??????
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??????

Diabolical Codemaster, Male, 30, from Your OS

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For The Programmers: 1143979256197894145 Jun 27, 2019

?????? was last seen:
Aug 30, 2019
    1. ??????
      ??????
      So i wrote a skills exp/level script, works completely fine, you gain 1 exp for each use of the skill. simple. the only problem is, iwant to have passive skills(like atk damage + 20%) and the percentage of param increase depends on the skill level. but you can never use these passive skills, so how would you increase their level ? any ideas anyone ?
      1. View previous comments...
      2. Lunarea
        Lunarea
        Or even use how much time the player spends playing...
        Mar 19, 2013
      3. Roboblue
        Roboblue
        Have passive skills gain experience by linking them up with suitable active skills. For example, have physical combat skills link up with the passive skill that increases base attack damage. To keep it balanced though, have passive skills take longer to level up.
        Mar 19, 2013
      4. ??????
        ??????
        hmmm, interesting ideas there, and thanks for the fast reply's.


        i guess i could add a few notetags for exp gain method, like <exp_per_battle> - would gain 1 exp per battle, <exp_per_monster> gain 1 exp per monster killed, <exp_for_defend> - gain 11 exp each time player defends (takes damage) or attacks, or dies, or time played...


        Hmmm...
        Mar 20, 2013
    2. ??????
      ??????
      if i have 8 stats that control all other stats (params/xparam/sparams/elements ect) , one is vitality, one is strength , one is dexterity, one is magic. what would the other four be called ? or even what would 8 names for parent stats, that control all others be called ? any ideas anyone ?
      1. View previous comments...
      2. ??????
        ??????
        Strength controls the actors defence, agility controls both speed and luck.


        Will is an alternative name for mana (MP)


        So although those are great suggestions, theyr not quite what i was looking for :(
        Mar 13, 2013
      3. ct_bolt
        ct_bolt
        Ahhhhh I see I see...


        Would intelligence fit somewhere then?


        hmm... seems like you really have the basics, let me think about it some more...
        Mar 14, 2013
      4. ??????
        ??????
        lol maybe something along the lines of intellectuality or something.


        If you wonder what each stat (described above) would modify, you could look in the customisation for my PSPDS script (stat point distribution)
        Mar 14, 2013
    3. ??????
      ??????
      Working on the finishing touches for my new equipment system. so far i have ... individual equipment, equipment levels/exp, durability, randomized stats, grades, teirs, weapon type damage variance, equip requirements... am i missing anything ?
      1. Thalzon
        Thalzon
        You need to show the weapon on the sprites and have it change with each upgrade. Also cracks when the durability of the weapon gets low. Also I want some donuts. Better get on that.
        Mar 10, 2013
      2. IRToaster
        IRToaster
        Maybe affinity?
        Mar 10, 2013
      3. ??????
        ??????
        @ Thalzon, im making an equipment system , not a battle system or "character looks" system. the donuts though... thats a dayum good point ! :p


        also, the weapon icon does/can chane with each teir(not upgrade but i may implement that too)


        @Mr Toaster , you mean like elemental affinities ?
        Mar 11, 2013
    4. ??????
      ??????
      Anyone know how to create a little banner thing for my blog ? i googled it and cant seem to find the right information ( its all about the header banner thing) the one i am needing is the little blogroll banner thing, thanks in advance for any help :p
      1. View previous comments...
      2. ct_bolt
        ct_bolt
        I'll put it on my blog if you want, do you have a copy without the white background?
        Mar 9, 2013
      3. ct_bolt
        ct_bolt
        Mar 9, 2013
      4. ??????
        ??????
        should make one of your own and il link it on my blog, its nice to be nice :p
        Mar 9, 2013
    5. ??????
      ??????
      My $D13x equipment system is looking epic !! Simply cant beat having Levels, Exp, Durability, Sockets(for putting stones in) and 100% randomized equipment. Love it !!
    6. ??????
      ??????
      I LOVE RANDOM THINGS...
      1. View previous comments...
      2. ??????
        ??????
        i much prefer family guys, Jewel Encrusted Turd, but each to their own :p
        Feb 20, 2013
      3. Robin
        Robin
        That's not Family Guy, that's American Dad.
        Feb 20, 2013
      4. ??????
        ??????
        lmao oh yea, my mistake :) im sure it features in an episode of family guy too ?
        Feb 21, 2013
    7. ??????
      ??????
      At that point of my project where everythings everywhere, and i just dont wanna look at it anymore, is this normal ? lol
      1. View previous comments...
      2. ??????
        ??????
        Yea i think i will, its just sooo large, ive always abandoned my other projects long before this point.


        Maybe a way to reduce how "messy" it looks is to learn to write my scripts in a more organized fashion :D
        Jan 30, 2013
      3. Chrome
        Chrome
        Not really...your really weird man..
        Jan 30, 2013
      4. Cartridge
        Jan 30, 2013
    8. ??????
      ??????
      Pokemon Games... Must have features , What are they ?
      1. View previous comments...
      2. ??????
        ??????
        lol yea i was trying to remember what features i have forgotten about, so far i have things like, pc system, real time system, capture, evolution ect.. but ihave a feeling im missing an important one :( ...
        Jan 22, 2013
      3. Lord Valdyr
        Lord Valdyr
        There are a lot of features that I would say you didn't list. I would recommend playing a pokemon game and just kinda reviewing how it feels and how it plays.
        Jan 23, 2013
      4. ??????
        ??????
        yea i have been playing around with black and platinum trying to get a feel for the things i have missed. the only one it seems is fishing, so far i have all things like weight, height, species, types, evolutions, capture ( all pokeball effects), party wipe ( and lose gold) , real time effects to determine night-time ect, i still have to create sandstorm weather but all other weather is fine, battle weather , all things like natures and iv ect, and i haven't started the breeding yet. i ju...
        Jan 23, 2013
    9. ??????
      ??????
      Ok so basically ive "finished" the enemy natures / iv's and levels script (all in one script) and its an add-on for actor natures iv and ev's. It basically allows you to notetag map noteboxes with and you replace min and max with the min and max level on monster to encounter on that map. whats peoples opinons on the way that this works ? would people preffer that it was based against party level ? its obviously a pokemon script , which is why ive writte...
      1. View previous comments...
      2. ??????
        ??????
        maybe a script call like this, fixed_encounter(true, LEVEL) that then makes the next encountered troops level fixed to whatever LEVEL is ?


        i could easily set up two variables, one for a boolean and one for a round number (e.g 5)


        and then i could maybe add a simlar script call to fix the enemies nature and iv's which would also help for bosses, as a real boss wouldnt have low stats (due to low iv and fail nature)
        Nov 15, 2012
      3. Neon Black
        Neon Black
        Yeah, something like that could be fairly easy. It's just one extra thing to put in the event so I see no reason why not to do that. Probably easier than tagging events (which really could have used noteboxes....)
        Nov 15, 2012
      4. ??????
        ??????
        lol indeed, could always use the enemy name box for a "notetag" though... not ideal i guess :p
        Nov 15, 2012
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