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#1 Dacuna

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Posted 18 February 2013 - 12:28 PM

Hello.

I was wondering what to do with some of my problems.

First, if I am only using one character in my game, how do I get rid of the Formation button?

And what about if I don't want the Save/Load system?

I thought about going into the Database and erasing the words but it didn't erase the button.

I do not know Script or anything.

Secondly, what files do I need to sell?

Is it all in the folder when I Compress Save Data?

One more thing, how do I change the Game Over screen?

I know about overwriting the file GameOver, but is there any other way?

I'm afraid it won't show up when I Compress Save Data.


Edited by Dacuna, 18 February 2013 - 12:39 PM.


#2 DoctorT

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Posted 18 February 2013 - 12:58 PM

First, if I am only using one character in my game, how do I get rid of the Formation button?

And what about if I don't want the Save/Load system?

I thought about going into the Database and erasing the words but it didn't erase the button.

I do not know Script or anything.

 

You will need to script for this, but it's pretty simple. One option is to use an existing script such as Yanfly's Ace Menu Engine. Once you have installed this script, scroll down to the line that says COMMANDS =[ and look at the lines right below that. Add a '#' to the beginning of any line that you don't want to use. In your case, you'd want to put a '#' before :class, :formation and :save

 

Secondly, what files do I need to sell?

Is it all in the folder when I Compress Save Data?

 

What do you mean "to sell"? If you're wanting to sell the game you made, or show it to your friends? Or are you talking about the in-game shop?

 

One more thing, how do I change the Game Over screen?

I know about overwriting the file GameOver, but is there any other way?

I'm afraid it won't show up when I Compress Save Data.

 

Can't you change the Game Over screen in the System tab of the database? Or are you wanting something more complex? 


Edited by DoctorT, 18 February 2013 - 01:00 PM.


#3 Dacuna

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Posted 18 February 2013 - 01:02 PM

Thanks, I will try the Script.

For the selling part, I mean selling it to friends in real life.

I don't see where the GameOver changing button is in the System tab, though.

I only see the title changing option.



#4 Dacuna

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Posted 18 February 2013 - 01:31 PM

Uh, how do I put in scripts as well?



#5 DoctorT

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Posted 18 February 2013 - 02:05 PM

For the selling part, I mean selling it to friends in real life.

Compress Save Data will include all the files to run the game, but there are two different ways: 

1. Include the RTP Data - this will make your packaged file much bigger, but it means that anyone will simply be able to install and play your game without needing anything else. 

2. Don't Include the RTP Data - this will only include your custom resources in the package, making it much smaller, but in order to run your game, the RTP will need to be downloaded from the RPG Maker site and installed in addition to your game. 

 

I don't see where the GameOver changing button is in the System tab, though.

I only see the title changing option.

Can someone else assist him further on this? I don't have access to RPG Maker at the moment. 

 

Uh, how do I put in scripts as well?

In the Scripts Manager (it's a button on the toolbar near the one that opens the Database), scroll the bar on the left side down to where it says insert new scripts here (or something like that). Right click on that line and select New. Then copy/paste the contents of the script into the big white area. In your browser you can press Ctrl+A then Ctrl+C to copy the entire script, then in the scripts manager hit Ctrl+V. 


Edited by DoctorT, 18 February 2013 - 02:05 PM.


#6 Kilravok

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Posted 18 February 2013 - 03:39 PM

You can only change the Game Over music, as far as I see, not the Game Over image.  The Game Over image is in the \Graphics\System\ folder of the RPG Maker.  Just swap that image for another (Remember to make sure that the new image is named GameOver...not sure thoughif it has to be a .png file)


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#7 Dacuna

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Posted 18 February 2013 - 04:57 PM

Okay, thank you for the answers so far, but how do I delete the Load button on the main menu?

The one that you see when you start the game.

I see a blank button there that I don't know how to get rid of.



#8 DoctorT

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Posted 18 February 2013 - 05:23 PM

Okay, thank you for the answers so far, but how do I delete the Load button on the main menu?

The one that you see when you start the game.

I see a blank button there that I don't know how to get rid of.

 

You will have to edit the default scripts for that. I bet someone can refer you to the right location in the code to make the change. 



