Posted 16 December 2012 - 06:43 PM
im a super rpg fan, and now im dedicating my days to make a RPG, but i dont know how to edit rvdata2 files,
the game.exe is using rvdata2 files as save games, and i need to edit it to test some stuff on my game that i dont want to do with the maker.
is there anyway to decrypt the code of rvdata2 files and save them again in rvdata2?
i kinda researched for it and it lead me to "sgedit" but only supports "rvdata" and not "rvdata2"
ive seen that here: https://sites.google...arklunas/sgedit
thats what i want but for rvdata2 or some other way.
please help me.
Posted 16 December 2012 - 07:02 PM
Which is why sgedit doesn't work because they are stored differently.
Edited by Tsukihime, 16 December 2012 - 07:02 PM.
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Posted 16 December 2012 - 07:07 PM
Posted 17 December 2012 - 03:39 PM
its just i wanna try some possibilities that players can do, and i dont have the time to play my game till the part i want passing trough all quests, i just wanna boost me, so i can skip everything forward, because my rpg uses chain questing it means if you did quest X. it will open Quest Y and close Quest W, you see, its something interesting that im doing =)
Posted 17 December 2012 - 03:41 PM
Though you could just use the debugger - after all, you only know that a quest has been completed if a switch has been turned on (unless you're using a different kind of script).
If I just want to test something on a particular map, I don't have a save file and don't want to play up to that point, and there are too many things to change to use the debugger each time, I'll just create a parallel process event on the map that sets all the necessary switches then turns on a self switch. A bit of mucking around to set up the first time, but you only have to bother with it once. Just got to make sure it's deleted when testing's done.
Posted 17 December 2012 - 04:25 PM
Posted 17 December 2012 - 06:31 PM
It's how the rest of us do it.