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RPG Maker on a Phone? (or any other mobile device)


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#1 Sephiloud

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Posted 27 December 2012 - 07:32 PM

RPGMaker is clearly a program with loads of potential. There are plenty of games that have now become famous, and other games that have even made money, all from this program.
I have an LG Optimus Elite, a smartphone of sorts. People can put things onto the app store, and it doesn't matter if it's a big company or some kid that made it ; people have access to the game. So why can't we put our games onto a phone?
Of course, we would end up spending money to publish said games, but imafine the potential. Even if the game is free, it would be fantastic to play "Ib" or "Ao Oni" on my phone, and it would be amazin to let people play my games through theirs...
Thoughts?
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#2 Shaz

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Posted 27 December 2012 - 07:33 PM

Yes, it would be nice. No, it can't be done, yet. And this question was discussed only a few days ago in another thread :)
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#3 Sephiloud

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Posted 28 December 2012 - 02:28 PM

Well, If you dont mind me asking, what exactly is preventing it from happening?
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#4 Lunarea

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Posted 28 December 2012 - 02:54 PM

As I understand it, there are some technical considerations to be taken into account. It's not as simple as writing a quick application that will just simply convert it into the proper app format.

This thread might help. :)

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#5 Shaz

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Posted 28 December 2012 - 04:24 PM

That doesn't mean it will NEVER happen. It just means the makers have been written for Windows and rely on a lot of Windows APIs to function. There are a lot of people requesting the ability to run the games on other platforms, so hopefully it's something that WILL eventuate. It just can't be done now.
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#6 timk1980

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Posted 03 January 2013 - 04:42 PM

In addition to what's been posted on the other thread regarding APIs, runtime, environments, etc, I'll add one more angle. Cell phones also pose an additional problem that is too often completely overlooked by those asking the question: input interface.

Whereas RPG maker games work with a keyboard or gamepad, there's an obvious logical transition to most consoles. Making that same transition to a touch based interface is far less intuitive. I only see two obvious paths: adding virtual gamepad buttons to the interface (thus using up some already-precious screen real estate), or game menus/windows having a completely re-imagined means of interaction (such as directly selecting an option rather than scrolling, and adding close buttons to replace the functionality of a cancel button). It could be the subject of some debate as to which is the preferable approach, or which is easier to implement, or which would be most flexible looking forward.

Either way, though, my point is, it's far from a trivial problem to solve, and it's certainly not clear how nice the end result would actually be produced.

#7 gRaViJa

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Posted 03 January 2013 - 05:11 PM

Agreed with Timk1980. The best solution for this would be a new version of rpgmaker that has built-in porting possibilities AND new interface options (touch, swipe etc). Hell, If I had enough technological skills for it, I'd start building such a program today.

And also: Forget about porting to DS/PSP, that will never happen. Porting to Android and iOS should be possible one day however.

Edited by gRaViJa, 03 January 2013 - 05:13 PM.


#8 SOC

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Posted 03 January 2013 - 06:22 PM

Touch Fuzzy hates smartphones so it probably won't ever happen.

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#9 Shinikaze

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Posted 22 January 2013 - 07:23 AM

If it takes the windows API could it be written

 

That doesn't mean it will NEVER happen. It just means the makers have been written for Windows and rely on a lot of Windows APIs to function. There are a lot of people requesting the ability to run the games on other platforms, so hopefully it's something that WILL eventuate. It just can't be done now.

If it requires the API from windows could it be ported the the windows phone exclusivly?



#10 deilin

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Posted 22 January 2013 - 11:46 AM

It's also the fact apps have additional luscense and publishing fees.

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#11 Shaz

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Posted 22 January 2013 - 03:25 PM

That would not be Enterbrain's or Degica's problem. If there were something available to make RPG Maker games run on iOS, it would be up to the developer to take care of that side of things.
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#12 deilin

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Posted 22 January 2013 - 04:28 PM

True, but when polled prior to ace release, it was why most people weren't interested. That a min $100.00 USD for app publishing, and even xbox live has fees to publish.

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#13 Gomi Boy

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Posted 22 January 2013 - 04:31 PM

Of course, we would end up spending money to publish said games, but imafine the potential. Even if the game is free, it would be fantastic to play "Ib" or "Ao Oni" on my phone, and it would be amazin to let people play my games through theirs...

it would be fantastic to play "Ib" or "Ao Oni"

it  would  be  fantastic  to  play  [...]  "Ao  Oni"


I don't think I can trust anything you say.

Edited by Gomi Boy, 22 January 2013 - 04:31 PM.

;d


#14 Shaz

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Posted 22 January 2013 - 05:21 PM

Gomi Boy, please keep your comments relevant to the thread. Thank you.

@deilin, that would be the case no matter what maker you used. ANYONE who wants to publish for iOS is going to have to pay the fees, which means anything like this would only be of interest to commercial devs, or to people who made free games but wanted so many to play it, that they'd pay the fees just to get it out there.
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#15 gRaViJa

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Posted 22 January 2013 - 07:17 PM

Google Play is a one time fee of 50$, shouldn't be much of a problem. iOS fee however is over 100$, is a yearly fee AND you will have to survive an intense screening by Apple too.



#16 Gomi Boy

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Posted 22 January 2013 - 09:03 PM

There's also just the fact that RPG Maker games don't play nice with any kind of external API. To the Moon was held up for six months trying to get achievements and things implemented. Translating any game to run natively in a mobile OS would be a nightmare.

;d