yea thats my main concern with icons. i already have a custom rarity iconset i used for trading cards that would work well. at least with the letters its more descriptive as the rarity is also shown in the item description as [mythical sword] (in the color). so its easy to figure out what it...
I guess I'll give you some more info. The little letter at the right side tells you the 'tier'. The order of tier rarity is common, magic, rare, unique, epic, legendary, mythical, and illusion. (names still a wip ofc)
awww, I legit came here thinking the title was the start of a joke, so lets see if i can finish it in case anyone comes along with the same hopes and dreams:..
Why did the registrar block the domain: because you forgot to pay your bill LOL
But no seriously, your domain has an expiry...
Just gonna drop my feedback on the code. Feel free to take it or leave it. :)
My main issue is that you shouldn't overwrite a method whenever possible. Instead use an alias. (see snippet below)
// annonomous function to wrap our code
const alias_initialize =...
$gameParty.members().reduce((r, a) => r += a.level || 1, 0) / $gameParty.members().length;
should work for all party members.
$gameParty.battleMembers().reduce((r, a) => r += a.level || 1, 0) / $gameParty.battleMembers().length;
should work for only the active battle party members :)
At 2021, we are now farther from the 1980's than they were from the 1950's. Consider that the next time you long for a 1980's song, when you thought your grandpa's taste for 1950's music was "outdated".