mylafter

RPG Maker VX My Lazy Afternoons (DEMO Available NOW!!!)

81 posts in this topic

myl_zpsc5436df1.png

DEMO DOWNLOAD:
http://www.mediafire.com/download/r3e3rfg65ashek0/My+Lazy+Afternoon+-+Demo.rar
 
Info_zpsa1a516f9.png

Thanks to RPG Maker VX I am able to create such an amazing game!
This game is called My Lazy Afternoons (As you can see on the logo above)
My Lazy Afternoons is a Farming/Adventure kinda game.
The Game series Harvest Moon really inspired me to make this game.
When I found out that we can make our own games with RPG Maker VX, the first thought that came into my mind was a Farming Game like Harvest Moon.
I’m still working on this game at the time so please be patient with me!

 
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A Mysterious girl arrives into Harmony Town. Walking around town she bumps into a blonde man named Lucas.
She admits she does not know where she is but most importantly she doesnt remember who she is or her past memories.
Lucas feels bad for having a girl travel by herself not knowing anything about her own life.
He asks the girl to stay in town to see if he can do anything to help.
He convinces the Mayor of the town to lend her the Farm until she somehow or maybe memorizes her memories.
The Mayor decides to call the girl by Alice.
While living on the farm, Alice signs a contract that promises she will take care of the farm and raise chickens.

-Play the rest of the game to find out more of Alice and her past.

 
Characters_zpsbebf5bc0.png
These are just some few characters, more to come.

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Credits_zps025a0fdd.png
Scripts:
Mr. Anonymous
modern algebra
Yanfly
Woratana
Asdren Abazi
Infoseek
Jet10985
IceDragon
Omegas7
Deriru
Hatredlust
Shanghai
new
IXFURU
Hanzo Kimura
Breadlord
HungrySnake
Rafidelis
Zarby
GubiD
Moghunter

Graphics:
Celianna
Ying
Lunarea
Imnotjose
Enterbrain
Ayene
Aindra
Emmych
Fireheart
Johnny0798
Geocities
Mick
Birdzilla
Omegas7
Happy Jasmine
Lukinobu
Themo
sosei
Nong97
Archeia
qtpi0121
Duddideus
lastlaugh
Hasuga hour
Maiko
Ari Feldman

Window Skins:
YanXie
legoboy
Deadmouse
Resource Dragon
Zandalar
Famitsu
PhantomH
Apoc
Ilikepie123
Celeste Silhouetta
KaSurigan
NimleeSmudges
forgotenpie
Sasuke04
Wulf
itaholy87
Armina

Stories:
RPG_Lover - "Hanzel's Great War"
DestinysSky - "Eidan and Neon and their adventures"
nOBodY - "Karkaroff's Island"
Namida-sama - "Misfit"
kaleidoscope memories - "Silhouettes"
striderider - "Sweets and Coffee"
Halidom - "The Librarian"

Music:
RMN Music Pack (And all the attending artists)
RPG Maker DS Resource Pack Music
800 M.P.H.
NewBlack
Sound Effects from "Spriters-Resource"
tidegusto
Gyrowolf
Aaron Krogh
ALPHAGTBill
ozkaroverdoze
Scythuz
JANK1985

Special Thanks:
RPG Maker VX
new
Imnotjose
Akod
Randommerade
CLonnquist - voice of Reina and Marissa
Conrad Pallman - voice of Maxwell
breep5 - voice of Paris
Johnny0798
RPG_Lover
DEGICA Co., LTD
Supporters!



DEMO DOWNLOAD:
http://www.mediafire.com/download/r3e3rfg65ashek0/My+Lazy+Afternoon+-+Demo.rar
MLA_zps5d706faa.png

Link below is my WordPress Site where I will post my frequent updates and info on MLA!
http://mylazyafternoonsgame.wordpress.com/ Edited by mylafter

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I will approve this but you have 48 hours to read the http://forums.rpgmakerweb.com/index.php?/topic/1751-tagging-guide-not-optional/'>Tagging Guide and modify your topic. Please follow the keywords exactly, especially the first BOLDED part about the first tag as prefix. Thank you.