#9 Kilravok

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Posted 18 February 2013 - 05:35 PM

Also, I think to remember that there were scripts that allow you to customize the start menu.


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#10 Dacuna

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Posted 18 February 2013 - 06:01 PM

Can you find it again?

I can't seem to find it.



#11 Kilravok

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Posted 18 February 2013 - 06:20 PM

Been looking, but can't find either.  Might have been mistaken, but I think it was one of Yanfly's, if there really was one. Sorry, my memory is not what it never used to be.


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#12 AppointedPie

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Posted 18 February 2013 - 06:26 PM

@Dacuna. I recommend you spend some time looking at these sites. Yanfly and Grimoire Castle. Pay particular attention to the RMVXA and RGSS3 script areas. Download a few scripts and paste them into Notepad or Notepad++. Study them. Anything you don't understand is usually a Google search away. Start your search with "RPG Maker VX Ace" and then whatever you are looking to have answered.

 

This will usually lead you back to this forum, but helps pinpoint topics. Or just use the forum search engine, but I have better luck with google.

 

Dig deep into the software and familiarize yourself with all the many areas and tools the program has to offer. Spend some time looking through the tutorials here.

 

Really spend the time to learn the tools at your disposal. Anyone that is even a little serious about this for commercial use really needs to understand how the program works as well as how to implement and alter scripts.

 

This forum is an amazing resource for information.


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#13 Celianna

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Posted 18 February 2013 - 09:56 PM

Dacuna, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

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A new dungeon-themed tileset in the works.


#14 DoctorT

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Posted 19 February 2013 - 11:00 AM

Been looking, but can't find either.  Might have been mistaken, but I think it was one of Yanfly's, if there really was one. Sorry, my memory is not what it never used to be.

 

I know for sure there isn't a Yanfly script that modifies the Title Screen in any way. 

 

I did a bit of google searching myself and was unable to find anything... but I bet if he could be referred to the right section of code, he could simply comment a line to remove the Load button from the Title Menu. 



#15 Kilravok

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Posted 19 February 2013 - 11:08 AM

All I see in the start window is New Game, Continue and Shut Down

They are mentioned in Scene_Title and Window_TitleCommand....but I don't know enough about scripting to give any advise on how to alter anything there.....


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#16 Dacuna

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Posted 19 February 2013 - 11:36 AM

Okay, thanks for the posts people, and my first thread became hot!

And I'll try to avoid double posting, sorry.



#17 DoctorT

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Posted 19 February 2013 - 11:37 AM

All I see in the start window is New Game, Continue and Shut Down

They are mentioned in Scene_Title and Window_TitleCommand....but I don't know enough about scripting to give any advise on how to alter anything there.....

 

It would be the "Continue" option. I would try commenting the line in one of those places (by putting a # at the beginning of the line), and see if that works. If it doesn't, undo your change and try the other location. I'd experiment, but I don't have access to the program. 



#18 Dacuna

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Posted 19 February 2013 - 12:15 PM

YES!

I found out how to do it in Window_TitleCommand!

I just changed it from this:

 

  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
  def make_command_list
    add_command(Vocab::new_game, :new_game)
    add_command(Vocab::continue, :continue, continue_enabled)
    add_command(Vocab::shutdown, :shutdown)
  end

 

to this:

 

  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
  def make_command_list
    add_command(Vocab::new_game, :new_game)
    add_command(Vocab::shutdown, :shutdown)
  end

 

So, if I don't want it to shutdown, I can just delete add_command(Vocab::shutdown, :shutdown).

I wonder if I can make my own options?

Anyway, thanks!


Edited by Dacuna, 19 February 2013 - 12:16 PM.


#19 Kilravok

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Posted 19 February 2013 - 12:20 PM

Instead of deleting it, you should only comment it out (adding # in front of the line). That way, if things go wrong or you want to revert it to original, here is no perma damage.

Especially on the original scripts, NEVER delete anything and NEVER do anything that you can't easily revert.  # is your friend.


Edited by Kilravok, 19 February 2013 - 12:21 PM.

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#20 Dacuna

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Posted 19 February 2013 - 12:22 PM

Oh, right.

Thanks again!