Bug Fixes List
Compilation of Official Bug Fix List by Enterbrain.
Composes of bug fixes and visual enchantments. They can be disabled at will.
A collection of fixes by Lonewolf.
Some bug fixes in the utility scripts. Be sure to check out once in a while after he transfers everything from the old blog!
VX Ace is a huge improvement over VX in many different ways. However, although text processing has a number of new features, it has also introduced a number of new bugs. This script fixes that.
Whenever a multi-line description is printed, for some reason an extra glyph is added at the line break. It also adds arrows to menus that are missing in some fonts. Fixes by Lonewolf and Mezzolan.
The fix checks if the tile is a star before checking passability. If the tile is a star and it is passable, it then checks the tile UNDER it. If not, it returns false as always. This prevents everything that is a star tile from being passable.
A list that has some, maybe obscure, issues that are hard to find a fix for. Includes bug fixes.
While the map BGM is playing, when you get on a vehicle, transfer maps, and get off, the BGM played is the BGM that was playing when you got on the vehicle, and not the new map's BGM. When you transfer maps while on a vehicle, if the new map has an autoplay BGM it will start playing instead of the vehicle BGM
So Ace has this slight issue with tilesets when using larger sprites which causes all star tiles to appear above the character, even if it makes more sense that the character appear above a star tile (ie. a tree). What this script does is allow you to "tag" a particular terrain type to appear behind the player when the player is lower than the tile itself. As long as the player's Y value is higher than the tile with the terrain tag, the player will appear above the tile rather than below it.