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Okey dokey: 

DONE  :)

Did I do it right? I'm still trying to get used to all the neat features on this site!  B)

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Psst, your main character is missing her scrunchy graphic for her ponytail. It's a layer you can tick on.

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This seems like a relaxed and comfy game! :)

I really like your facesets, and the maps are really nice-looking too!

I'm pretty sure that the atmosphere will be a big thing in this game as well, and I can't wait to see more!

Will keep an eye on this for sure!

Edited by Dark_Metamorphosis

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Psst, your main character is missing her scrunchy graphic for her ponytail. It's a layer you can tick on.

OMG, Thanks for letting me know.

Never noticed how weird she looked until you told me :P

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I don't know if it's just a problem on my end, but under your 'video's section, nothing loads. I don't know if maybe you removed it or the video didn't embed. Don't use the bbcode tags, just post the entire youtube link and the site embeds it anyway.

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So I've been having some difficulties with my title Screen:

 

In my game: The Shutdown Option on the Title Screen doesn't work.

It does work but not the first time...

 

I click on Shutdown and it refreshes the Title Screen. 

(It also changes the font, for some weird reason)

I click on Shutdown again and the window finally turns off.

I even tried that but it still doesn't work: (I even made a Back-Up of my game; Deleted all the scripts I inserted in and it still has the bug)

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Is it possible theres a problem with the script that handles the shutdown function?

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You mean the Scene_Title?

 

