING.

· The pain stage is annoying in a good way. How is that possible?

· The teleport stage was pretty well done.

· The music really fits well.

· The writing is really well done.

· The puzzles are well thought and hard! The time limit was whoa.

· Clear game is bugged.

· The stages were really cool and has a purpose.

· Like if you think there’s a weak part it actually has a twist in it.

· The only problem I have with it is that it should grey out the teleports that you already went in.

2nd Judge's Thoughts

Cool music for the title screen! Very Dramatic. Title screen is weird but. The visual scenes are awesome, feels like an animatic and is fluid and enhances the story. I love the difference between the two scenes of story telling. Fucking amazing. Wow using different portrait styles for the characters in different worlds even. Using colors as a mode of stressing difference and alienation is awesome and brilliant. You forgot the move event on the panel on top of jones in his sanctuary. I like all elements of the game, good writing, and the puzzles are so fun but it does take away from the plot. My favorite is the rage stage, but the pain stage was also my favorite. It’s SO ANNOYING but in such a good way.

CANT. STOP. PLAYING.

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Since this is already judged and everything I thought I can post two questions about it and possible a bug in the Rage stages, if not please delete this post.

1. Is there a reason why my guy changed from the sprite with purple hair the the old one with the cloke?

2. When I completed the game and gotten all fragments (12/12) and figured out the mystery the complete mystery,... I think,.. Cant say much without spoiling anyting. it told me "The day is won, but the mystery remains unsloved"

Bug- In the Rage stages, this happen to me more than once, if you destroy too fast then the bridges or teleporter wont show up.

If I had to guess.

, he has the events add to a veriable then the bridge/teleporter event set to activate when equal to that veriable. But if you destroy too fast you will go over that veriable before the bridges and teleporters have time to act, If it's even possible, making it not equal and not allowing the player to advance without loading and going back over more slower.

Honestly if your like me you didn't have time to slower..... :unsure:

Thank god for them two orbs in the last Rage stage!! :D, allowed me to finish with 5 or 6 mins to spare.

Also Note that I'm not a judge, as I'm sure most of you know, so do take anything I say as important.

By the way loved it!!

Edited by Sentient

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Since this is already judged and everything I thought I can post two questions about it, if not please delete this post.

1. Is there a reason why my guy changed from the sprite with purple hair the the old one with the cloke?

2. When I completed the game and gotten all fragments (12/12) and figured out the mystery the complete mystery,... I think,.. Cant say much without spoiling anyting. it told me "The day is won, but the mystery remains unsloved"

Let's see...(Do not open unless you want spoilers)

1. You've caught the one of the glaring oversights I had in this game. I had a last minute graphical change for Rene's sprite which I failed to change on the freeze common event.

2. Are you sure you're referring to the 12/12 message? The message you quoted is the text for 9/12 and 10/12. 12/12 does refer to the mystery being unsolved but is followed by a knowing "What a shame.".

Edited by JIHAUS

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:rolleyes:

I get it now, I though the game was telling me that I did not figure out the mystery.

But it was acually refering to the game world not knowing the truth that the player knows!!

Which makes the message make much more since to me now!

Edited by Sentient

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What I thought about playing this game.

· The title music is really awesome

· The art is cool. Adds more personality. It feels like an animatic.

· The humor is pretty well done and the visual difference is great.

· Holy crap this RAGE stage is AMAZING.

· The pain stage is annoying in a good way. How is that possible?

· The teleport stage was pretty well done.

· The music really fits well.

· The writing is really well done.

· The puzzles are well thought and hard! The time limit was whoa.

· Clear game is bugged.

· The stages were really cool and has a purpose.

· Like if you think there’s a weak part it actually has a twist in it.

· The only problem I have with it is that it should grey out the teleports that you already went in.

2nd Judge's Thoughts

Cool music for the title screen! Very Dramatic. Title screen is weird but. The visual scenes are awesome, feels like an animatic and is fluid and enhances the story. I love the difference between the two scenes of story telling. fricking amazing. Wow using different portrait styles for the characters in different worlds even. Using colors as a mode of stressing difference and alienation is awesome and brilliant. You forgot the move event on the panel on top of jones in his sanctuary. I like all elements of the game, good writing, and the puzzles are so fun but it does take away from the plot. My favorite is the rage stage, but the pain stage was also my favorite. It’s SO ANNOYING but in such a good way.

CANT. STOP. PLAYING.

Some creator notes/comments:

- I didn't get to test the clear game very much unfortunately. That was a bit low priority since I wanted to focus on finishing the game more. No point in having a new game+ if people don't want to go back and play your game.

- The graying out of teleporters is indeed a good idea and I realized that after the fact. I'll be updating this when I get more feedback on this game.

- You can thank my friend Jesus (Cleffy, not the one from the bible) for that music, I roped him into this to get him out of a rut he was in inspiration wise and it looks like we got something good out of it. The Glass/Hate dungeon theme and the main theme/sanctuary theme are the work of my old friend and composer Ariae, and these are actually old themes he gave to me for a vaporware game I had.

- I had made this game and entered this contest to familiarize myself with VX Ace, having come from rm2k3. As such I wanted to use basic events and RTP and whatnot without diving too much into grabbing scripts and etc. This was my first VX Ace game and I made this on trial version.

