This script allows you to setup extra drops for a "drop_item" note section (aka "drop note")
You can tag a drop note with more than one drop, but each note just takes the first one it finds.
Required: Core: Note Sections
Optional: Core: Drop Conditions - if you want to specify percentage droprates instead of denominators.
Tag a drop note with
<drop: a23 denominator>
Where the "a" can be one of
w - weapon
a - armor
i - item
And the number is the ID of the item.
The denominator is the drop probability, so 2 is 1/2 which is 50%, 3 is 1/3 which is 33%, 10 is 1/10 = 10%.
So for example
<note: drop_item 4> <drop: w3 10> </note> <note: drop_item 5> <drop: a2 50> </note>
Which will add weapon 3 with a 10% chance of dropping as the 4th drop item and armor 2 with a 2% chance of dropping as the 5th item.
If you are using the Core: Drop Conditions script, then you can instead pass in a decimal value for the probabilities. This changes the droprate system to treat 0 as 0%, 0.2 as 20%, 1 as 100%, etc.
Edited by Tsukihime, 28 October 2012 - 11:13 AM.