Title ScreenIGM Title Menu Screen
Posted 04 January 2013 - 12:43 AM
I'm newb still, going through the tutorials, so please be gentle in case this has already been asked...I searched, and didnt find anything.
Anyway, so I'm going through the IGM tutorials (by Kain), and I didn't find an example of making a Title Screen.I need some help. I'd like to know how to make a Title screen, then how to select different options on the Title screen, and lastly, how to transition from the Title screen to "Stage 1".
Some other thoughts.
1. How would I create a Title screen that "fades in", along with graphics, that move around, etc.?
2. How about a transition to a "story" where text, graphics, etc come and go from screen to screen until stage 1 loads?
Posted 04 January 2013 - 12:50 AM
Posted 04 January 2013 - 12:57 AM
So the Title Screen can be done, but the #1 and #2 extra ideas not possible? Just trying to figure out how limited I am =)
Posted 04 January 2013 - 05:17 AM
Posted 04 January 2013 - 11:20 AM
Posted 05 January 2013 - 01:33 AM
Anyway, It got me going, I'm understanding more about the Menu Tab, thats for sure. If this was a 10 mile race to my finish line of making a working Title Screen, I was stuck at mile 1, and you got me to mile 5, so thanks!
In looking at the instructions though, he really left out some stuff like:
--Didn't say how to make a Working Menu (he did in the tut title obviously, but the instructions didn't work). I got a menu (I think, but it errors when I hit Play).
--Didn't say how to transition to another screen when a user selects something on the menu. He had a "press start" example, but I get errors from his instructions.
--Also didn't go over starting points, or what they are for, or what they do, because I thought you needed one in the Flow of the game to move from one screen to the next. I remembered that from reading Kain's tutorial XVI on Flows which has a bit on that, but I didn't seem to be able to modify the Flow like the tutorial to transition from: Main screen -->Stage 1 opening--> Stage 1 based on a user hitting the start button at the Main Screen, still errors....
Anyway, I'm really struggling here. The advise from everyone from reading the Getting started forums all said to "Start Small" before making my full game. Just trying to make a Title Screen and I can't do that, haha... Getting to be a bit discouraging though, so I'm looking for like a real helping hand to just get this going so I can learn IGM and hopefully be a substantial supporter / helper to others that need assistance in the future.
Anyone that has made a game had to make a "TItle Screen" that users hit a button to move to an "Opening Screen" to move to "stage 1"... Just need someone to walk me through how to do that please =)
Posted 05 January 2013 - 02:20 AM
Posted 05 January 2013 - 04:47 AM
The funny thing...the answer is right in front of me. The sample games that can be downloaded for IGM have a Title Screen, Opening, then Stage 1 and I can see it in the FLOW tab (like the HD shooter bat game). I just dont know how it is done
I'm still really hopeful that someone who has made an IGM game can simply post the instructions on how to do it.
Posted 06 January 2013 - 09:41 AM
firstly you need to learn how the flow system works, basically you click the little star box on your title screen box (in the fow tab) and then drag it to your stage 1 box (the boxs represent your "levels"), then in the bottom of the screen you can set up the conditions for this trasition to occur (for example you could have it so that pessing A triggers the transfer, or it does it after a certain amount of time has passed). If you wanted a full-on menu you'd have to make one in the menus tab (menus are a pain in the ass tbh, they REALLY need to make a detailed tutorial on this). i wish i could quickly upload some screenshots to show you visually what i mean, but this forum kind of sucks for that
if my quick explation there does'nt cut it re-post and ill take my time and try to explain it a little better, maybe make a quick youtube video for you showing what i mean
Posted 06 January 2013 - 11:08 PM
The reason is, I tried to hit "create" on the canvas tab, thinking "hey, I need another screen / canvas." right? But the popup from clicking create gave me selections on game genre's : Shooter, Action RPG, Jumping Action, etc. So I'm thinking...okay, I don't want to create another game, just another screen, so I never selected one of the genre's... So I finally tried it today, and said what the hey, I'll do it. And it made another canvas, but it also made another tab (I think I clicked a different genre than what I had already made). So is that the way to create another canvas? and if so, why do I pick a genre when creating a canvas?
Anyway, thanks Sidious Red, I think I got it. Designing the title screen will be my next week long project, should be fun. I'm gonna try and do bg music, animations (if I can), or at least graphics that come fade into view, or something, maybe moving graphics like fog or clouds, whoot!
Posted 12 January 2013 - 12:29 PM