A shipment of valuable goods belonging to the mega corporation, Solarcorp, left a secure base and traveled to its destination unmolested. Once there, the contents are found inexplicably gone without a trace. Shortly after, a half-dead witness contacts the company, claiming that this was a heist, and that he was part of it. Driven mad by shock and pain, he is unable to give the information he claims to have. The agents of Solarcorp, feeling their time limited, decide to enlist the services of two memory divers, said to be the best in the business. Their goal is to dive into the man's fractured mindscape in an attempt to help him remember his role in the seemingly impossible heist, so that they can persecute and punish the thieves - and perhaps find out if there's more to the heist than it seems.
Rene - A laid back memory diver who seems to not have a care in the world. Though his warm and friendly demeanor wins him many friends, he rarely commands any respect from clients as he exudes an aura of carelessness that runs contrary to his reputation. He is otherwise unexpectedly sharp and surprisingly good at what he does.
Cleffy - Rene's partner in crime, the two seem as if they were really brothers. Like Rene he doesn't seem to take his job seriously, causing similar misunderstandings. Although he is a memory diver as well, he prefers to monitor Rene from outside, giving him valuable information, at least part of the time. Most of the time he instead pokes fun at Rene's various misfortunes in the many mindscapes they've explored.
Ms. Z - An agent of Solarcorp security who hired Rene and Cleffy. She is as mysterious as her refusal to use a proper name. She is serious, direct, fiercely loyal, and ruthless in her work, making her an effective agent, but this same personality clashes ferociously with the seemingly bumbling duo of memory divers.
Jones - The witness who barely survived what is believed to be an assassination attempt from one of his associates. He claimed to have been part of the elaborate heist of the valuable unnamed goods, in which he claims to have seen every member and level of the operation. His motivation for betraying his associates is unknown, as he was barely conscious when he was found by Solarcorp. Despite his grievous injuries, Solarcorp refuses to let him heal, instead deciding to get as much information out of him as possible before it's too late. Jones seems to have played a lot of games in his youth and as a result his mindscape looks like that of a game.
-A futuristic crime investigation story with a humorous tone.
-The game is non-linear, and the player can take on any of the four "dungeons" of the game in any order in their hunt for the fragments. The dungeons vary from each other, each requiring different play styles to complete.
-Time is the only resource. The player has only 20 minutes to start with, representing the mindscape's stability. Sustaining damage doesn't kill the player, but takes away valuable time instead. Conversely, acquiring fragments or orbs will restore time.
-The player gets an ending depending on how many of the memory fragments they were able to acquire before time runs out, and gets a score at the end of the game based on their performance.
-Three difficulty levels.
-In addition to Story Mode, Arcade Mode (no cutscenes) and Challenge mode (no save points) are also available.
-The action inside the mindscape is punctuated by a series of cutscenes drawn in a rough style creating a contrast between the two.
-An original soundtrack
-Various scripts by Yanfly
-Illustrations by me
-Music by Jesus "Cleffy" Avila and Michael Somnes
52.7 MB, RTP should not be needed
Edited by JIHAUS, 11 October 2012 - 10:37 PM.