2098-Face
Overcaffeinated, Male, 24, from QC, Canada

Revisiting one of my older games: Chicken Roadcrosser 7. A high-intensity 3D dodging game! Maybe I should polish it and put it up here? Aug 22, 2018
- 2098-Face was last seen:
- Apr 23, 2019
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About
- Gender:
- Male
- Birthday:
- Oct 6, 1995 (Age: 24)
- Location:
- QC, Canada
- First Language:
- English
- Primarily Uses:
- RMMV
- Interests:
- Javascript, Nintendo, Creative Writing
Heyo! 2098-Face here. Been a lurker for a while, decided to put something up.
Techy Stuff
For as long as I can recall, I've brainstormed ideas for games. Fangames, original games, adaptations, twists or mergers of concepts... I played imaginary games with friends; wrote down pitches and dialogue for games; worked with custom level editors in games; and brainstormed them with friends.
One of my friends introduced me to RPG Maker VX Ace. Currently, I use MV, since I have an existing background in Javascript. My favorite thing is seeing how the system's limits can be pushed; through event, plugins, and sometimes my own scripting. Often, the end result of my morbid curiosity ends up pretty fun!
Writey Stuff
Apart from coding, I dabble in creative writing. Mostly through short stories, mixing between original fiction and fanfic drabbles. I participated in the 2017 NaNoWriMo, putting in a comedic sci-fi story. While some write what they would like to see in games or on TV (and I know I do, too), I think the power of narration and language to reformat and guide a story is an essential asset that's hard to imitate onscreen, and try my best to play with it. Video games, for sure, can be a great method of storytelling; I'd love to use this engine's nonverbal elements to add to what dialogue can, and let mechanics flesh out themes and characters.
Some of my Favorite Games
- Puyo Puyo (for its ability to merge casual and competitive gaming, by using easy-to-learn mechanics and basing the system around obliterating opponents)
- WarioWare, Inc. (for how it can simplify game concepts to a very basic level, cutting away at flack)
- Paper Mario (for how it makes even single-digit damage numbers meaningful, and its absolutely sincere storyline that's confident of its own merits)
- River City Ransom (for its merger of RPG mechanics with fun beat 'em up physics, slightly-randomized nature, and ways it fits growth into its setting and gameplay)
- Legend of the Mystical Ninja (for its multiplayer ability, variety in gameplay modes, and the comedic tone that still manages to bring engaging characters)
- Disgaea (for the sheer depth of its mechanics, sense of humor, and how it makes me feel like I'm a smart person telling others what to do)
- John Dies at the End (for using a unique style of first-person narration that doesn't get in the way of clarity, or the novel's horror themes)
- Frankenstein (for how it can transition between peaceful scenes and existential horror, and its ability to raise questions without expecting an answer)
- Don Quixote (for being written in a style where nobody's sure whether they should laugh or cringe, and being an early example of self-awareness)
- The Code of the Woosters (for pulling off a seriously complex plot while just getting funnier and funnier)
- Macbeth (for how sympathetic it makes a murderer, and the way it handles character evolution)
- The Disappearance of Haruhi Suzumiya (for, again, using self-aware narration with a story that really questions the roles of the cast)
- Slayers novels (for hitting the perfect mix of comedy and drama with an almost-epic quest, and having one of the best-written female protagonists ever with great characters to bounce off of)
- The Great Adventures of the Dirty Pair (for a careful balance of speculative sci-fi with mindless action; competent heroics with clumsy destruction; friendship with rivalry; and technological utopianism with mysticism and critique.)
Areas where I'd like to improve
I recognize that my drawing skills could use work to really bring my pieces to life, inside and outside games. (Especially custom spriting). Sometimes, I find myself victim to "Shiny New Idea" syndrome, switching back and forth between pitches; I'm hoping my experience on this site can help me maintain a consistent focus. And while I recognize the value of comedy, and not taking oneself seriously, I know that too much elbow-in-ribs sarcasm can just be destructive. I'd like to work on building a story that's more honest, without being self-serious or dark.Interact