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Slo-mo Script

rgss2 script slow motion vx

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#1 ʞɔɐןq uoǝu

ʞɔɐןq uoǝu

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Posted 20 March 2012 - 09:45 AM

Slo-mo Script V1.0
Created by Neon Black



What is it?
This script will allow you modify the frame rate of the game simply by changing the value of a variable. The frame rate can be increased or decreased depending on your need at the present moment. This script also has a simple graphical change that can be turned on or off.

How can I use it?
Place this script anywhere in the materials section above main. If you notice incompatibility with another script, place this script above that script. If you still experience incompatibility issues, please post what scripts you are using as well as what kind of error you are getting. To change the game's frame rate just change the variable you define in the config section of the script to the desired value. To change the frame rate back, just change the variable back to 60. Be aware that changing the frame rate affects other on-screen functions such as message boxes and animations. I have modified the script so that it does not slow down during the menu scene or battle scene.

Configuration:
Spoiler


What does it look like?
I can't really show you a speed change in a single picture, and a single function doesn't really merit a demo. Just imagine lag. That's pretty much it.... The picture shows what the main character looks like with the added blending effect. To turn this off, change the blending mode option to 9 or below.
Spoiler


What does it work with?
Considering this script does not overwrite any objects, it should work with pretty much everything. Below are the changes this script makes.

Alias
Spoiler

New Classes/Objects
Spoiler


How can I get the code?
Version 1.0 (first build) is available as a text file from my pastebin account here.

I would like to use this code.
Posted Image
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://cphouseset.wo...d-terms-of-use/.

Author's Disclaimer:
It seems there were people who actually used this script when I posted it, as well as people who found it useful or helpful, so though I was torn not to repost this script, I decided to do so. I still personally think it is better to just event slo-mo event sequences than to use this script for them. If you find any actual need to use this script, feel free to do so. Any changes you would like me to add to this script, please ask and I will see if I can accommodate. Any problems you may encounter please post here or PM me and I will certainly help resolve them.

Edited by Neon Black, 15 October 2012 - 08:33 PM.


#2 logite

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Posted 18 June 2012 - 08:13 AM

Hi, im noob with scripts but... what is the code for activate script in-game?

#3 ʞɔɐןq uoǝu

ʞɔɐןq uoǝu

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Posted 18 June 2012 - 08:17 AM

There is no code for activation. To use it, just change the variable you defined in the script to the value you want for the new frame rate. By default this variable is 27. So if you wanted the game to go at 40 FPS, just change variable 27 to a value of 40. To set the frame rate back to normal, just set the variable back to 60.





Also tagged with one or more of these keywords: rgss2, script, slow, motion, vx

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