Over the past few months, I've put my PRGMaker projects on the back-burner while I tinkered around with another game engine by the name of Unity3D. While nowhere near as simplistic or streamlined as RPG Maker is, Unity does have a robust code library, vibrant graphics engine, dedicated community, and various open-source implementations and system license options that allow developers to push their games to multiple markets for reasonable cost.
However, of late, I've found that developing from the ground up in Unity is... well... meticulous. I yearn once more for the simplistic, speedy tools and methods of RPG Maker while still keeping the robust graphics and processing capabilities of Unity. That is when it hit me(like a freight train, I might add).
What if I were to combine the capabilities of RPG Maker with the Unity 3D engine? What if developers could take a tile entity in RPG Maker, such as a tree, barrel, table, or a house, and could instantly see their maps brought into 3D, even if it were only of the capabilities similar to the Nintendo DS? Characters that could be built and customized in RPGM, and then brought into Unity3D where tweaks could be made to things like clothing, hair, and details. The power and simplicity that is RPGM mixed with the cinematic and graphical capabilities of Unity. To me, it is an incredible idea and one that still leaves me a bit giddy, to be honest.
However, all of this prospective talk raises huge questions for me. The freedom of use of the RPGM license, for starters, is where my concerns begin. Usually in the past, developers had to buy license for things like RPGM DS in order to export to the Nintendo DS. What kind of legal issues would this kind of toolset incur? Is it even possible for a group of programmers/designers to develop such a tool, or does it violate the EULA of RPG Maker?

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