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
if $BTEST # If battle test
battle_test # Start battle test
else # If normal play
super # Usual main processing
end
end
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
load_database # Load database
create_game_objects # Create game objects
check_continue # Determine if continue is enabled
create_title_graphic # Create title graphic
create_command_window # Create command window
play_title_music # Play title screen music
end
#--------------------------------------------------------------------------
# * Execute Transition
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(20)
end
#--------------------------------------------------------------------------
# * Post-Start Processing
#--------------------------------------------------------------------------
def post_start
super
open_command_window
end
#--------------------------------------------------------------------------
# * Pre-termination Processing
#--------------------------------------------------------------------------
def pre_terminate
super
close_command_window
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
dispose_command_window
snapshot_for_background
dispose_title_graphic
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0 #New game
command_new_game
when 1 # Continue
command_continue
when 2 # Shutdown
command_shutdown
end
end
end
#--------------------------------------------------------------------------
# * Load Database
#--------------------------------------------------------------------------
def load_database
$data_actors = load_data("Data/Actors.rvdata")
$data_classes = load_data("Data/Classes.rvdata")
$data_skills = load_data("Data/Skills.rvdata")
$data_items = load_data("Data/Items.rvdata")
$data_weapons = load_data("Data/Weapons.rvdata")
$data_armors = load_data("Data/Armors.rvdata")
$data_enemies = load_data("Data/Enemies.rvdata")
$data_troops = load_data("Data/Troops.rvdata")
$data_states = load_data("Data/States.rvdata")
$data_animations = load_data("Data/Animations.rvdata")
$data_common_events = load_data("Data/CommonEvents.rvdata")
$data_system = load_data("Data/System.rvdata")
$data_areas = load_data("Data/Areas.rvdata")
end
#--------------------------------------------------------------------------
# * Load Battle Test Database
#--------------------------------------------------------------------------
def load_bt_database
$data_actors = load_data("Data/BT_Actors.rvdata")
$data_classes = load_data("Data/BT_Classes.rvdata")
$data_skills = load_data("Data/BT_Skills.rvdata")
$data_items = load_data("Data/BT_Items.rvdata")
$data_weapons = load_data("Data/BT_Weapons.rvdata")
$data_armors = load_data("Data/BT_Armors.rvdata")
$data_enemies = load_data("Data/BT_Enemies.rvdata")
$data_troops = load_data("Data/BT_Troops.rvdata")
$data_states = load_data("Data/BT_States.rvdata")
$data_animations = load_data("Data/BT_Animations.rvdata")
$data_common_events = load_data("Data/BT_CommonEvents.rvdata")
$data_system = load_data("Data/BT_System.rvdata")
end
#--------------------------------------------------------------------------
# * Create Game Objects
#--------------------------------------------------------------------------
def create_game_objects
$game_temp = Game_Temp.new
$game_message = Game_Message.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
end
#--------------------------------------------------------------------------
# * Determine if Continue is Enabled
#--------------------------------------------------------------------------
def check_continue
@continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
end
#--------------------------------------------------------------------------
# * Create Title Graphic
#--------------------------------------------------------------------------
def create_title_graphic
@sprite = Sprite.new
@sprite.bitmap = Cache.system("Title")
end
#--------------------------------------------------------------------------
# * Dispose of Title Graphic
#--------------------------------------------------------------------------
def dispose_title_graphic
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
@command_window = Window_Command.new(172, [s1, s2, s3])
@command_window.x = (544 - @command_window.width) / 2
@command_window.y = 288
if @continue_enabled # If continue is enabled
@command_window.index = 1 # Move cursor over command
else # If disabled
@command_window.draw_item(1, false) # Make command semi-transparent
end
@command_window.openness = 0
@command_window.open
end
#--------------------------------------------------------------------------
# * Dispose of Command Window
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
end
#--------------------------------------------------------------------------
# * Open Command Window
#--------------------------------------------------------------------------
def open_command_window
@command_window.open
begin
@command_window.update
Graphics.update
end until @command_window.openness == 255
end
#--------------------------------------------------------------------------
# * Close Command Window
#--------------------------------------------------------------------------
def close_command_window
@command_window.close
begin
@command_window.update
Graphics.update
end until @command_window.openness == 0
end
#--------------------------------------------------------------------------
# * Play Title Screen Music
#--------------------------------------------------------------------------
def play_title_music
$data_system.title_bgm.play
RPG::BGS.stop
RPG::ME.stop
end
#--------------------------------------------------------------------------
# * Check Player Start Location Existence
#--------------------------------------------------------------------------
def confirm_player_location
if $data_system.start_map_id == 0
print "Player start location not set."
exit
end
end
#--------------------------------------------------------------------------
# * Command: New Game
#--------------------------------------------------------------------------
def command_new_game
confirm_player_location
Sound.play_decision
$game_party.setup_starting_members # Initial party
$game_map.setup($data_system.start_map_id) # Initial map position
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
close_command_window
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
#--------------------------------------------------------------------------
# * Command: Continue
#--------------------------------------------------------------------------
def command_continue
if @continue_enabled
Sound.play_decision
$scene = Scene_File.new(false, true, false)
else
Sound.play_buzzer
end
end
#--------------------------------------------------------------------------
# * Command: Shutdown
#--------------------------------------------------------------------------
def command_shutdown
Sound.play_decision
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
end
#--------------------------------------------------------------------------
# * Battle Test
#--------------------------------------------------------------------------
def battle_test
load_bt_database # Load battle test database
create_game_objects # Create game objects
Graphics.frame_count = 0 # Initialize play time
$game_party.setup_battle_test_members
$game_troop.setup($data_system.test_troop_id)
$game_troop.can_escape = true
$game_system.battle_bgm.play
snapshot_for_background
$scene = Scene_Battle.new
end
end
Edited by mylafter

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I don't know anything about Ruby, sadly. To save some time, why don't you copy that script, open a new project and replace it in that one. If the problem persists, it's that script, if not, there's an issue elsewhere.

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I very like your project, it's very good! I'm waiting for the demo. ;)

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This looks pretty good so far. The only criticism that I have is that the characters look the same but with slight features changed. I assume you made the characters with the same head model. Other than that I'm looking forward to a demo.

Sent from AT&T Samsung Galaxy S3

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I like this idea, and the characters are too cute. Looking forward to a demo of some sort. /follows topic

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Looks good! I watched the videos and it looks very nice.

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