- I thought I sucked at designing puzzles, so I instead thought of the central resource "time", so I designed the dungeons around wasting or taking away time, or creating situations that would force you to expend time. I also knew I was using RTP so I wanted to have certain chipsets in mind.

- The Glass/Hate dungeon and the Town/Confusion dungeon are examples of the time wasting idea, as few things actually hurt you there.

- The Overworld/Rage dungeon is me putting my old ABS experience from the rm2k days to use and was only plausible because of the surreal nature of this game. I created this based on looking at VXA's RTP overworld chipset and thinking that it'd be awesome to use that for something. If there were more vehicles available on RTP or if I had more time, this would be significantly nuttier.

-The Metal/Pain dungeon was the first dungeon I designed for this game and was designed with "be as much of a dick as possible" mentality in mind. Ultimately it ended up working well as it forced the player to march to the tune of the spikes instead of spam dashing all day.

- In working with the above concept of maximizing time wasting, I adjusted the dash speed to the maximum to make it a bit more uncontrollable so it could be less spammable and more risky, especially in areas like the Metal/Pain dungeon

- I was afraid my cutscene pics would be ill-received due to how rough and rushed they look. They were all drawn during downtime at work on a small drawing pad with a black ball pen (what I normally use to scribble coworkers' faces when bored)

- On that note, all of the characters were based on coworkers except for Z and Jones, contrary to my usual tendency to create (lots of) original characters.

- I never thought myself good at writing mysteries so I stuck with something I was familiar with, being nonlinear gameplay, this brand of humor, hand drawn cutscenes, and essentially function over form. As such the graphical aspect was a bit weak here, using only RTP.

- I'm glad those who have played it have enjoyed it so much. This was a fun experience and I am definitely convinced of the power and fun of this engine. I'll be designing my future projects on this engine for certain.

Edited by JIHAUS

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Since this is already judged and everything I thought I can post two questions about it and possible a bug in the Rage stages, if not please delete this post.

1. Is there a reason why my guy changed from the sprite with purple hair the the old one with the cloke?

2. When I completed the game and gotten all fragments (12/12) and figured out the mystery the complete mystery,... I think,.. Cant say much without spoiling anyting. it told me "The day is won, but the mystery remains unsloved"

Bug- In the Rage stages, this happen to me more than once, if you destroy too fast then the bridges or teleporter wont show up.

If I had to guess.

, he has the events add to a veriable then the bridge/teleporter event set to activate when equal to that veriable. But if you destroy too fast you will go over that veriable before the bridges and teleporters have time to act, If it's even possible, making it not equal and not allowing the player to advance without loading and going back over more slower.

Honestly if your like me you didn't have time to slower..... :unsure:

Thank god for them two orbs in the last Rage stage!! :D, allowed me to finish with 5 or 6 mins to spare.

Also Note that I'm not a judge, as I'm sure most of you know, so do take anything I say as important.

By the way loved it!!

Oh crap, thanks for pointing that rage bug out. You know I saw this a couple times when testing but since the problem didn't come up in repeat tests I didn't think about it. I'm definitely gonna look into this one. Castles award you 2 points per square so smashing them could easily lead to this problem. Until I get an updated version posted, you may have to stick to destroying castles first.

Edited by JIHAUS

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An easy fix. I opend the game up, After completing mind you, to see if it was an easy fix and it is.

If you would like let me know and I'll PM you.

I was afraid my cutscene pics would be ill-received due to how rough and rushed they look. They were all drawn during downtime at work on a small drawing pad with a black ball pen (what I normally use to scribble coworkers' faces when bored)

- On that note, all of the characters were based on coworkers except for Z and Jones, contrary to my usual tendency to create (lots of) original characters.

I loved the cutscene drawings.

To me it only strengthen and helped define the world in the game, no negative side for me.

Edited by Sentient

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An easy fix. I opend the game up, After completing mind you, to see if it was an easy fix and it is.

If you would like let me know and I'll PM you.

I looked at it too and I just set the requirements to be greater than or equal to the number. That should fix the problem. Is that what you did?

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I like stepping on buildings.

:3

Is wonderful :3

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In arcade mode, I've gotten 4 lesser fragments, but the green portal won't open. :-/

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In arcade mode, I've gotten 4 lesser fragments, but the green portal won't open. :-/

Well that was a damn horrible oversight. I'm glad my VXA trial version still has 2 days left so I could fix that!

I went ahead and reuploaded it with more recent bug reports fixed.

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Cool, awesome game by the way. It's the only rpgmaker game I've played all the way through, haha.

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downloaded the game and the rar file ended abruptly so it only exactracted the audio and other folders. No game or data or anything I could play.

I am sad about this wanted to play this tonight.

 

Does anyone have a copy of this they can upload for me?

Jihaus hasn't been here in a few months.

Edited by ShinGamix

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OMG this game is brutal. I'm a wimp at timed games ;D

 

@ ShinGamix, you solved your problem already?

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No I didn't ever get to play the game.

If anyone has a good dl of the demo please pm it the link to me.

Edited by ShinGamix

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